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* Fixed rendering errors in blurpicker with -graphicssystem openglSamuel Rødal2009-09-151-0/+1
| | | | | | | | | | | | | | | | 1) Need to transfer to brush drawing mode when switching active engine, to make sure we reset the vertex / texture coordinate pointers for image drawing. 2) QGLPixmapGLPaintDevice::beginPaint() was changed to use QGLContext::drawTexture() for blitting the old texture contents to the render FBO, which means that we also need to set up viewport, modelview, and projection matrices, and ensure that clipping / stencil testing is disabled. 3) Make sure stencil testing is disabled when clearing the FBO. Reviewed-by: Tom
* Really fixed clipping bug in portedcanvas with -graphicssystem opengl.Samuel Rødal2009-09-141-1/+1
| | | | | | | | Change c72eaee91136bbe1a9fa99cdb0a7593bec60264b was wrong, we should call ensureActive(), not syncState(). Task-number: 261113 Reviewed-by: Trond
* Fixed clipping bug in GL 2 engine.Samuel Rødal2009-09-141-0/+1
| | | | | | | | | | | When dumping the rectangle clip to the depth buffer due to needing to intersect with a more complex clip, we didn't take into consideration that writeClip will transform the path by the current matrix, whereas the rectangle clip is in device coordinates. Thus, we need to map the path by the inverse matrix. Task-number: 260701 Reviewed-by: Trond
* Fixed clipping bug in portedcanvas with -graphicssystem openglSamuel Rødal2009-09-141-0/+3
| | | | | | | | | We need to call ensureActive() when save() is called, to make sure systemStateChanged() gets called and updates the scissorTestEnabled flag, so that we don't lose it on the next restore(). Task-number: 261113 Reviewed-by: Trond
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-09-141-0/+12
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| * Fix drawTiledPixmap for NPOT pixmaps on OpenGL ES 2.0Tom Cooksey2009-09-141-0/+12
| | | | | | | | | | | | | | | | | | OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, we emulate GL_REPEAT by only taking the fractional part of the texture coords in the fragment shader. Task-number: 260982 Reviewed-by: Samuel
* | Some small optimizations to gl2 engine.Gunnar Sletta2009-09-142-30/+11
| | | | | | | | | | | | | | | | | | | | Use qpen_ and qbrush_ accessors for slightly better performance and avoid calling for the same value again and again. Secondly, the engine doesn't use its pen and brush states so there is no point in maintaining them, so don't reset old brush all the time. Reviewed-by: Samuel
* | Fixed crash in gl when stroking with a Qt::NoBrush penGunnar Sletta2009-09-141-1/+3
|/ | | | Reviewed-by: Samuel
* Fixed clipping bugs in GL2 graphics system with oxygen style.Samuel Rødal2009-09-111-1/+3
| | | | | | | | | | QGL2PaintEngineEx::clip() needs to call ensureActive() to make sure the engine is active and synced before doing any clipping operations. We also need to set needsSync to false before entering setState() since otherwise we end up in an infinite loop in the case where replayClipOperations() again calls QGL2PaintEngineEx::clip(). Reviewed-by: Tom
* Re-order begin() so everything needing a current context has oneTom Cooksey2009-09-101-12/+12
| | | | | | | | | | | | It should be up to QGLPaintDevice::beginPaint() to make the correct context current, so everything needing a current context needs to be moved after that call. This patch also modifies QGLPixmapData to use QGLContext::drawTexture rather than the GL2 PE's drawTexture, which shouldn't be called inside beginPaint as the paint engine hasn't been fully initialised yet. Reviewed-by: Eskil
* Fixed rendering of text with gradient pen in GL 2 engine.Samuel Rødal2009-09-101-5/+4
| | | | | | | | | We should bind the text mask texture after calling prepareForDraw(), since prepareForDraw() might need to initialize the gradient texture, which means the text mask will no longer be bound. Task-number: 261058 Reviewed-by: Kim
* Fix crash in gl2 paint engine on WindowsEskil Abrahamsen Blomfeldt2009-09-101-1/+3
| | | | | | | | | | | wglGetProcAddress() on Windows requires a current context. Since there was none, the resolution of GL extensions would silently fail, the function pointers would be null and when we tried to use them later we would get a crash (e.g. in startup of PadNavigator.) I've added an assert to make the cause of the crash clearer, and a makeCurrent() to fix the crash. Reviewed-by: Tom
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-09-0911-107/+65
|\ | | | | | | | | | | | | Conflicts: src/opengl/qgl.cpp src/opengl/qgl_p.h src/opengl/qpaintengine_opengl.cpp
| * Update license headers again.Jason McDonald2009-09-0911-44/+44
| | | | | | | | Reviewed-by: Trust Me
| * Make QGLPixmapData work with the new QGLPaintDevice APITom Cooksey2009-09-081-20/+4
| | | | | | | | | | | | | | | | | | | | This patch changes the ordering of QGL2PaintEngine::begin a bit because QGLPixmapData needs to use the paint engine's drawTexture method within beginPaint(). Also, this initialises needsSync to true and removes the setState call. So now all the state initialisation is done in ensureActive rather than begin.
