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* Change copyrights from Nokia to DigiaIikka Eklund2012-09-291-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea Reviewed-by: Simo Fält <simo.falt@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Merge remote branch 'origin/4.7' into qt-4.8-from-4.7Jani Hautakangas2011-06-221-1/+0
|\ | | | | | | | | | | | | Conflicts: src/opengl/qgl.cpp src/opengl/qpixmapdata_symbiangl.cpp src/opengl/qwindowsurface_gl.cpp
| * Simplify texture pooling logic in GL graphics system.Jani Hautakangas2011-06-091-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | Remove ugly TemporarilyCachedBindOption and use QGLTexture objects as texture pool entries instead of QGLPixmapData. Make texture pooling totally Symbian specific, remove VG like texture pooling code and use common texture binding path which is used on other platforms also on Symbian. QGLPixmapData should be only used to bind SgImage based textures (will be implemented by another commit). Task-number: QTBUG-19180 Reviewed-by: Samuel Rødal
| * Update licenseheader text in source filesJyri Tahtela2011-05-131-17/+17
| | | | | | | | | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* | Merge remote-tracking branch 'qt/4.8'Jyri Tahtela2011-05-161-1/+1
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| * | Retain ABI and API compatibility when Qt is built with EGL.Michał Zając2011-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | Author: Felix Geyer <debfx-pkg@fobos.de> Merge-request: 1230 Reviewed-by: ossi
* | | Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
|/ / | | | | | | | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* | Compile fixes for GL ES and Maccon2011-04-051-12/+20
| | | | | | | | | | | | | | | | For QPA the unix tests are used to determine the availability of OpenGL ES, so they need to compile even on Mac. Similarly the includes in the OpenGL module have to be adapted on Mac. Acked-by: Jørgen Lind
* | Merge remote-tracking branch 'origin/4.7' into HEADThiago Macieira2011-03-161-0/+1
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: configure mkspecs/symbian-gcce/qmake.conf qmake/generators/metamakefile.cpp qmake/generators/win32/mingw_make.cpp src/corelib/global/global.pri src/corelib/global/qglobal.h src/opengl/qgl.cpp src/opengl/qwindowsurface_gl.cpp src/plugins/platforms/wayland/qwaylandbuffer.h tests/auto/qnetworkreply/tst_qnetworkreply.cpp tools/designer/src/components/formeditor/qdesigner_resource.cpp
| * Initial implementation of GLES2.0 resource poolingJani Hautakangas2011-03-151-0/+1
| | | | | | | | | | | | | | | | | | Keep the implementation in separate qpixmapdata_poolgl.cpp file until the pooling has been verified and confirmed to work ok. Task-number: QTBUG-15253 QTBUG-17850 Reviewed-by: Samuel Rødal
* | Merge remote branch 'origin/4.7' into qt-master-from-4.7Olivier Goffart2011-01-171-1/+1
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/webkit/imageanalyzer/imageanalyzer.h examples/webkit/imageanalyzer/mainwindow.h mkspecs/unsupported/qws/linux-x86-openkode-g++/qplatformdefs.h src/corelib/io/qfsfileengine_iterator_unix.cpp src/corelib/io/qfsfileengine_iterator_win.cpp src/corelib/kernel/qcoreapplication.cpp src/network/access/qnetworkaccessdatabackend.cpp src/plugins/bearer/connman/qconnmanservice_linux.cpp src/plugins/platforms/openvglite/qwindowsurface_vglite.h src/s60installs/bwins/QtCoreu.def src/s60installs/eabi/QtCoreu.def src/s60installs/s60installs.pro tools/assistant/tools/assistant/helpviewer_qwv.h tools/qdoc3/test/qt-html-templates.qdocconf
| * Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | | | | | Reviewed-by: Trust Me
* | Move the Lighthouse specfic api into qpa_qpa.cppJørgen Lind2010-11-261-0/+2
| | | | | | | | and ifdef the functions in qgl.h
* | Lighthouse: Fix QGLContext::currentContext for systems with limitedJørgen Lind2010-11-241-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | resources. The example plugins EGLFS uses only 1 native context. Make sure that we only use this 1 context, and that we dont wrap it in many different QPlatformGLContexts or QGLContexts instanses. This change also removes the QPlatformWindow link which was made in the initial QPlatformGLContext change. Lighthouse has to support situations where a context isnt bound to a QPlatformWindow. Reviewed-by: gunnar
* | Lighthouse: move the currentContext functionality to QPlatformGLContextJørgen Lind2010-11-221-0/+8
