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path: root/src/opengl/gl2paintengineex
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* Compile the OpenGL2 paint engine after the QScopedPointer changesJason Barron2009-07-091-3/+3
* Fixed some regressions in the OpenGL pixmap backend.Samuel Rødal2009-06-291-3/+5
* Fixed missing restoration of state after a sync in the GL 2 engine.Samuel Rødal2009-06-252-2/+12
* Fixed buggy clipping when using projective transforms in GL 2 engine.Samuel Rødal2009-06-251-14/+4
* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-244-49/+168
* Use QTransform more efficiently.Bjørn Erik Nilsen2009-06-181-2/+1
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-173-6/+6
* Merge license header changes from 4.5Volker Hilsheimer2009-06-166-12/+12
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-1611-22/+22
| * Fixed a crash in the GL 2 paintengine when drawing text.Trond Kjernåsen2009-05-291-0/+3
| * Long live Qt 4.5!Lars Knoll2009-03-2311-0/+3733
* Enabled switching multisampling on/off in GL2 engine on desktop.Samuel Rødal2009-06-151-0/+14
* Fixed bitmap drawing in GL 2 engine when not using GL pixmap backend.Samuel Rødal2009-06-121-2/+4
* Fixed off-by-one color bug in GL 2 paint engine.Samuel Rødal2009-06-121-5/+5
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-125-8/+56
* Optimized stencil buffer clearing in GL 2 paint engine.Samuel Rødal2009-06-092-42/+9
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-094-170/+246
* Compile with Sun CC 5.5.jasplin2009-06-051-1/+1
* All of Qt's own code compiles with -pedantic now (but pcre and webkit don't s...David Faure2009-06-041-2/+2
* Improvements to shader API in response to API reviewRhys Weatherley2009-06-041-2/+1
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-034-29/+211
* Made GL2 engine default for QGLWidget, and added GL2 sync() functionSamuel Rødal2009-05-292-0/+38
* Fixed bug in GL graphics system when painting to pixmaps.Samuel Rødal2009-05-281-0/+3
* Fixed incorrect handling of composition modes in GL2 paint engine.Samuel Rødal2009-05-282-22/+11
* Compile fix with namespaces.hjk2009-05-287-3/+28
* Moved QGL2PaintEngineExPrivate into GL2 paint engine header file.Samuel Rødal2009-05-283-91/+95
* Make QGLWidgets have the same background colour as QWidgetsTom Cooksey2009-05-271-15/+8
* Make WA_TranslucentBackground work on QGLWidget for X11Tom Cooksey2009-05-271-0/+10
* Avoided expensive image upload for GL pixmap backend for QPixmap::fill.Samuel Rødal2009-05-271-1/+7
* Fixed bugs in GL2 paint engine when several engines are active.Samuel Rødal2009-05-271-29/+17
* Fixed broken system clip handling in GL2 paint engine.Samuel Rødal2009-05-252-2/+11
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-202-3/+3
* Fix GL2 paint engine builds on Big-endian machinesTom Cooksey2009-05-151-11/+8
* Make QtOpenGL compile on OpenGL ES 1.1 againTom Cooksey2009-05-141-2/+2
* Enabled compilation of both GL and GL2 paint engine.Samuel Rødal2009-05-134-25/+25
* Merge branch 'gl2engine-new-shaders' into graphics-masterTom Cooksey2009-05-062-4/+5
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| * Big GL Extension CleanupTom Cooksey2009-05-061-2/+3
| * Rename uses of QGLShaderProgram::errors() to log()Rhys Weatherley2009-05-011-2/+2
* | Remove old qglshader files from gl2paintengineex.Samuel Rødal2009-04-232-878/+0
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* Allow release builds againTom Cooksey2009-04-221-2/+0
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-223-13/+10
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-222-2/+2
* Change fragment shaders to apply the mask as the final stepTom Cooksey2009-04-221-2/+2
* Merge branch 'master' into gl2engine-new-shadersSamuel Rødal2009-04-222-45/+137
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| * Prevent copy back from FBO when initializing render FBO from texture.Samuel Rødal2009-04-201-1/+1
| * Smudgy text in GL2 paint engine when drawing on non-integer offsets.Samuel Rødal2009-04-171-21/+39
| * Correctly handle using GL pixmaps that still have an active engine.Samuel Rødal2009-04-172-3/+47
| * Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+37
| * GL2: Avoid expensive updateDepthClip() every time setState() is calledSamuel Rødal2009-04-162-17/+14
* | Make text rendering work again on the GL2 engineTom Cooksey2009-04-212-46/+48