| * Move buffer clear out of the paint engine and into the QGLPaintDevicesTom Cooksey2009-09-081-11/+1
| | | | | | | | | | | | | | | | | | | | | | | | Previously, the paint engine cleared the surface's buffers in begin. This logic really belongs in QGLPaintDevice::beginPaint as not all paint devices will want this behaviour (in fact most don't). This also makes QGLPaintDevice API much simpler as the virtual getters for the clear color, etc. can be removed. It's much cleaner this way. The only possible problem is with the GL1 engine, which also cleared the accumulation & depth buffers in begin. However, the engine will also clear the depth buffer later as part of it's clipping logic. It also doesn't use the accumulation buffer, so clearing it seems unnessisary.
| * Make QGLFramebufferObject work again using new QGLPaintDevice APITom Cooksey2009-09-081-26/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch also refactors QGL2PaintEngineEx::ensureActive() and the logic which handles multiple paint engines rendering to the same QGLContext. In a nut-shell: * QGLPaintDevice::beginPaint() stores the currently bound FBO * QGLPaintDevice::ensureActiveTarget() makes sure that GL rendering will end up in the paint device (I.e. the right context is current and the right FBO is bound). If a different context or FBO was bound, it is _not_ remembered. * QGLPaintDevice::endPaint() restores whatever FBO was bound when beginPaint() was called. This logic allows interleaved painter rendering to multiple FBOs and contexts to work as expected. It also allows a stacked begin/end to work properly when it's mixed with native GL rendering (as far as current render target is concerened. GL state clobbering is obviously a different topic). QGLPaintDevice::context() also had to be made virtual as there's no good place to call setContext. This might be possible to change in the future though. Finally, to make this work, QGLFramebufferObjectPrivate had to be moved into it's own private header.
| * Replace QGLDrawable with a new QGLPaintDeviceTom Cooksey2009-09-082-30/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds a new abstract base class which inherits from QPaintDevice called QGLPaintDevice. This base class will contain everything the GL paint engines need to know about the surface they are drawing onto. As such, new surfaces can be targeted by the GL paint engines without having to modify QtOpenGL. This is very useful for plugins, specifically QGraphicsSystem plugins. To unify things a little, the GL paint engines will use the same QGLPaintDevice API to render into existing target surfaces (QGLWidget, QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice a common ancestor for these surfaces, but obviously that wil break B/C. This patch only implements QGLWidget using the new interface. Rendering to other surfaces will be fixed in following patches.
