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* Change to release licenses for 4.6.3.Jason McDonald2010-05-301-13/+13
| | | | Reviewed-by: Trust Me
* Export QGLContextResource for use with Qt/3DRhys Weatherley2010-03-291-1/+1
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* Preparation to enable OpenGLES 2.0 for Windows Mobile.ninerider2010-02-271-3/+9
| | | | | | As there are no SDKs available for our test device (HTC HD2) that support OpenGL, we had to construct the libraries by extracting them from the ROM image. This is still work in progress at this time.
* Fix several bugs with GL texture cacheTom Cooksey2010-02-121-2/+2
| | | | | Reviewed-By: Trond Autotest: tst_QGL::qglContextDefaultBindTexture
* Merge branch '4.5' of scm.dev.nokia.troll.no:qt/qt into 4.6Kim Motoyoshi Kalland2010-02-091-1/+3
|\ | | | | | | | | | | | | Conflicts: src/gui/kernel/qapplication_win.cpp src/gui/kernel/qwidget.cpp src/gui/kernel/qwidget_p.h
| * Fixed bug where GL widget was not fully updated on Vista.Kim Motoyoshi Kalland2010-02-041-1/+3
| | | | | | | | | | | | | | | | | | There were cases where the QGLWidget would not be fully updated on screen on Windows Vista and Windows 7 with Aero disabled. Task-number: QTBUG-7865 Reviewed-by: Prasanth
| * Update license headers again.Jason McDonald2009-09-081-4/+4
| | | | | | | | Reviewed-by: Trust Me
* | Fix GL texture leaks when pixmaps are deletedTom Cooksey2010-01-291-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes quite a lot of issues: * QtOpenGL only registered qpixmap destruction hooks on X11 and those only cleanup the EGL/GLX surface, not the texture object. * The QPixmap destruction hooks were only being called from the QPixmap destructor. However, this means when a QPixmap is assigned to another QPixmap, the hooks don't get called. Task-number: QTBUG-7647 Reviewed-By: Samuel Reviewed-By: Trond
* | Rework how Qt handles GL extensions.Trond Kjernåsen2010-01-131-36/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt used to store the GL extensions a particular implementation supported in a global cache, which was initialized once and never updated. This could cause problems because different types of context might support different kinds of extensions (e.g. the difference between sw and hw contexts). With this patch, the GL extensions are cached and updated within each QGLContext. It also makes the extension initialization lazy, which saves application initialization costs for embedded platforms. The patch introduces a internal cross platform QGLTemporaryContext class that is used to create a light-weight GL context without going via QGLWidget and friends (QWS and WinCE still have QGLWidget fallbacks for now). Reviewed-by: Kim Reviewed-by: Samuel
* | Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into ↵Qt Continuous Integration System2010-01-071-1/+1
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 4.6-integration * '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1: QIODevice: Fix readAll() Temporary hackiesh solution to prevent BOM in the xml data. Fixed qxmlstream autotest when using shadow builds. Attempt at readding the capital P headers for Phonon Remove special Phonon processing from syncqt. Use the lowercase/shortname.h headers for Phonon includes Fixes a crash when setting focus on a widget with a focus proxy. Update copyright year to 2010 doc: Clarified activeSubControls and subControls. Remove warning "statement with no effect" doc: Clarified that .lnk files are System files on Windows.
| * | Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | | | | | | | | | Reviewed-by: Trust Me
* | | Remove QGLShareRegister and transfer its functionality to QGLContextGroupRhys Weatherley2010-01-041-16/+9
| | | | | | | | | | | | | | | Task-number: QT-2600 Reviewed-by: Samuel
* | | Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-301-0/+9
|/ / | | | | | | | | | | | | | | | | | | | | | | | | The GL2 engine (and probably Qt/3D) needs to track which vertex attribute arrays are currently enabled and which are disabled. As this is per-context state, the logical place to track this is in the context and not in the paint engine. This patch also makes the GL2 engine's shader manager enable/disable the appropriate attribute arrays for a given shader program when it is used. Reviewed-By: Kim
* | Fix EGL surface leaks when re-parenting QGLWidget on X11/EGLTom Cooksey2009-12-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | When a QGLWidget is re-parented, it's native X11 window usually gets destroyed and re-created. This also happens when you set a window attribute or flag. On EGL, we must destroy the surface for the window before destroying the window itself, otherwise we can leak the surface. This also fixes lots of BadDrawable errors when running the autotests (which were due to surface leaks!). Reviewed-By: TrustMe
* | Optimize our GL extension checks to avoid mallocs.Trond Kjernåsen2009-12-101-0/+43
| | | | | | | | | | | | | | | | | | | | We want to avoid any unnecessary mallocs when checking GL/GLX extensions. The GL extension string can be quite long and contain several hundred extensions. The old code forced one malloc for each extension + 1 extra malloc for the extension string itself when it was copied into the QByteArray. Reviewed-by: Kim
* | GLES 2 should *not* use a multisampled format by default.Trond Kjernåsen2009-12-091-3/+0
| | | | | | | | | | | | | | | | This is a platform regression and should never have been there in the first place. Having this as the default format on embedded devices may drop the framerates with as much as 30% on selected HW. Reviewed-by: Tom Cooksey
* | Export QGLShareRegister because qgl_share_reg() is exportedRhys Weatherley2009-12-091-1/+1
| | | | | | | | Reviewed-by: trustme
* | Detect GL2 paint engine based on fragment shaders, not programsRhys Weatherley2009-12-071-1/+2
| | | | | | | | | | | | | | | | The auto-detect logic was looking for fragment programs to check for OpenGL2 support. It should have been looking for fragment shaders. Task-number: QTBUG-5638 Reviewed-by: Sarah Smith
* | Compressed texture binding for QtOpenGL: ETC1 and PVRTCRhys Weatherley2009-12-061-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The QGLContext::bindTexture(QString) function has been augmented with support for ETC1, PVRTC2, and PVRTC4 compressed textures, in addition to the existing DDS support. The QGLPixmapData class has also been modified to recognize compressed texture formats in fromFile() and fromData(). This change also fixes a bug in bindTexture() that prevented the same compressed texture file from being bound in multiple contexts. There is now a separate file cache for each context group. Task-number: QT-2547 Reviewed-by: Trond
* | Fixed OpenGL graphicssystem issues for OpenGL ES 2.0 platforms.Samuel Rødal2009-12-041-1/+2
| | | | | | | | | | | | | | The format and internal_format parameters to glTexImage2D need to always match on OpenGL ES 2.0. Reviewed-by: Tom Cooksey
* | Rebind window surface fbo after native GL renderingRhys Weatherley2009-12-041-0/+1
| | | | | | | | | | | | | | | | | | If the user called QGLFramebufferObject::bind()/release() during a beginNativePainting() callout, the release() would reset the context's fbo to zero, not the actual window surface fbo. Task-number: QTBUG-6204 Reviewed-by: Tom
* | Fixed extension checks and usage of the GL 2 engine on old X11 systems.Trond Kjernåsen2009-11-161-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes a regression from 4.5, where exporting a GL capable display from an old X11 HP/Sun workstation to a modern Linux machine causes crashes and lots of X11 error output. Just relying on the client GL version number is not enough under X11, since the server might only support GL 1.1 with non or very few extensions. Also, the extension checks worked a bit randomly since it checked for sub-strings which might or might not occur within one or more full extension names. Task-number: QTBUG-5853 Reviewed-by: Kim
* | Make isSharing() reset to false when context no longer sharingRhys Weatherley2009-11-151-0/+1
| | | | | | | | | | | | | | | | | | | | The documentation for QGLContext::isSharing() indicates that the function returns true only when the context is sharing. However, previously the sharing flag would stay on if the context was created as sharing but is no longer sharing. Task-number: QTBUG-5578 Reviewed-by: Sarah Smith
* | Separate modification & destruction pixmap cleanup hooksTom Cooksey2009-10-191-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | Before the QExplicitlySharedDataPointer change, the ref-count was 0 when calling the cleanup hooks from ~QPixmap. That enabled the hook to figure out if the pixmap is being modified or deleted. As the ref count is now 1 when calling the cleanup hooks in ~QPixmap, we need to seperate the hooks. This change should make using textre-from-pixmap faster as the EGL/glX surface wont get re-created everytime the pixmap is modified. Reviewed-By: Gunnar
