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| | * Fixed round joins generated by the GL2 engine stroker.Kim Motoyoshi Kalland2009-11-251-49/+97
| | * Fixed subpixel text antialiasing with the GL2 engine on ATI.Kim Motoyoshi Kalland2009-11-251-4/+1
| * | Don't spend time on adding center point for convex paths, saves a few cycles.Gunnar Sletta2009-11-251-2/+2
| * | Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-254-17/+19
| * | Optimized the bezier flattening a bitGunnar Sletta2009-11-252-40/+17
* | | Added QTriangulator.Kim Motoyoshi Kalland2009-12-022-0/+3079
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* | Ran the script utils/normalizeOlivier Goffart2009-11-181-2/+2
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* Fixed stroking of cosmetic dashed pens with the GL2 paint engine.Kim Motoyoshi Kalland2009-11-131-6/+3
* Fixed stroking of discontinuous paths with the GL2 engine.Kim Motoyoshi Kalland2009-11-132-4/+3
* API review: Rename numRects() -> rectCount()Marius Storm-Olsen2009-11-091-1/+1
* Fix fuzzy aliased rendering on GLES2Tom Cooksey2009-11-062-2/+13
* Fixed bad joins in the new stroker... Normal generation was broken.gunnar2009-11-051-4/+2
* Use fallback stroker for cosmetic strokes with asymetric transformsGunnar Sletta2009-11-051-0/+8
* Modify QGLShader and QGLShaderProgram in response to API reviewRhys Weatherley2009-11-052-15/+15
* Fixed some compiler warnings.Samuel Rødal2009-11-031-7/+2
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into 4.6Gunnar Sletta2009-11-021-0/+1
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| * Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-0/+1
* | Better cosmetic pen scaling for beziers in tristroker.Gunnar Sletta2009-11-021-1/+1
* | Safeguard isNull() pixmaps in bindTexture and remove a compile warningGunnar Sletta2009-11-021-1/+1
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* Implement a simple caching algorithm for shader programs.Tom Cooksey2009-10-302-31/+53
* Rename qglEngineShaderSourceCode to qShaderSnippetsTom Cooksey2009-10-302-71/+93
* Refactor of shader manager to not use partial shadersTom Cooksey2009-10-304-217/+211
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-302-0/+6
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| * Fix namespace buildRichard Moe Gustavsen2009-10-282-0/+6
* | Added some optimizations to the blur and drop shadow GL filters.Samuel Rødal2009-10-293-11/+15
* | Make use of QVectorPath::isConvex() to speed up rounded rect fillingGunnar Sletta2009-10-271-3/+1
* | Kill a tiny few sin/cos/sqrt calls in the new strokerGunnar Sletta2009-10-262-3/+12
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* Suppress warnings in QtOpenGL codeRhys Weatherley2009-10-261-0/+1
* Added license headers to new filesGunnar Sletta2009-10-222-0/+82
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-221-1/+1
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| * Fix dangling shader manager pointersJulian de Bhal2009-10-201-1/+1
* | Integrated new triangulating stroker into QtGunnar Sletta2009-10-194-52/+726
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* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-192-13/+15
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| * Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-122-13/+15
* | Fixed upside down brush patterns in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-141-1/+0
* | Fixed handling of brush origin in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-131-5/+5
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* Optimized rasterizing of paths using stencil method in GL 2 engine.Samuel Rødal2009-10-073-5/+43
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-072-29/+41
* Fix compilation with -pedanticDavid Faure2009-10-071-1/+1
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-062-19/+46
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-062-16/+30
* Made depth tested renderText() work after stencil clipping change.Samuel Rødal2009-10-061-7/+10
* Added convex polygon optimization to QGL2PaintEngineExPrivate::fill().Samuel Rødal2009-10-061-5/+4
* Switched to using stencil instead of depth buffer for clipping.Samuel Rødal2009-10-062-121/+173
* Moved GL 2 clip clearing code into a common function.Samuel Rødal2009-10-062-14/+15
* Got rid of some redundant state changes regarding GL depth state.Samuel Rødal2009-10-061-14/+9
* Renamed GL 2 engine variables to be clip buffer agnostic.Samuel Rødal2009-10-062-52/+52
* Switched to using GL_LEQUAL instead of GL_LESS in GL 2 engine.Samuel Rødal2009-10-061-10/+11
* Made GL 2 paint engine waste less bits in clipping algorithm.Samuel Rødal2009-10-061-5/+4
* Refactored GL 2 engine UniteClip to always increase max depth.Samuel Rødal2009-10-061-3/+2