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* Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+1
| | | | | | | | We now use FBOs to implement render-to-pixmap for the GL pixmap backend. A multisample FBO is used for rendering, and is then blitted onto a non-multisample FBO dynamically bound to the relevant texture. Reviewed-by: Tom
* Long live Qt!Lars Knoll2009-03-231-0/+566