| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
bin/syncqt
src/opengl/qgl.cpp
tools/configure/configureapp.cpp
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OpenGL 4.0 systems now have compatibility with ES2, including
support for the precision qualifiers. If the GL_ARB_ES2_compatibility
extension is present, then we don't define highp/mediump/lowp
to the empty string.
Task-number: QTBUG-12862
Reviewed-by: Sarah Smith
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Task-number: QT-2139
Reviewed-by: Gunnar Sletta
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The crash happens in the Nvidia driver in glXReleaseTexImageEXT when
scrolling the corkboard using the mouse. To work around it we detect the
Nvidia driver versions where this is known to be a problem and skip
using the texture from pixmap extension in those cases.
Task-number: QTBUG-12914
Reviewed-by: Trond
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(if extension available).
Merge-request: 712
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Merge-request: 2422
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2: (24 commits)
Fix an assertion in comp_func_SourceOver_sse2() if const_alpha == 0
Add a manual test for regular widget interaction with the table.
New variant of ::createPixmapData with origin for QGraphicsSystem.
EGL plane levels are the same as all other GL backends.
Need to access extensionFuncs in subclasses too.
Export QGLWindowSurface too.
Export the QGLPixmapData so that we can override it in a custom graphics system.
Fixed autotest failure in QPathClipper on N900.
Fixed autotest failure in QPainter::setOpacity when NEON is used.
Fix compilation when configured with -no-xrender
Add a new (internal) flag QGraphicsItem::ItemStopsClickFocusPropagation.
Fixed some potential index-out-of-bounds issues in QImage.
Fixed autotest failure in fillRect_stretchToDeviceMode
Adding a known issue for VC2010 64 bit
Added a note to desupport VC2010 64-bit
Normalize integers when calling glVertexAttribPointer()
Add an implementation of comp_func_solid_SourceOver_neon() with Neon.
Fix the casts of qdrawhelper_sse2
Add a SSE2 implementation of comp_func_solid_SourceOver()
Add a SSE2 version of comp_func_SourceOver()
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Merge-request: 2422
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Conflicts:
src/3rdparty/phonon/qt7/mediaobject.mm
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/plugins/phonon/mmf/mmf.pro
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The defines that can be used are QT_NO_DEBUG_OUTPUT and
QT_NO_WARNING_OUTPUT in order to turn off qDebug and qWarning output.
Reviewed-by: cduclos
Reviewed-by: Markus Goetz
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If a QGLWidget is left on the heap when the QApplication destructor is
called, it will leave the QGLWidget in a broken state.
The widget itself is released and set to a non-created state,
which the associated QGLContext doesn't get notified about.
With this patch the QGLWidget knows when QWidget::destroy() is called
and can act acordingly.
Task-number: QT-3498, QTBUG-10995
Reviewed-by: Paul
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If you have two non-sharing GL contexts and try to draw the same
QPixmap in both of them, they will wind up competing for a spot in the
texture cache. Make the context group a part of the cache key to avoid
that.
Task-number: QT-3462
Reviewed-by: Kim
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The workaround flags are put into the platform independent section
for now, since there might be a general need for these as we expand
our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag
covers the case where you get a performance penalty on PowerVR hw
if all rendering buffers are not cleared. The
workaround_brokenFBOReadBack flag covers the case where copying pixels
from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't
work.
Task-number: QTBUG-10670
Reviewed-by: Gunnar
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If QGLWidgetPrivate::recreateEglSurface is called after a surface
has been deleted, it should always create a new surface and ignore
the fact that the window ID may not have changed.
Reviewed-By: Trond
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This mostly replaces lots of QT_OPENGL_ES defines with QT_NO_EGL
instead. It also switches off EGL auto-detection by default. This is
to make sure we default to using GLX on systems with both EGL and
desktop OpenGL. If -opengl es1|es2 or -openvg is specified, then
EGL auto-detection is switched back on (as a requirement. If
configure auto-detects OpenGL ES it also switches on EGL
auto-detection, but failue then just disables both EGL & OpenGL.
As a side effect, this patch also fixes building Qt when both EGL
and glx are avaliable, as they are in Mesa >= 7.8.0.
Reviewed-by: Trond
Task-number: QTBUG-9691
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Conflicts:
doc/src/modules.qdoc
mkspecs/common/symbian/symbian.conf
src/gui/graphicsview/qgraphicswidget.h
src/s60installs/bwins/QtGuiu.def
src/s60installs/eabi/QtGuiu.def
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Reviewed-By: TrustMe
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Reviewed-by: Gunnar
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This also includes changes which allow QGLContext to not own it's
own QEglContext. With X11GL, the QEglContext gets reused by multiple
QGLContexts so it is important QGLContext doesn't delete it.
Reviewed-By: TrustMe
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Reviewed-by: Tom Cooksey
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Conflicts:
configure.exe
examples/multimedia/audioinput/audioinput.cpp
src/corelib/io/qfsfileengine.cpp
src/gui/egl/qegl_wince.cpp
src/gui/egl/qeglproperties.cpp
src/gui/egl/qeglproperties_p.h
src/gui/embedded/directfb.pri
src/gui/kernel/qapplication_win.cpp
src/gui/painting/qdrawutil.cpp
src/opengl/qgl_p.h
src/sql/drivers/odbc/qsql_odbc.cpp
src/sql/drivers/odbc/qsql_odbc.h
tests/auto/auto.pro
tests/auto/qgl/tst_qgl.cpp
translations/assistant_adp_ru.ts
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At some point we should fix the include order in all the .cpp files,
however #udef'ing the defines we use elsewhere seems to work for now.