* | Fixed y-inversion of pixmap drawing on gl graphics systemGunnar Sletta2009-09-092-2/+5
|/ | | | Reviewed-by: Trond
* Fixed crash in tst_qgl.Samuel Rødal2009-09-031-3/+4
| | | | | | | The shader manager needs to be recreated since the context it was created with might not be valid any more. Reviewed-by: Kim
* Fixed a system clip issue in the GL 2 engine.Trond Kjernåsen2009-09-021-3/+9
| | | | | | | | QGraphicsView can set the system clip in order to handle clipping of QGraphicsView children, and we have to take that into account in the GL 2 engine, as we did in the GL 1 engine. Reviewed-by: Samuel
* Split QGLEngineShaderManager into a shared and a per engine part.Kim Motoyoshi Kalland2009-09-025-295/+331
| | | | | | | | | Both the shaders and the engine states were shared between OpenGL contexts, but the states should be only apply to one context, not a group of contexts. This commit separates the shaders and the states. Task-number: 257254 Reviewed-by: Samuel
* Don't seg-fault when printing error message in shader managerTom Cooksey2009-09-011-11/+25
| | | | | | | | It's very likely that some of the shader objects in required program will be null, as not all are manditory. Check to see if they exist before de-referencing them and asking for their log string. Reviewed-by: Trustme
* Fixed poor utilization of depth buffer range in GL 2 paint engine.Samuel Rødal2009-09-012-29/+41
| | | | | | | | | | | | | | | | | Before this patch we were only able to do 20 or so IntersectClips before failing, this patch instead adapts to the fixed point nature of typical depth buffer implementations and lets us do ~2^15 IntersectClip operations before failing, which should be a reasonable limit for any real-world application. Using the following mapping of old floating point depths to integer depths: -1.0 -> 0, -0.5 -> 1, 0.0 -> 2, 0.25 -> 3, 0.5 -> 4, 0.625 -> 5, etc.. Reviewed-by: Tom
* Fixed a problem with corrupted text in the GL 2 engine.Trond Kjernåsen2009-08-311-0/+1
| | | | | | | Blending should not be enabled when copying the font cache texture into the fbo. It *may* cause artifacts with some drivers. Reviewed-by: Samuel
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-315-65/+65
| | | | Reviewed-by: Trust Me
* Fixed inverted pixmaps when using OpenGL graphics effects.Samuel Rødal2009-08-311-1/+3
| | | | | | | QGL2PaintEngineExPrivate::drawTexture() texture coordinates have been inverted, so they need to be inverted here too. Reviewed-by: Kim
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-316-78/+78
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: demos/boxes/glshaders.cpp demos/boxes/vector.h demos/embedded/fluidlauncher/pictureflow.cpp demos/embedded/fluidlauncher/pictureflow.h doc/src/desktop-integration.qdoc doc/src/distributingqt.qdoc doc/src/examples-overview.qdoc doc/src/examples.qdoc doc/src/frameworks-technologies/dbus-adaptors.qdoc doc/src/geometry.qdoc doc/src/groups.qdoc doc/src/objecttrees.qdoc doc/src/platform-notes.qdoc doc/src/plugins-howto.qdoc doc/src/qt3support.qdoc doc/src/qtdbus.qdoc doc/src/qtdesigner.qdoc doc/src/qtgui.qdoc doc/src/qtmain.qdoc doc/src/qtopengl.qdoc doc/src/qtsvg.qdoc doc/src/qtuiloader.qdoc doc/src/qundo.qdoc doc/src/richtext.qdoc doc/src/topics.qdoc src/corelib/tools/qdumper.cpp src/gui/embedded/qkbdpc101_qws.cpp src/gui/embedded/qkbdsl5000_qws.cpp src/gui/embedded/qkbdusb_qws.cpp src/gui/embedded/qkbdvr41xx_qws.cpp src/gui/embedded/qkbdyopy_qws.cpp src/gui/embedded/qmousebus_qws.cpp src/gui/embedded/qmousevr41xx_qws.cpp src/gui/embedded/qmouseyopy_qws.cpp src/gui/painting/qpaintengine_d3d.cpp src/gui/painting/qwindowsurface_d3d.cpp src/opengl/gl2paintengineex/glgc_shader_source.h src/opengl/gl2paintengineex/qglpexshadermanager.cpp src/opengl/gl2paintengineex/qglpexshadermanager_p.h