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path: root/src/opengl/gl2paintengineex
Commit message (Expand)AuthorAgeFilesLines
* Fix dangling shader manager pointersJulian de Bhal2009-10-201-1/+1
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-192-13/+15
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| * Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-122-13/+15
* | Fixed upside down brush patterns in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-141-1/+0
* | Fixed handling of brush origin in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-131-5/+5
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* Optimized rasterizing of paths using stencil method in GL 2 engine.Samuel Rødal2009-10-073-5/+43
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-072-29/+41
* Fix compilation with -pedanticDavid Faure2009-10-071-1/+1
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-062-19/+46
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-062-16/+30
* Made depth tested renderText() work after stencil clipping change.Samuel Rødal2009-10-061-7/+10
* Added convex polygon optimization to QGL2PaintEngineExPrivate::fill().Samuel Rødal2009-10-061-5/+4
* Switched to using stencil instead of depth buffer for clipping.Samuel Rødal2009-10-062-121/+173
* Moved GL 2 clip clearing code into a common function.Samuel Rødal2009-10-062-14/+15
* Got rid of some redundant state changes regarding GL depth state.Samuel Rødal2009-10-061-14/+9
* Renamed GL 2 engine variables to be clip buffer agnostic.Samuel Rødal2009-10-062-52/+52
* Switched to using GL_LEQUAL instead of GL_LESS in GL 2 engine.Samuel Rødal2009-10-061-10/+11
* Made GL 2 paint engine waste less bits in clipping algorithm.Samuel Rødal2009-10-061-5/+4
* Refactored GL 2 engine UniteClip to always increase max depth.Samuel Rødal2009-10-061-3/+2
* Moved maxDepth out of state object and got rid of unused state members.Samuel Rødal2009-10-062-14/+9
* Fixed missing stencil buffer clear when scissor testing is disabled.Samuel Rødal2009-10-061-1/+3
* Fixed bug in GL 2 engine when using beginNativePainting.Samuel Rødal2009-10-061-0/+2
* Implement the drop shadow filter for OpenGLRhys Weatherley2009-10-051-0/+2
* Consistently use QGLShareContextScope for context switchingRhys Weatherley2009-10-053-15/+3
* Changed implementation of qDrawBorderPixmap() to use qDrawPixmaps().Kim Motoyoshi Kalland2009-10-022-8/+12
* Added support for drawing a pixmap multiple times in one call.Kim Motoyoshi Kalland2009-10-025-45/+197
* Fix warnings on mingwThierry Bastian2009-10-011-0/+1
* Use QGLSharedResourceGuard to track contexts in the shader managerRhys Weatherley2009-10-012-5/+5
* Fixed a crash in the boxes demo when using -graphicssystem opengl.Trond Kjernaasen2009-09-281-1/+1
* Suppress some compiler warnings that occur under OpenGL/ES 2.0Rhys Weatherley2009-09-281-0/+4
* Added #define to GL 2 paint engine to turn off scissor testing.Samuel Rødal2009-09-251-15/+27
* Made fast blur in GL 2 engine be radius independent.Samuel Rødal2009-09-241-0/+1
* Added a comment to clarify the purpose of a piece of code.Trond Kjernåsen2009-09-231-1/+1
* Fixed a warning.Trond Kjernåsen2009-09-221-0/+2
* Fixed text drawing in the GL2 engine after sub-pixel hinting was added.Trond Kjernåsen2009-09-222-19/+29
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-225-23/+174
* Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-215-174/+23
* Optimized GL2 engine to use scissor clipping more aggressively.Samuel Rødal2009-09-212-95/+72
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-215-23/+174
* Performance: reduce overhead of updateMatrix() in GL2 paint engineRhys Weatherley2009-09-211-32/+45
* Revert "Added support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-175-169/+22
* Added support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-165-22/+169
* Merge branch '4.6' of scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-09-162-9/+6
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| * Reduce overhead of paint engine-specific pixmap filtersRhys Weatherley2009-09-162-9/+6
* | Fixed glsl warnings on mac and stop using texturecoords when not neededGunnar Sletta2009-09-163-26/+20
* | Silenced GLSL compiler warning on Mac OS XGunnar Sletta2009-09-152-1/+5
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* Fixed rendering errors in blurpicker with -graphicssystem openglSamuel Rødal2009-09-151-0/+1
* Really fixed clipping bug in portedcanvas with -graphicssystem opengl.Samuel Rødal2009-09-141-1/+1
* Fixed clipping bug in GL 2 engine.Samuel Rødal2009-09-141-0/+1
* Fixed clipping bug in portedcanvas with -graphicssystem openglSamuel Rødal2009-09-141-0/+3