| | | | | | | | | | | | | | | | | | This means the threading functionality has been delegated down to QPlatformGLContext. However, it is still possible to use QGLContext::currentContext to retrieve the QGLContext. This so that QGLFunctions, QGLShaderProgram etc can be used without a QGLWidget. Reviewed-by: paul
* | Merge remote branch 'origin/4.7' into qt-master-from-4.7Olivier Goffart2010-11-121-0/+1
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: configure doc/src/snippets/code/doc_src_qmake-manual.qdoc mkspecs/features/symbian/application_icon.prf mkspecs/features/symbian/default_post.prf mkspecs/features/symbian/symbian_building.prf qmake/generators/symbian/initprojectdeploy_symbian.cpp src/multimedia/audio/audio.pri src/network/access/qnetworkaccessmanager.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp src/opengl/qgl_p.h src/plugins/bearer/corewlan/qcorewlanengine.mm src/plugins/phonon/mmf/mmf.pro tests/auto/qscriptvalue/tst_qscriptvalue.cpp tests/auto/qscriptvalue/tst_qscriptvalue.h tools/qdoc3/doc/qdoc-manual.qdocconf
| * Prevented race condition on texture destruction.Samuel Rødal2010-11-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | When texture destruction was triggered from a different thread, we posted a signal to the QGLSignalProxy. However, before the signal is delivered the corresponding QGLContext might be destroyed in the main thread. We need to post a signal to a QObject which is destroyed when the QGLContext is destroyed instead, to prevent trying to access an invalid QGLContext pointer. Task-number: QT-4238 Reviewed-by: Gunnar Sletta
* | Remove dependency of OpenGL Utility Library (GLU).Bjørn Erik Nilsen2010-08-101-4/+0
| | | | | | | | | | | | | | | | GLU is not part of standard OpenGL and is not used internally in Qt, so we should not depend on it. Task-number: QT-12227 Reviewed-by: kim
* | Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into ↵Qt Continuous Integration System2010-07-061-0/+2
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | master-integration * 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-2: (24 commits) QGLPixelBuffer should not rely on temporary QGLWidgets. Initialize pex. Remove warning. Fix the tests for the internal GL resource system. Rework how QGLTextureGlyphCache makes use of the resource system. The group pointer should no longer be a part of the 64 bit int. Enable glyph uploads from a thread in the X11 font engine. Make qt_pixmap_serial thread-safe. Clean up debug output. Clarification regarding the WA_X11InitThreads flag. Rework the internal GL resource system yet again. Check Qt::AA_X11InitThreads to determine pixmap usage in threads. Add an application attribute to control XInitThreads(). Unnecessary alloc + remove unused headers. QGLPixelBuffer should manage its own paint engines. Remove the DDS texture cache. Make the GL texture cache share textures between shared contexts. Redesigned how GL resource management works. Don't use the QGLSignalProxy to clean up the thread-local shaders. Simplify how the QGLEngineSharedShaders object is cleaned up. ...
| * Remove warning.Trond Kjernåsen2010-07-021-1/+1
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| * Rework how QGLTextureGlyphCache makes use of the resource system.Trond Kjernåsen2010-07-021-0/+1
| | | | | | | | | | | | Separate out the GL objects (the texture and the fbo) that needs to be tracked into a QGLGlyphTexture structure and make that accessible via a QGLContextGroupResource object.
| * Rework the internal GL resource system yet again.Trond Kjernåsen2010-07-021-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of having to sub-class QGLContextResource, we now have two template classes: 1. 'QGLContextResource' to handle context specific resources that are *not* shared in a group, even though the context itself is in a sharing group 2. 'QGLContextGroupResource' to handle resources shared in a context group. Classes used as the template class type must have a constructor with the following signature: T(const QGLContext *); The resources that the templates wrap are freed up when the context or context group it is tied to is destroyed. The resource is also freed when the QGLContext<Group>Resource object is destroyed, which might lead to context switches, depending on where and in how many non-sharing contexts the resource is used. The templates wrap some boiler plate code that were common for all the use cases.