src/opengl/gl2paintengineex/qglshader.cpp src/opengl/gl2paintengineex/qglshader_p.h src/opengl/util/fragmentprograms_p.h src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp src/script/parser/qscript.g src/script/qscriptarray_p.h src/script/qscriptasm_p.h src/script/qscriptbuffer_p.h src/script/qscriptclass.cpp src/script/qscriptclassdata_p.h src/script/qscriptcompiler.cpp src/script/qscriptcompiler_p.h src/script/qscriptcontext.cpp src/script/qscriptcontext_p.cpp src/script/qscriptcontext_p.h src/script/qscriptcontextfwd_p.h src/script/qscriptecmaarray.cpp src/script/qscriptecmaarray_p.h src/script/qscriptecmaboolean.cpp src/script/qscriptecmacore.cpp src/script/qscriptecmadate.cpp src/script/qscriptecmadate_p.h src/script/qscriptecmaerror.cpp src/script/qscriptecmaerror_p.h src/script/qscriptecmafunction.cpp src/script/qscriptecmafunction_p.h src/script/qscriptecmaglobal.cpp src/script/qscriptecmaglobal_p.h src/script/qscriptecmamath.cpp src/script/qscriptecmamath_p.h src/script/qscriptecmanumber.cpp src/script/qscriptecmanumber_p.h src/script/qscriptecmaobject.cpp src/script/qscriptecmaobject_p.h src/script/qscriptecmaregexp.cpp src/script/qscriptecmaregexp_p.h src/script/qscriptecmastring.cpp src/script/qscriptecmastring_p.h src/script/qscriptengine.cpp src/script/qscriptengine_p.cpp src/script/qscriptengine_p.h src/script/qscriptenginefwd_p.h src/script/qscriptextenumeration.cpp src/script/qscriptextenumeration_p.h src/script/qscriptextqobject.cpp src/script/qscriptextqobject_p.h src/script/qscriptextvariant.cpp src/script/qscriptfunction.cpp src/script/qscriptfunction_p.h src/script/qscriptgc_p.h src/script/qscriptmember_p.h src/script/qscriptobject_p.h src/script/qscriptprettypretty.cpp src/script/qscriptprettypretty_p.h src/script/qscriptvalue.cpp src/script/qscriptvalueimpl.cpp src/script/qscriptvalueimpl_p.h src/script/qscriptvalueimplfwd_p.h src/script/qscriptvalueiteratorimpl.cpp src/script/qscriptxmlgenerator.cpp src/script/qscriptxmlgenerator_p.h tests/auto/linguist/lupdate/testdata/recursivescan/project.ui tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp tests/auto/qkeyevent/tst_qkeyevent.cpp tools/linguist/shared/cpp.cpp
| * Update tech preview license header.Jason McDonald2009-08-3111-143/+143
| | | | | | | | Reviewed-by: Trust Me
| * Update license headers.Jason McDonald2009-08-1111-11/+11
| | | | | | | | Reviewed-by: Trust Me
* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-08-282-18/+75
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| * | Fixed QGLWidget::renderText() when using the GL 2 paint engine.Trond Kjernåsen2009-08-282-18/+75
| | | | | | | | | | | | | | | | | | | | | | | | | | | QGLWidget::renderText() needs to respect the current depth and scissor tests that the user has set. Therefore we needs some special casing in the GL 2 paint engine to handle the custom depth testing. The private setRenderTextActive() has been added for this purpose. Reviewed-by: Samuel
* | | Attempting to make EGL compile again and fix some potentialGunnar Sletta2009-08-281-1/+3
|/ / | | | | | | issues with flipped pixmaps on X11
* | Fixed path filling in the GL2 paint engine.Kim Motoyoshi Kalland2009-08-271-1/+1
| | | | | | | | | | | | | | | | | | | | The bounding box was not updated for moveTo-commands except the first one. Therefore, the calculated bounding box could be too small for paths with more than one subpath, and when the stencil method was used, parts of the path would not be filled. Task-number: 245803 Reviewed-by: Samuel
* | Don't flip texture coords in texture brushes in accordance with new bindTextureGunnar Sletta2009-08-271-1/+0
| | | | | | | | Reviewed-by: Trond
* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-08-274-39/+55
|\ \ | | | | | | | | | | | | | | | Conflicts: src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
