Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use FBOs as pixmap backend in GL graphics system. | Samuel Rødal | 2009-04-16 | 1 | -1/+1 |
| | | | | | | | | We now use FBOs to implement render-to-pixmap for the GL pixmap backend. A multisample FBO is used for rendering, and is then blitted onto a non-multisample FBO dynamically bound to the relevant texture. Reviewed-by: Tom | ||||
* | Long live Qt! | Lars Knoll | 2009-03-23 | 1 | -0/+566 |