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* Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-221-4/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch tries to use texture_from_pixmap extentions on glX to properly bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,). Because GL & X have different coordinate systems, the pixmap will be inverted about the y-axis. The extension does however allow a GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the correct way up. If the underlying driver doesn't support this, texture_from_pixmap can't be used for QGLContext::bindTexture, because that function expects the resulting texture to be the right way up. However, it can still be used internally by the paint engine for drawPixmap operations. For these cases, if the pixmap is inverted, the paint engine can simply invert the texture coords to compensate. This is why this patch also moves QGLTexture into qgl_p.h. QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which the paint engine can inspect to see if it needs to invert the texture coords. Finally, it seems on some (probably all) drivers, deleting an X pixmap which has been bound to a texture before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes the pixmap behind the driver's back before it's had a chance to use it. To fix this, we reference all QPixmaps which have been bound to stop them being deleted and only deref them after we swap the buffer, when they can be safely deleted. Reviewed-By: Kim
* Fixed opacity bug in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-211-0/+1
| | | | | | | When premultiplying a color with the opacity, the color's alpha channel was not set correcly. Reviewed-by: Tom
* Fixed gradient bug in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-211-3/+3
| | | | | | | Texture filtering was set before binding the texture, so the gradient spread was not set correctly. Reviewed-by: Tom
* Fixed crash in the GL2 engine's texture glyph cache.Kim Motoyoshi Kalland2009-07-211-4/+12
| | | | Reviewed-by: Tom
* Used QGLContextResource for the gradient cache in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-213-30/+31
| | | | Reviewed-by: Tom
* Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-213-9/+27
| | | | | | | | | | | | | | | | | | I added a QGLContextResource class which can be used internally in Qt for sharing resources between contexts. The QGLContextResource is a hash map where the context is used as 'key', and the resource is the 'value'. All the sharing contexts point to the same resource, and the resource is automatically deleted when it is not referenced any more. Now, the shader manager uses the QGLContextResource class. I also added a pointer to a struct in the QGLContextPrivate class. The struct is shared between all the sharing contexts and is deleted automatically. Currently, the struct only contains the resolved OpenGL function pointers. The shared context register code has been simplified. Reviewed-by: Tom
* Fixed text rendering with the GL2 paint engine.Kim Motoyoshi Kalland2009-07-161-2/+5
| | | | | | | | | | | When copying a glyph image into the glyph cache, garbage appeared in the glyph cache in the lower part of the destination rectangle. This happened whenever the glyph image's width was not a multiple of four bytes. I suppose this is a driver bug (nVidia). As a workaround, I converted the glyph image to ARGB32 such that the width is guaranteed to be a multiple of four bytes. Reviewed-by: Tom
* Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-034-83/+69
| | | | | | Simplified caching of uniform locations. Reviewed-by: Samuel
* Made QPainter / OpenGL intermixing in hellogl_es2 work properly again.Samuel Rødal2009-07-011-0/+5
| | | | | | | Need to call syncState() to let the paint engine set depth clipping state parameters back to their OpenGL defaults. Reviewed-by: Trond
* Fixed cleanup of glyph cache textures in the GL 2 engine.Trond Kjernåsen2009-07-011-3/+26
| | | | | | | This could potentially crash when a context was destroyed before the actual font engine holding the QGLTextureGlyphCache was destroyed. Reviewed-by: Samuel
* Fixed some regressions in the OpenGL pixmap backend.Samuel Rødal2009-06-291-3/+5
| | | | | | | | Make sure a QPixmap gets an alpha channel when filled with a non-opaque color, and fix issues where shader manager did not active correct shader program. Reviewed-by: Tom
* Fixed missing restoration of state after a sync in the GL 2 engine.Samuel Rødal2009-06-252-2/+12
| | | | | | | | | The sync() function properly sets up the state to allow using raw OpenGL commands with an active QPainter, but we also need to properly restore the state after sync() has been called and some other painting operation is done. Reviewed-by: Trond
* Fixed buggy clipping when using projective transforms in GL 2 engine.Samuel Rødal2009-06-251-14/+4