| * | Made GL 2 engine reset various GL state to their defaults in end().Samuel Rødal2009-08-262-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | This makes mixing GL and QPainter code safer. We need to be able to assume default GL state in begin(), and set back whatever we change to the default state in end() in the GL 2 paint engine. Reviewed-by: Trond
| * | Made brush textures in GL2 engine use correct filtering.Samuel Rødal2009-08-261-8/+10
| | | | | | | | | | | | | | | | | | | | | Only use bilinear filtering when SmoothPixmapTransform render hint is used. Reviewed-by: Kim
| * | Improved GLSL precision specifiers in GL 2 engine.Samuel Rødal2009-08-261-24/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The recommended specifiers are lowp for colors / normal vectors, mediump for texture coordinates when a limited range is sufficient, and highp for generic texture coordinates and vertex coordinates / transformation matrices. We used to use mediump for texture coordinate in some places, but since we don't control the texturing scenarios we need to handle the worst case, which is zooming in on part of a large texture (2048x2048) with bilinear filtering. To properly handle this case without color banding mediump is probably not sufficient, so we'll use highp for texture coordinates. Reviewed-by: Tom
| * | Improved QPainter API for allowing native painting in GL / VG.Samuel Rødal2009-08-262-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | Previously we were using QPaintEngine::syncState() which is not ideal naming-wise, since it actually prepares for native painting instead of syncing the painter's state to native state. Reviewed-by: Trond
| * | Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-262-2/+2
| | | | | | | | | | | | | | | | | | The precision specifiers need to be there on OpenGL ES 2.0. Reviewed-by: Tom
* | | New variant of QGLContext::bindTexture that does not require mipmap generationGunnar Sletta2009-08-271-8/+9
|/ / | | | | | | | | | | | | and y-axis inversion and overall less conversion, making significantly faster for plain usecases Reviewed-by: Trond
* | Fixed clipping bug in GL 2 paint engine (visible in arthur demos).Samuel Rødal2009-08-261-1/+1
| | | | | | | | | | | | | | | | | | | | QVectorPath::hints() is not a strict bit field, and thus can not be anded with RectangleHint. Instead, QVectorPath::shape() should be directly compared with RectangleHint to check if the vector path is a rectangle or not. In this case the first four points of a regular painter path were treated as a rectangle with dire consequences. Reviewed-by: Tom
* | Removed warnings / debug output in the GL 2 engine / pixmap filter code.Samuel Rødal2009-08-252-2/+1
| | | | | | | | Reviewed-by: Tom
* | Fix obsolete license headers.Jason McDonald2009-08-212-5/+5
| | | | | | | | Reviewed-by: Trust Me
* | compile fix with namespaces in QGLCustomShaderStagePrivatehjk2009-08-211-0/+4
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* | Fix drawTiledPixmap for texture_from_pixmap on X11/EGLTom Cooksey2009-08-211-0/+1
| | | | | | | | | | | | | | QGLContextPrivate::bindTextureFromNativePixmap() needs to abort if it's not allowed to return a y-inverted texture. Reviewed-by: Trustme
* | Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt into master-s60axis2009-08-217-68/+413
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: src/gui/graphicsview/qgraphicsitem.cpp src/gui/kernel/qwidget.cpp src/gui/kernel/qwidget_p.h
| * \ Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-211-0/+1
| |\ \ | | | | | | | | | | | | | | | | Conflicts: src/gui/graphicsview/graphicsview.pri
| * \ \ Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-192-12/+31
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: src/gui/graphicsview/qgraphicsitem_p.h