| Commit message (Expand) | Author | Age | Files | Lines |
* | Fixed some compiler warnings. | Samuel Rødal | 2009-11-03 | 1 | -7/+2 |
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* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into 4.6 | Gunnar Sletta | 2009-11-02 | 1 | -0/+1 |
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| * | Optimized animated blur radii in the GL 2 paint engine. | Samuel Rødal | 2009-11-02 | 1 | -0/+1 |
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* | | Better cosmetic pen scaling for beziers in tristroker. | Gunnar Sletta | 2009-11-02 | 1 | -1/+1 |
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* | | Safeguard isNull() pixmaps in bindTexture and remove a compile warning | Gunnar Sletta | 2009-11-02 | 1 | -1/+1 |
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* | Implement a simple caching algorithm for shader programs. | Tom Cooksey | 2009-10-30 | 2 | -31/+53 |
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* | Rename qglEngineShaderSourceCode to qShaderSnippets | Tom Cooksey | 2009-10-30 | 2 | -71/+93 |
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* | Refactor of shader manager to not use partial shaders | Tom Cooksey | 2009-10-30 | 4 | -217/+211 |
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* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6 | Gunnar Sletta | 2009-10-30 | 2 | -0/+6 |
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| * | Fix namespace build | Richard Moe Gustavsen | 2009-10-28 | 2 | -0/+6 |
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* | | Added some optimizations to the blur and drop shadow GL filters. | Samuel Rødal | 2009-10-29 | 3 | -11/+15 |
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* | | Make use of QVectorPath::isConvex() to speed up rounded rect filling | Gunnar Sletta | 2009-10-27 | 1 | -3/+1 |
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* | | Kill a tiny few sin/cos/sqrt calls in the new stroker | Gunnar Sletta | 2009-10-26 | 2 | -3/+12 |
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* | Suppress warnings in QtOpenGL code | Rhys Weatherley | 2009-10-26 | 1 | -0/+1 |
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* | Added license headers to new files | Gunnar Sletta | 2009-10-22 | 2 | -0/+82 |
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* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6 | Gunnar Sletta | 2009-10-22 | 1 | -1/+1 |
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| * | Fix dangling shader manager pointers | Julian de Bhal | 2009-10-20 | 1 | -1/+1 |
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* | | Integrated new triangulating stroker into Qt | Gunnar Sletta | 2009-10-19 | 4 | -52/+726 |
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* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6 | Gunnar Sletta | 2009-10-19 | 2 | -13/+15 |
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| * | Fix save() and restore() for the OpenGL2 paint engine. | Rhys Weatherley | 2009-10-12 | 2 | -13/+15 |
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* | | Fixed upside down brush patterns in the OpenGL paint engines. | Kim Motoyoshi Kalland | 2009-10-14 | 1 | -1/+0 |
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* | | Fixed handling of brush origin in the OpenGL paint engines. | Kim Motoyoshi Kalland | 2009-10-13 | 1 | -5/+5 |
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* | Optimized rasterizing of paths using stencil method in GL 2 engine. | Samuel Rødal | 2009-10-07 | 3 | -5/+43 |
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* | Optimized clipping in the GL 2 engine for winding fills. | Samuel Rødal | 2009-10-07 | 2 | -29/+41 |
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* | Fix compilation with -pedantic | David Faure | 2009-10-07 | 1 | -1/+1 |
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* | Optimized restore() in GL 2 paint engine. | Samuel Rødal | 2009-10-06 | 2 | -19/+46 |
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* | Changed GL 2 engine render text implementation to use glDepthRange(). | Samuel Rødal | 2009-10-06 | 2 | -16/+30 |
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* | Made depth tested renderText() work after stencil clipping change. | Samuel Rødal | 2009-10-06 | 1 | -7/+10 |
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* | Added convex polygon optimization to QGL2PaintEngineExPrivate::fill(). | Samuel Rødal | 2009-10-06 | 1 | -5/+4 |
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* | Switched to using stencil instead of depth buffer for clipping. | Samuel Rødal | 2009-10-06 | 2 | -121/+173 |
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* | Moved GL 2 clip clearing code into a common function. | Samuel Rødal | 2009-10-06 | 2 | -14/+15 |
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* | Got rid of some redundant state changes regarding GL depth state. | Samuel Rødal | 2009-10-06 | 1 | -14/+9 |
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* | Renamed GL 2 engine variables to be clip buffer agnostic. | Samuel Rødal | 2009-10-06 | 2 | -52/+52 |
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* | Switched to using GL_LEQUAL instead of GL_LESS in GL 2 engine. | Samuel Rødal | 2009-10-06 | 1 | -10/+11 |
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* | Made GL 2 paint engine waste less bits in clipping algorithm. | Samuel Rødal | 2009-10-06 | 1 | -5/+4 |
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* | Refactored GL 2 engine UniteClip to always increase max depth. | Samuel Rødal | 2009-10-06 | 1 | -3/+2 |
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* | Moved maxDepth out of state object and got rid of unused state members. | Samuel Rødal | 2009-10-06 | 2 | -14/+9 |
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* | Fixed missing stencil buffer clear when scissor testing is disabled. | Samuel Rødal | 2009-10-06 | 1 | -1/+3 |
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* | Fixed bug in GL 2 engine when using beginNativePainting. | Samuel Rødal | 2009-10-06 | 1 | -0/+2 |
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* | Implement the drop shadow filter for OpenGL | Rhys Weatherley | 2009-10-05 | 1 | -0/+2 |
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* | Consistently use QGLShareContextScope for context switching | Rhys Weatherley | 2009-10-05 | 3 | -15/+3 |
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* | Changed implementation of qDrawBorderPixmap() to use qDrawPixmaps(). | Kim Motoyoshi Kalland | 2009-10-02 | 2 | -8/+12 |
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* | Added support for drawing a pixmap multiple times in one call. | Kim Motoyoshi Kalland | 2009-10-02 | 5 | -45/+197 |
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* | Fix warnings on mingw | Thierry Bastian | 2009-10-01 | 1 | -0/+1 |
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* | Use QGLSharedResourceGuard to track contexts in the shader manager | Rhys Weatherley | 2009-10-01 | 2 | -5/+5 |
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* | Fixed a crash in the boxes demo when using -graphicssystem opengl. | Trond Kjernaasen | 2009-09-28 | 1 | -1/+1 |
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* | Suppress some compiler warnings that occur under OpenGL/ES 2.0 | Rhys Weatherley | 2009-09-28 | 1 | -0/+4 |
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* | Added #define to GL 2 paint engine to turn off scissor testing. | Samuel Rødal | 2009-09-25 | 1 | -15/+27 |
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* | Made fast blur in GL 2 engine be radius independent. | Samuel Rødal | 2009-09-24 | 1 | -0/+1 |
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* | Added a comment to clarify the purpose of a piece of code. | Trond Kjernåsen | 2009-09-23 | 1 | -1/+1 |
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