| | | | | | | | | | | The gl_Position x, y, and z coordinates are always divided by the homogenuous w coordinate to yield the final coordinates. Since we want the depth to be constant for the whole item we need to premultiply it by the w-coordinate. We can do this in the main() function in the vertex programs since all the vertex programs use the depth uniform, thus simplifying the programs a bit. Reviewed-by: Trond
* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-244-49/+168
| | | | | | | Keep track of uniform locations for the current shader program in the shader manager. Also don't change texture parameters unless necessary. Reviewed-by: Kim
* Use QTransform more efficiently.Bjørn Erik Nilsen2009-06-181-2/+1
| | | | Reviewed-by: Samuel
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-173-6/+6
| | | | Reviewed-by: Trust Me
* Merge license header changes from 4.5Volker Hilsheimer2009-06-166-12/+12
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-1611-22/+22
| | | | | | | | Reviewed-by: Trust Me
| * Fixed a crash in the GL 2 paintengine when drawing text.Trond Kjernåsen2009-05-291-0/+3
| | | | | | | | | | | | | | | | The new glyph cache may return null images for e.g. space characters. Task-number: 253468 Reviewed-by: Samuel BT: yes
| * Long live Qt 4.5!Lars Knoll2009-03-2311-0/+3733
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* Enabled switching multisampling on/off in GL2 engine on desktop.Samuel Rødal2009-06-151-0/+14
| | | | | | | Switching multisampling is not supported in GLES 2.0, but it's supported in GL 2.0 so we should do it on desktop at least. Reviewed-by: Trond
* Fixed bitmap drawing in GL 2 engine when not using GL pixmap backend.Samuel Rødal2009-06-121-2/+4
| | | | | | | | | QPixmap shouldn't return true in hasAlphaChannel() for bitmaps, instead the paint engine should check whether the pixmap is a bitmap or not. In addition, QBrush::isOpaque() returned true for bitmap brushes, which is wrong according to the documentation. Reviewed-by: Trond
* Fixed off-by-one color bug in GL 2 paint engine.Samuel Rødal2009-06-121-5/+5
| | | | | Calling premultiplyColor() with a red channel of 255, alpha channel of 255, and opacity 1 would result in a color with red channel of 254.
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-125-8/+56
| | | | | | | | | The pen color should be used when drawPixmap is called with a bitmap, and the brush color should be used for texture patterns that are bitmaps. Task-number: 245802 Reviewed-by: Trond
* Optimized stencil buffer clearing in GL 2 paint engine.Samuel Rødal2009-06-092-42/+9
| | | | | | | | Based on Zack's patch, 17e1bca1ce366395f8331e16aa96b7176ca1abac. Instead of manually clearing the stencil buffer after drawing we simply do the clearing and drawing in one go. Reviewed-by: Trond
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-094-170/+246
| | | | | | | | | | | | | Use the stencil method to draw clip paths and regions to the Z-buffer instead of using glClear / glScissor. Using different depth values for the various clip parts also makes restore() very cheap when only IntersectClip is used. As an additional bonus this patch gives antialiased clip in the GL 2 paint engine. Task-number: 254658 Reviewed-by: Trond
* Compile with Sun CC 5.5.jasplin2009-06-051-1/+1
| | | | | | | | An alternative solution is to swap the order of -I../../include and -I../../include/QtOpenGL when compiling the opengl module. Reviewed-by: TrustMe
* All of Qt's own code compiles with -pedantic now (but pcre and webkit don't ↵David Faure2009-06-041-2/+2
| | | | | | | seem fixable easily) Merge-request: 594 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Improvements to shader API in response to API reviewRhys Weatherley2009-06-041-2/+1
| | | | | Task-number: QT-80 Reviewed-by: Ian Walters
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-034-29/+211
| | | | | | | | | Now there's only a copy of the texture glyph cache in graphics memory, avoiding the system memory copy that we used earlier. In addition the texture will use the GL_ALPHA texture format when possible, making it consume less graphics memory as well. Reviewed-by: Tom
* Made GL2 engine default for QGLWidget, and added GL2 sync() functionSamuel Rødal2009-05-292-0/+38
| | | | | | | | | | | | To allow mixing QPainter and raw OpenGL commands we need to have some way for the user to say that's he's about to use raw OpenGL so that we are free to do buffering optimizations in the paint engines and use either GL1 or GL2 paint engine. As there's already a syncState() function in QPaintEngine we've reused this and added QPaintEngineEx::sync() which takes care of syncing/flushing the paint engine. Reviewed-by: Trond
* Fixed bug in GL graphics system when painting to pixmaps.Samuel Rødal2009-05-281-0/+3
| | | | | Make sure the correct texture unit is active when copying from the pixmap to the FBO in begin().
