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* Revert "Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram"Tom Cooksey2010-01-061-2/+3
* fix compilation in GL2 paint engine for WindowsGunnar Sletta2010-01-051-0/+1
* Move QGLTextureGlyphCache into it's own fileTom Cooksey2010-01-054-238/+346
* Remove QGLShareRegister and transfer its functionality to QGLContextGroupRhys Weatherley2010-01-041-6/+9
* Introduce new "snapToPixelGrid" flag to GL2 engine for drawTextTom Cooksey2010-01-042-5/+44
* Also delete blitShader & simpleShader in ~QGLEngineSharedShadersTom Cooksey2009-12-301-0/+10
* fix a memory leak in QGLEngineSharedShadersjianliang792009-12-302-0/+8
* Fixed QGLWidget::renderText().Trond Kjernaasen2009-12-302-90/+7
* Remove superfluous enable/disable vertex arrtib arraysTom Cooksey2009-12-301-34/+0
* Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-303-5/+38
* Remove pointless const's from functions (internal API)Tom Cooksey2009-12-292-4/+4
* Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-284-138/+133
* Move the 0.5 offset we add for aliased rendering to updateMatrix()Tom Cooksey2009-12-282-33/+47
* Fix text rendering on GL2 paint engineTom Cooksey2009-12-232-5/+11
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-223-64/+62
* Handle broken shaders better in the GL2 engine's shader managerTom Cooksey2009-12-221-77/+114
* Prevent access to non-existent memory in triagulating strokerRhys Weatherley2009-12-181-2/+8
* GL2Engine: Don't mark brush as dirty if it hasn't changedTom Cooksey2009-12-173-34/+41
* Optimized blur / drop shadow effects for the GL 2 paint engine.Samuel Rødal2009-12-142-4/+1
* Clean up the QFontEngine glyphcaching code to not crash and be more tidyGunnar Sletta2009-12-101-3/+2
* Fix crash when rotating cleartype text under gl engine.Gunnar Sletta2009-12-091-2/+2
* Speed up rotated/transformed text on OpenGL2 paint engineGunnar Sletta2009-12-081-61/+34
* Added caching of vectorpaths to the GL paint engine.Gunnar Sletta2009-12-013-5/+116
* Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6Gunnar Sletta2009-12-013-160/+215
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| * Fixed square root of negative number in drawTextItem().Kim Motoyoshi Kalland2009-11-301-1/+2
| * Fixed the GL2 engine stroker to handle Qt::SvgMiterJoin.Kim Motoyoshi Kalland2009-11-301-0/+1
| * Moved functions from .h to .cpp in the GL2 engine stroker.Kim Motoyoshi Kalland2009-11-262-219/+208
| * Fixed miter joins generated by the GL2 engine stroker.Kim Motoyoshi Kalland2009-11-261-17/+36
| * Fixed round joins generated by the GL2 engine stroker.Kim Motoyoshi Kalland2009-11-251-49/+97
| * Fixed subpixel text antialiasing with the GL2 engine on ATI.Kim Motoyoshi Kalland2009-11-251-4/+1
| * Ran the script utils/normalizeOlivier Goffart2009-11-181-2/+2
* | Don't spend time on adding center point for convex paths, saves a few cycles.Gunnar Sletta2009-11-251-2/+2
* | Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-254-17/+19
* | Optimized the bezier flattening a bitGunnar Sletta2009-11-252-40/+17
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* Fixed stroking of cosmetic dashed pens with the GL2 paint engine.Kim Motoyoshi Kalland2009-11-131-6/+3
* Fixed stroking of discontinuous paths with the GL2 engine.Kim Motoyoshi Kalland2009-11-132-4/+3
* API review: Rename numRects() -> rectCount()Marius Storm-Olsen2009-11-091-1/+1
* Fix fuzzy aliased rendering on GLES2Tom Cooksey2009-11-062-2/+13
* Fixed bad joins in the new stroker... Normal generation was broken.gunnar2009-11-051-4/+2
* Use fallback stroker for cosmetic strokes with asymetric transformsGunnar Sletta2009-11-051-0/+8
* Modify QGLShader and QGLShaderProgram in response to API reviewRhys Weatherley2009-11-052-15/+15
* Fixed some compiler warnings.Samuel Rødal2009-11-031-7/+2
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into 4.6Gunnar Sletta2009-11-021-0/+1
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| * Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-0/+1
* | Better cosmetic pen scaling for beziers in tristroker.Gunnar Sletta2009-11-021-1/+1
* | Safeguard isNull() pixmaps in bindTexture and remove a compile warningGunnar Sletta2009-11-021-1/+1
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* Implement a simple caching algorithm for shader programs.Tom Cooksey2009-10-302-31/+53
* Rename qglEngineShaderSourceCode to qShaderSnippetsTom Cooksey2009-10-302-71/+93
* Refactor of shader manager to not use partial shadersTom Cooksey2009-10-304-217/+211
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-302-0/+6
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