| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configure
src/corelib/global/qglobal.h
src/corelib/tools/qsimd.cpp
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Conflicts:
qmake/generators/win32/msbuild_objectmodel.cpp
qmake/generators/win32/msvc_vcxproj.cpp
tests/auto/qnetworkreply/tst_qnetworkreply.cpp
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Conflicts:
bin/syncqt
src/opengl/qgl.cpp
tools/configure/configureapp.cpp
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OpenGL 4.0 systems now have compatibility with ES2, including
support for the precision qualifiers. If the GL_ARB_ES2_compatibility
extension is present, then we don't define highp/mediump/lowp
to the empty string.
Task-number: QTBUG-12862
Reviewed-by: Sarah Smith
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Conflicts:
src/opengl/qgl_p.h
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Conflicts:
src/opengl/opengl.pro
src/opengl/qgl.cpp
src/opengl/qgl_p.h
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Conflicts:
src/opengl/opengl.pro
src/opengl/qgl.cpp
src/opengl/qgl_p.h
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Conflicts:
qmake/generators/win32/msbuild_objectmodel.cpp
src/declarative/qml/qdeclarativexmlhttprequest.cpp
src/opengl/opengl.pro
src/opengl/qgl_p.h
src/plugins/bearer/connman/qconnmanservice_linux.cpp
tests/auto/qpainter/tst_qpainter.cpp
tools/assistant/tools/assistant/helpviewer_qwv.h
tools/assistant/tools/assistant/openpageswidget.h
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Task-number: QT-2139
Reviewed-by: Gunnar Sletta
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Conflicts:
src/plugins/bearer/connman/qconnmanservice_linux.cpp
tests/auto/qpainter/tst_qpainter.cpp
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Conflicts:
src/opengl/qgl_p.h
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The crash happens in the Nvidia driver in glXReleaseTexImageEXT when
scrolling the corkboard using the mouse. To work around it we detect the
Nvidia driver versions where this is known to be a problem and skip
using the texture from pixmap extension in those cases.
Task-number: QTBUG-12914
Reviewed-by: Trond
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Conflicts:
src/opengl/qgl_p.h
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Conflicts:
src/gui/image/image.pri
src/gui/image/qpixmapdatafactory.cpp
src/gui/painting/qgraphicssystem.cpp
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Rename Q_WS_LITE -> Q_WS_QPA
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Conflicts:
configure
mkspecs/common/qws.conf
src/corelib/io/qresource.cpp
src/gui/image/qpixmapdata_p.h
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication_p.h
src/gui/painting/qpaintengine_raster.cpp
src/gui/text/qfontdatabase.cpp
src/opengl/qgl_p.h
src/plugins/mediaservices/gstreamer/gstreamer.pro
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and removed the the creator function. Child QGLWidgets don't work
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Conflicts:
src/gui/egl/egl.pri
src/gui/painting/qwindowsurface_p.h
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reviewed by: Jørgen
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This class is a way to for the GL platform integration to track the
movement and resizing of a QGLWidget with respect to the top-level.
Most platform implementations will seperate the surface from the
context anyway, so this is a natural abstraction.
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Conflicts:
configure
src/gui/kernel/qapplication.cpp
src/gui/painting/qbackingstore.cpp
src/opengl/qgl.cpp
src/opengl/qgl_p.h
src/plugins/plugins.pro
tests/auto/declarative/qdeclarativedom/data/importlib/sublib/qmldir
tools/tools.pro
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This patch basically takes the stubbed-out code and makes it call
into the new abstract base class.
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Conflicts:
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication_p.h
src/gui/kernel/qwidget.cpp
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Conflicts:
configure
src/gui/egl/qegl.cpp
src/gui/kernel/qdnd_p.h
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Conflicts:
configure
tests/auto/qwidget/tst_qwidget.cpp
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Conflicts:
configure
src/corelib/global/qglobal.cpp
src/gui/dialogs/dialogs.pri
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Conflicts:
src/opengl/qgl_p.h
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Reviewed-by: kim
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Conflicts:
src/gui/kernel/qapplication.h
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(if extension available).
Merge-request: 712
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Merge-request: 2422
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2: (24 commits)
Fix an assertion in comp_func_SourceOver_sse2() if const_alpha == 0
Add a manual test for regular widget interaction with the table.
New variant of ::createPixmapData with origin for QGraphicsSystem.
EGL plane levels are the same as all other GL backends.
Need to access extensionFuncs in subclasses too.
Export QGLWindowSurface too.
Export the QGLPixmapData so that we can override it in a custom graphics system.
Fixed autotest failure in QPathClipper on N900.
Fixed autotest failure in QPainter::setOpacity when NEON is used.
Fix compilation when configured with -no-xrender
Add a new (internal) flag QGraphicsItem::ItemStopsClickFocusPropagation.
Fixed some potential index-out-of-bounds issues in QImage.
Fixed autotest failure in fillRect_stretchToDeviceMode
Adding a known issue for VC2010 64 bit
Added a note to desupport VC2010 64-bit
Normalize integers when calling glVertexAttribPointer()
Add an implementation of comp_func_solid_SourceOver_neon() with Neon.
