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* | Remove old qglshader files from gl2paintengineex.Samuel Rødal2009-04-232-878/+0
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* Allow release builds againTom Cooksey2009-04-221-2/+0
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-223-13/+10
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-222-2/+2
* Change fragment shaders to apply the mask as the final stepTom Cooksey2009-04-221-2/+2
* Merge branch 'master' into gl2engine-new-shadersSamuel Rødal2009-04-222-45/+137
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| * Prevent copy back from FBO when initializing render FBO from texture.Samuel Rødal2009-04-201-1/+1
| * Smudgy text in GL2 paint engine when drawing on non-integer offsets.Samuel Rødal2009-04-171-21/+39
| * Correctly handle using GL pixmaps that still have an active engine.Samuel Rødal2009-04-172-3/+47
| * Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+37
| * GL2: Avoid expensive updateDepthClip() every time setState() is calledSamuel Rødal2009-04-162-17/+14
* | Make text rendering work again on the GL2 engineTom Cooksey2009-04-212-46/+48
* | Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-203-23/+12
* | Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-204-88/+96
* | Fix various issues with conical grad GLSL codeTom Cooksey2009-04-171-4/+6
* | Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-173-2/+30
* | Fix GLSL warning & possible artifacts with radial gradientsTom Cooksey2009-04-171-1/+1
* | Make fillRect() with a QBrush(Qt::NoBrush) a noopTom Cooksey2009-04-161-0/+3
* | Don't seg-fault when the shader prog is in the cacheTom Cooksey2009-04-161-1/+2
* | Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-163-153/+319
* | Adapt GL2 Paint Engine to new math3d, shader & shader manager APIsTom Cooksey2009-04-161-43/+43
* | Re-write the shader manager & completely break everything ;-)Tom Cooksey2009-04-166-745/+754
* | Add (big) comment explaining shader pipeline in GL2 engineTom Cooksey2009-04-031-0/+138
* | Fix build breakage after rebasing on graphics-mainTom Cooksey2009-04-031-0/+1
* | Import shader implementation from before the history cut.Rhys Weatherley2009-04-031-1/+2
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* Fixes: Make FBO window surface work with GL 2 paint engine.Samuel Rødal2009-04-011-0/+3
* Fixes: Respect the SmoothPixmapTransform render hint in the GL2 paint engine.Samuel Rødal2009-04-011-1/+1
* Fixes: Get rid of GL 2 paint engine debug message...Samuel Rødal2009-04-011-2/+0
* Fixes: Small optimizations in GL 2 paint engine...Samuel Rødal2009-04-011-3/+3
* Fixes: Clipping bug in GL 2 paint engine (embeddeddialogs demo).Samuel Rødal2009-04-011-0/+1
* Fixes: Introduce mode transfer functions in the GL 2 paint engine.Samuel Rødal2009-04-012-53/+94
* Fixes: GL 2 paint engine text rendering optimization.Samuel Rødal2009-04-014-57/+52
* Fixes: Improve text rendering in GL 2 paint engine.Samuel Rødal2009-04-011-2/+2
* Get rid of warning introduced in the last commit.Samuel Rødal2009-04-011-1/+1
* Fixes: Move QGLDrawable into qgl_p.h so that we can use it in the GL 2 pai...Samuel Rødal2009-04-011-9/+10
* Merge branch 'gl2text' of ..\qt-mainKim Motoyoshi Kalland2009-04-013-3/+20
* Long live Qt!Lars Knoll2009-03-2311-0/+3733