Reviewed-By: TrustMe
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The QGLContext only stores the EGLSurface for QWidgets & QGLWidgets,
other device types like QPixmap & QGLPixelBuffer store the surface
themsselves. With this patch it is possible to create a QGLContext
on a QPixmap, make it current and render GL to that QPixmap on X11.
Reviewed-By: TrustMe
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Conflicts:
configure.exe
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/qgl.cpp
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- Make bindTexture threadsafe
- Document which areas of QGLWidget needs locking in order
to do out-of-gui thread rendering
- Testcases to prove that these cases work
Reviewed-by: Trond
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Conflicts:
mkspecs/common/symbian/symbian.conf
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
tools/assistant/tools/assistant/helpviewer.cpp
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Conflicts:
src/gui/kernel/qcocoapanel_mac.mm
src/gui/kernel/qcocoasharedwindowmethods_mac_p.h
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Task-number: QTBUG-7683
Reviewed-by: Tom Cooksey
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Conflicts:
bin/syncqt
doc/src/deployment/deployment.qdoc
src/corelib/io/qfsfileengine_win.cpp
src/corelib/xml/qxmlstream.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
tools/assistant/tools/assistant/centralwidget.cpp
tools/linguist/lupdate/main.cpp
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Conflicts:
src/corelib/io/qfsfileengine.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/opengl.pro
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Task-number: QTBUG-4438, QT-2662, QT-2663
Reviewed-by: Tom
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As there are no SDKs available for our test device (HTC HD2) that support
OpenGL, we had to construct the libraries by extracting them from the ROM image.
This is still work in progress at this time.
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Reviewed-By: Trond
Autotest: tst_QGL::qglContextDefaultBindTexture
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Conflicts:
src/gui/kernel/qapplication_win.cpp
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget_p.h
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There were cases where the QGLWidget would not be fully
updated on screen on Windows Vista and Windows 7 with Aero
disabled.
Task-number: QTBUG-7865
Reviewed-by: Prasanth
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Reviewed-by: Trust Me
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This fixes quite a lot of issues:
* QtOpenGL only registered qpixmap destruction hooks on X11 and
those only cleanup the EGL/GLX surface, not the texture object.
* The QPixmap destruction hooks were only being called from the
QPixmap destructor. However, this means when a QPixmap is assigned
to another QPixmap, the hooks don't get called.
Task-number: QTBUG-7647
Reviewed-By: Samuel
Reviewed-By: Trond
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Qt used to store the GL extensions a particular implementation supported
in a global cache, which was initialized once and never updated.
This could cause problems because different types of context might
support different kinds of extensions (e.g. the difference between
sw and hw contexts). With this patch, the GL extensions are cached
and updated within each QGLContext. It also makes the extension
initialization lazy, which saves application initialization costs for
embedded platforms.
The patch introduces a internal cross platform QGLTemporaryContext
class that is used to create a light-weight GL context without going
via QGLWidget and friends (QWS and WinCE still have QGLWidget fallbacks
for now).
Reviewed-by: Kim
Reviewed-by: Samuel
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4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1:
QIODevice: Fix readAll()
Temporary hackiesh solution to prevent BOM in the xml data.
Fixed qxmlstream autotest when using shadow builds.
Attempt at readding the capital P headers for Phonon
Remove special Phonon processing from syncqt.
Use the lowercase/shortname.h headers for Phonon includes
Fixes a crash when setting focus on a widget with a focus proxy.
Update copyright year to 2010
doc: Clarified activeSubControls and subControls.
Remove warning "statement with no effect"
doc: Clarified that .lnk files are System files on Windows.
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Reviewed-by: Trust Me
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Task-number: QT-2600
Reviewed-by: Samuel
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The GL2 engine (and probably Qt/3D) needs to track which vertex
attribute arrays are currently enabled and which are disabled. As
this is per-context state, the logical place to track this is in the
context and not in the paint engine.
This patch also makes the GL2 engine's shader manager enable/disable
the appropriate attribute arrays for a given shader program when it
is used.
Reviewed-By: Kim
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When a QGLWidget is re-parented, it's native X11 window usually
gets destroyed and re-created. This also happens when you set a
window attribute or flag. On EGL, we must destroy the surface
for the window before destroying the window itself, otherwise
we can leak the surface. This also fixes lots of BadDrawable
errors when running the autotests (which were due to surface
leaks!).
Reviewed-By: TrustMe
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We want to avoid any unnecessary mallocs when checking GL/GLX
extensions. The GL extension string can be quite long and contain
several hundred extensions. The old code forced one malloc for each
extension + 1 extra malloc for the extension string itself when
it was copied into the QByteArray.
Reviewed-by: Kim
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This is a platform regression and should never have been there in the
first place. Having this as the default format on embedded devices
may drop the framerates with as much as 30% on selected HW.
Reviewed-by: Tom Cooksey
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Reviewed-by: trustme
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The auto-detect logic was looking for fragment programs to check
for OpenGL2 support. It should have been looking for fragment shaders.
Task-number: QTBUG-5638
Reviewed-by: Sarah Smith
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