* Fixed incorrect handling of composition modes in GL2 paint engine.Samuel Rødal2009-05-282-22/+11
| | | | | | | | Even if the source pixels are opaque we have to enable blending for the non-trivial composition modes. Some of the composition modes are independent of source alpha and depend on destination alpha for example. Reviewed-by: Tom
* Compile fix with namespaces.hjk2009-05-287-3/+28
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* Moved QGL2PaintEngineExPrivate into GL2 paint engine header file.Samuel Rødal2009-05-283-91/+95
| | | | Reviewed-by: Tom
* Make QGLWidgets have the same background colour as QWidgetsTom Cooksey2009-05-271-15/+8
| | | | | | | | QWidgets are filled with Qt::transparent when WA_TranslucentBackground is set, reguardless of what their background colour has been set to. This patch makes QGLWidgets behave the same way. Reviewed-By: Samuel Rødal
* Make WA_TranslucentBackground work on QGLWidget for X11Tom Cooksey2009-05-271-0/+10
| | | | | | | This patch enables QGLWidget's to have an ARGB visual on X11, alowing GL rendering on semi-transparent windows. Reviewed-By: Trond
* Avoided expensive image upload for GL pixmap backend for QPixmap::fill.Samuel Rødal2009-05-271-1/+7
| | | | | | | In the fill case we can simply set a flag saying the pixmap needs to be filled, and then when painting on the pixmap we start by filling the background using glClear via the existing QGLDrawable::autoFillBackground interface.
* Fixed bugs in GL2 paint engine when several engines are active.Samuel Rødal2009-05-271-29/+17
| | | | | | | Make sure makeCurrent() on a window surface unbinds any active FBO, and simplify ensureActive() code in GL2 paint engine a bit. We don't need the last_engine pointer as ensureActive() will take care of ensuring the correct engine is active anway.
* Fixed broken system clip handling in GL2 paint engine.Samuel Rødal2009-05-252-2/+11
| | | | | | Override systemStateChanged() to get the system clip updates. Reviewed-by: Trond
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-202-3/+3
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* Fix GL2 paint engine builds on Big-endian machinesTom Cooksey2009-05-151-11/+8
| | | | Reviewed-by: Trond
* Make QtOpenGL compile on OpenGL ES 1.1 againTom Cooksey2009-05-141-2/+2
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* Enabled compilation of both GL and GL2 paint engine.Samuel Rødal2009-05-134-25/+25
| | | | | | | Compile both GL and GL2 paint engine on desktop, and choose between them at run-time based on GL version flags. Reviewed-by: Tom
* Merge branch 'gl2engine-new-shaders' into graphics-masterTom Cooksey2009-05-062-4/+5
|\ | | | | | | | | Conflicts: src/gui/painting/qpaintengine_raster.cpp
| * Big GL Extension CleanupTom Cooksey2009-05-061-2/+3
| | | | | | | | | | | | | | | | | | Clean up the extension naming and make things build on OpenGL ES 2.0 again. All the extensions which made it into OpenGL 2.0 spec have have the EXT postfix removed. This also eliminates defines on ES 2.0 as the code now refers to the in-spec names. Reviewed-by: sroedal
| * Rename uses of QGLShaderProgram::errors() to log()Rhys Weatherley2009-05-011-2/+2
| | | | | | | | Reviewed-by: trustme
* | Remove old qglshader files from gl2paintengineex.Samuel Rødal2009-04-232-878/+0
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* Allow release builds againTom Cooksey2009-04-221-2/+0
| | | | The list of shaders shouldn't change too much now.
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-223-13/+10
| | | | | Returns true if it had to change the shader program so the engine knows it needs to clean the uniforms.