Fix the casts of qdrawhelper_sse2
Add a SSE2 implementation of comp_func_solid_SourceOver()
Add a SSE2 version of comp_func_SourceOver()
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Merge-request: 2422
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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A DC returned by GetDC() is only valid within the context of the calling
thread, so we need to track which tread a DC belongs to.
Reviewed-by: Kim
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master-integration
* 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-2: (24 commits)
QGLPixelBuffer should not rely on temporary QGLWidgets.
Initialize pex.
Remove warning.
Fix the tests for the internal GL resource system.
Rework how QGLTextureGlyphCache makes use of the resource system.
The group pointer should no longer be a part of the 64 bit int.
Enable glyph uploads from a thread in the X11 font engine.
Make qt_pixmap_serial thread-safe.
Clean up debug output.
Clarification regarding the WA_X11InitThreads flag.
Rework the internal GL resource system yet again.
Check Qt::AA_X11InitThreads to determine pixmap usage in threads.
Add an application attribute to control XInitThreads().
Unnecessary alloc + remove unused headers.
QGLPixelBuffer should manage its own paint engines.
Remove the DDS texture cache.
Make the GL texture cache share textures between shared contexts.
Redesigned how GL resource management works.
Don't use the QGLSignalProxy to clean up the thread-local shaders.
Simplify how the QGLEngineSharedShaders object is cleaned up.
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Instead of having to sub-class QGLContextResource, we now have two
template classes:
1. 'QGLContextResource' to handle context specific resources that are
*not* shared in a group, even though the context itself is in a sharing
group
2. 'QGLContextGroupResource' to handle resources shared in a context
group.
Classes used as the template class type must have a constructor with
the following signature:
T(const QGLContext *);
The resources that the templates wrap are freed up when the context
or context group it is tied to is destroyed. The resource is also
freed when the QGLContext<Group>Resource object is destroyed, which
might lead to context switches, depending on where and in how many
non-sharing contexts the resource is used.
The templates wrap some boiler plate code that were common for all the
use cases.
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It has no practical use and is a leftover from when pixmap/image
textures and dds textures used the same cache.
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The usage of QGLContextResource has changed: You're now have to
subclass QGLContextResource and reimplement the freeResource() function
and add your cleanup code there instead of using a plain callback
function. It's now also possible to delete a QGLContextResource
*before* the QGLContextGroup it refers to is destroyed, as the
resource will remove itself from the context groups it's a member of.
The QGLTextureGlyphCache is no longer a QObject, and it no longer
depends on the aboutToDestroyContext() signal. That concept doesn't
work in a threaded environment, as it relies on an eventloop to
dispatch the signal to the thread. It's common to *not* have an
eventloop running in a thread, which means the signal might never
be delivered. QGLTextureGlyphCache now inherits from
QGLContextResource, and gets cleaned up correctly when the group
context is destroyed. Note that up until now the glyph cache has never
been shared among sharing contexts for the GL 2 engine.
Made the gradient and pixmap blur caches use the new QGLContextResource
scheme.
Added a template that wraps the common init code for paintEngine()
function implementations for QGLWidget, QGLPixelBuffer and
QGLFramebufferObject.
Fixed a bug in QFontCache where the font caches weren't cleared
when a thread other than the main thread exited (backported to 4.6.3),
which caused resource leaks.
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After much back and forth I think we can use this approach for cleaning
up thread-local, shared resources. Main problem has been dealing with
dangling pointers and references, but they should be solved now.
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Removed QObject inheritance from QGLEngineSharedShaders and
made it thread-local, so that paintengines in different threads
can use programs without clashing.
Lifted some restrictions on QPixmap so that they may be used in
threads when the GL2 engine is active. Made the QGLContextGroup
a part of the pixmap and image cache keys.
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Conflicts:
src/3rdparty/phonon/qt7/mediaobject.mm
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/plugins/phonon/mmf/mmf.pro
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The defines that can be used are QT_NO_DEBUG_OUTPUT and
QT_NO_WARNING_OUTPUT in order to turn off qDebug and qWarning output.
Reviewed-by: cduclos
Reviewed-by: Markus Goetz
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If a QGLWidget is left on the heap when the QApplication destructor is
called, it will leave the QGLWidget in a broken state.
The widget itself is released and set to a non-created state,
which the associated QGLContext doesn't get notified about.
With this patch the QGLWidget knows when QWidget::destroy() is called
and can act acordingly.
Task-number: QT-3498, QTBUG-10995
Reviewed-by: Paul
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If you have two non-sharing GL contexts and try to draw the same
QPixmap in both of them, they will wind up competing for a spot in the
texture cache. Make the context group a part of the cache key to avoid
that.
Task-number: QT-3462
Reviewed-by: Kim
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The workaround flags are put into the platform independent section
for now, since there might be a general need for these as we expand
our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag
covers the case where you get a performance penalty on PowerVR hw
if all rendering buffers are not cleared. The
workaround_brokenFBOReadBack flag covers the case where copying pixels
from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't
work.
Task-number: QTBUG-10670
Reviewed-by: Gunnar
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