* | Add qDebug() operator for QGLFormatHarald Fernengel2010-06-251-0/+7
|/ | | | | | Very handy to trace GL issues on a device with broken gdb Reviewed-by: Trond Kjernåsen <trond.kjernasen@nokia.com>
* Added OpenGL 3.3 and 4.0 recognition to QGLFormatSebastian Hartte2010-06-031-1/+3
| | | | | Merge-request: 2404 Reviewed-by: Trond
* Added workarounds for two MBX/SGX specific GL ES bugs/problems.Trond Kjernåsen2010-05-141-0/+1
| | | | | | | | | | | | | | The workaround flags are put into the platform independent section for now, since there might be a general need for these as we expand our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag covers the case where you get a performance penalty on PowerVR hw if all rendering buffers are not cleared. The workaround_brokenFBOReadBack flag covers the case where copying pixels from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't work. Task-number: QTBUG-10670 Reviewed-by: Gunnar
* QX11GL: Move the shared context ownership into a seperate classTom Cooksey2010-04-221-0/+1
| | | | | | | | | | | | | This patch moves initialisation into a new QX11GLSharedContexts class which is created as a Q_GLOBAL_STATIC. This class owns both the RGB/ARGB EGL contexts and the QGLContext used for sharing. Finally, the shared QGLContext is make a valid context wrapping the RGB EGL context and a small pixmap surface. This makes the shared QGLContext the QGLContextGroup master, so when it is deleted, it can be made current to delete the GL resources. Among other benefits, this patch stops apps seg-faulting when they gracefully quit. Reviewed-By: TrustMe
* Support building with desktop OpenGL managed via EGLTom Cooksey2010-04-141-1/+1
| | | | | | | | | | | | | | | | This mostly replaces lots of QT_OPENGL_ES defines with QT_NO_EGL instead. It also switches off EGL auto-detection by default. This is to make sure we default to using GLX on systems with both EGL and desktop OpenGL. If -opengl es1|es2 or -openvg is specified, then EGL auto-detection is switched back on (as a requirement. If configure auto-detects OpenGL ES it also switches on EGL auto-detection, but failue then just disables both EGL & OpenGL. As a side effect, this patch also fixes building Qt when both EGL and glx are avaliable, as they are in Mesa >= 7.8.0. Reviewed-by: Trond Task-number: QTBUG-9691
* Remove obsolete OpenGL/ES CommonLite (fixed-point) supportRhys Weatherley2010-02-041-1/+1
| | | | | Task-number: QTBUG-7683 Reviewed-by: Tom Cooksey
* Merge branch '4.6'Thiago Macieira2010-01-181-0/+1
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| * Rework how Qt handles GL extensions.Trond Kjernåsen2010-01-131-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt used to store the GL extensions a particular implementation supported in a global cache, which was initialized once and never updated. This could cause problems because different types of context might support different kinds of extensions (e.g. the difference between sw and hw contexts). With this patch, the GL extensions are cached and updated within each QGLContext. It also makes the extension initialization lazy, which saves application initialization costs for embedded platforms. The patch introduces a internal cross platform QGLTemporaryContext class that is used to create a light-weight GL context without going via QGLWidget and friends (QWS and WinCE still have QGLWidget fallbacks for now). Reviewed-by: Kim Reviewed-by: Samuel
* | Merge branch '4.6'Thiago Macieira2010-01-131-1/+1
|\ \ | |/ | | | | | | | | | | | | | | | | | | Conflicts: bin/syncqt doc/src/deployment/deployment.qdoc src/corelib/io/qfsfileengine_win.cpp src/corelib/xml/qxmlstream.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h tools/assistant/tools/assistant/centralwidget.cpp tools/linguist/lupdate/main.cpp
| * Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into ↵Qt Continuous Integration System2010-01-071-1/+1
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 4.6-integration * '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1: QIODevice: Fix readAll() Temporary hackiesh solution to prevent BOM in the xml data. Fixed qxmlstream autotest when using shadow builds. Attempt at readding the capital P headers for Phonon Remove special Phonon processing from syncqt. Use the lowercase/shortname.h headers for Phonon includes Fixes a crash when setting focus on a widget with a focus proxy. Update copyright year to 2010 doc: Clarified activeSubControls and subControls. Remove warning "statement with no effect" doc: Clarified that .lnk files are System files on Windows.
| | * Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | | | | | | | | | Reviewed-by: Trust Me
* | | Merge branch '4.6'Thiago Macieira2010-01-081-1/+2
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qfsfileengine.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp src/opengl/opengl.pro
| * | Remove QGLShareRegister and transfer its functionality to QGLContextGroupRhys Weatherley2010-01-041-1/+1
| | | | | | | | | | | | | | | Task-number: QT-2600 Reviewed-by: Samuel
| * | Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-301-0/+1
| |/ | | | | | | | | | | | | | | | | | | | | | | | | The GL2 engine (and probably Qt/3D) needs to track which vertex attribute arrays are currently enabled and which are disabled. As this is per-context state, the logical place to track this is in the context and not in the paint engine. This patch also makes the GL2 engine's shader manager enable/disable the appropriate attribute arrays for a given shader program when it is used. Reviewed-By: Kim
* | Added support for OpenGL up to version 3.2 on Windows.Kim Motoyoshi Kalland2009-12-301-3/+20
|/ | | | | Task-number: QTBUG-4438, QT-2662, QT-2663 Reviewed-by: Tom
* Fix EGL surface leaks when re-parenting QGLWidget on X11/EGLTom Cooksey2009-12-151-0/+1
| | | | | | | | | | | | When a QGLWidget is re-parented, it's native X11 window usually gets destroyed and re-created. This also happens when you set a window attribute or flag. On EGL, we must destroy the surface for the window before destroying the window itself, otherwise we can leak the surface. This also fixes lots of BadDrawable errors when running the autotests (which were due to surface leaks!). Reviewed-By: TrustMe
* Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-0/+1
| | | | | | | | | We add an internal cache which keeps four half-scaled versions of the source pixmap at different blur radii, then we simply interpolate between the two pixmaps around the desired blur radius, or between the base source pixmap and the first blurred version. Reviewed-by: Gunnar Sletta
* Add a new QX11GLPixmapData which renders to X pixmaps using GLTom Cooksey2009-10-191-0/+1
| | | | | Enable it by setting QT_USE_X11GL_PIXMAPS environment variable while using the -graphicssystem opengl
* QGLContext::areSharing() to check for GL share relationshipsRhys Weatherley2009-10-011-0/+2
| | | | Reviewed-by: Samuel
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Rhys Weatherley2009-09-091-4/+4
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| * Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | | | | | Reviewed-by: Trust Me
* | Clean up shader programs properlyRhys Weatherley2009-09-091-0/+1
|/ | | | | | | | | | | | | | | QGLShader and QGLShaderProgram used to delete the GL object id in the wrong context. But fixing this means we must keep track of when contexts are destroyed so that we don't try to access a context from a shader if it goes away. We also need to transfer ownership from one context to another when they are shared. This change introduces QGLSharedResourceGuard, which keeps track of a context and a GL object identifier. When the context goes away, ownership is passed to a shared context. When there are no more shared contexts, the identifier automatically zeroes. Reviewed-by: trustme
* Cleanup of QGLPaintDevice before it goes inTom Cooksey2009-09-081-1/+0
| | | | | | | | | This is the last patch in the QGLPaintDevice series. Although previous patches have not been reviewed individually, Samuel's reviewed QGLPaintDevice API and all the changes as the code stands with this patch. Reviewed-by: Samuel
* Make QGLFramebufferObject work again using new QGLPaintDevice APITom Cooksey2009-09-081-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch also refactors QGL2PaintEngineEx::ensureActive() and the logic which handles multiple paint engines rendering to the same QGLContext. In a nut-shell: * QGLPaintDevice::beginPaint() stores the currently bound FBO * QGLPaintDevice::ensureActiveTarget() makes sure that GL rendering will end up in the paint device (I.e. the right context is current and the right FBO is bound). If a different context or FBO was bound, it is _not_ remembered. * QGLPaintDevice::endPaint() restores whatever FBO was bound when beginPaint() was called. This logic allows interleaved painter rendering to multiple FBOs and contexts to work as expected. It also allows a stacked begin/end to work properly when it's mixed with native GL rendering (as far as current render target is concerened. GL state clobbering is obviously a different topic). QGLPaintDevice::context() also had to be made virtual as there's no good place to call setContext. This might be possible to change in the future though. Finally, to make this work, QGLFramebufferObjectPrivate had to be moved into it's own private header.
* Replace QGLDrawable with a new QGLPaintDeviceTom Cooksey2009-09-081-0/+2
| | | | | | | | | | | | | | | | | This patch adds a new abstract base class which inherits from QPaintDevice called QGLPaintDevice. This base class will contain everything the GL paint engines need to know about the surface they are drawing onto. As such, new surfaces can be targeted by the GL paint engines without having to modify QtOpenGL. This is very useful for plugins, specifically QGraphicsSystem plugins. To unify things a little, the GL paint engines will use the same QGLPaintDevice API to render into existing target surfaces (QGLWidget, QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice a common ancestor for these surfaces, but obviously that wil break B/C. This patch only implements QGLWidget using the new interface. Rendering to other surfaces will be fixed in following patches.
* Added a public function to enforce usage og the old GL engine.Trond Kjernåsen2009-09-081-0/+3
| | | | | | | | | | | Some applications that uses a mix of OpenGL and QPainter code may not work correctly with the new GL 2 engine (e.g. the composition demo). The same is most likely also true for user apps, therefore we need a way to enforce the usage of the old GL 1 engine for the sake of compatibility. Task-number: 260872 Reviewed-by: Samuel