* | Centralize all GL paint engine creations into qt_qgl_paint_engine()Rhys Weatherley2009-10-151-3/+1
| | | | | | | | | | | | | | | | | | The qt_qgl_paint_engine() function was being used by QWS, but there's no reason why it can't be used by other platforms too. This should also fix ES 2.0 paint engine support under QWS, which was stubbed out. Reviewed-by: Sarah Smith Reviewed-by: Gunnar
* | Consistently use QGLShareContextScope for context switchingRhys Weatherley2009-10-051-48/+42
| | | | | | | | | | | | | | | | QGLShareContextScope is safer and more reliable than trying to manually detect how and when to temporarily switch contexts. Replace the few remaining instances of context-switching with it. Reviewed-by: trustme
* | Merge QGLContextReference into QGLContextGroupRhys Weatherley2009-10-041-51/+20
| | | | | | | | Reviewed-by: trustme
* | Move QGLContextResource management into QGLContextGroupRhys Weatherley2009-10-041-10/+12
| | | | | | | | | | | | | | | | | | Context resources are per-group, so they should be managed by the group. This should also improve performance of context shutdown slightly by removing QGLSignalProxy::aboutToDestroyContext() signal dispatches to the resources. Reviewed-by: trustme
* | Add unit tests for QGLContextResourceRhys Weatherley2009-10-041-1/+1
| | | | | | | | Reviewed-by: trustme
* | Remove QHash overhead from QGLShareRegisterRhys Weatherley2009-10-021-6/+2
| | | | | | | | | | | | | | Move the list of shared contexts from QGLShareRegister into QGLContextGroup. There is then no need for the QHash. Reviewed-by: trustme
* | Remove unnecessary reference to QGLContextGroup::extensionFuncs()Rhys Weatherley2009-10-021-2/+0
| | | | | | | | Reviewed-by: Andrew den Exter
* | Remove unnecessary function definition: qt_qgl_egl_display()Rhys Weatherley2009-10-011-2/+0
| | | | | | | | | | | | The qt_qgl_egl_display() function no longer exists. Reviewed-by: trustme
* | QGLContext::areSharing() to check for GL share relationshipsRhys Weatherley2009-10-011-3/+2
| | | | | | | | Reviewed-by: Samuel
* | Add unit tests for QGLShareRegisterRhys Weatherley2009-10-011-1/+1
| | | | | | | | Reviewed-by: Sarah Smith
* | Start to separate the EGLSurface from QEglContext in QtOpenGLRhys Weatherley2009-09-241-0/+1
| | | | | | | | | | | | | | Also, move the EGL makeCurrent(), doneCurrent(), swapBuffers(), and reset() functions into the common qgl_egl.cpp. Reviewed-by: Sarah Smith
* | Reduce overhead of paint engine-specific pixmap filtersRhys Weatherley2009-09-161-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Engine-specific pixmap filters were being created, used, and destroyed every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter, and so on. This had a heavy performance penalty and made it difficult for the GL paint engine to cache shaders from one request to the next. A generic filter can request an engine-specific filter that matches its parameters. The engine can either create a new one or return a previously allocated filter object. Ownership of engine-specific pixmap filter objects is moved to the paint engine itself. Reviewed-by: Andrew den Exter Reviewed-by: Michael Brasser Reviewed-by: Michael Goddard Reviewed-by: Sarah Smith
* | Performance: reduce TLS overhead of QGLContext::currentContext()Rhys Weatherley2009-09-141-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | The handling for the current QGLContext was looking up the same TLS data several times per call (hasLocalData() and localData() calls particularly). This change also refactors the code a little so that the setting of the QGLContext within makeCurrent() and doneCurrent() is in one location in the code instead of six (one per platform). Reviewed-by: Michael Brasser Reviewed-by: Sarah Smith
* | QGLWidget::fontDisplayListBase() is not supported under OpenGL/ESRhys Weatherley2009-09-131-0/+2
| | | | | | | | | | | | Update documentation and #ifdef out the implementation. Reviewed-by: trustme
* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Rhys Weatherley2009-09-091-4/+4
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| * | Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | | | | | | | | | Reviewed-by: Trust Me
* | | Clean up shader programs properlyRhys Weatherley2009-09-091-1/+85
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | QGLShader and QGLShaderProgram used to delete the GL object id in the wrong context. But fixing this means we must keep track of when contexts are destroyed so that we don't try to access a context from a shader if it goes away. We also need to transfer ownership from one context to another when they are shared. This change introduces QGLSharedResourceGuard, which keeps track of a context and a GL object identifier. When the context goes away, ownership is passed to a shared context. When there are no more shared contexts, the identifier automatically zeroes. Reviewed-by: trustme
* | Cleanup of QGLPaintDevice before it goes inTom Cooksey2009-09-081-55/+1
| | | | | | | | | | | | | | | | | | This is the last patch in the QGLPaintDevice series. Although previous patches have not been reviewed individually, Samuel's reviewed QGLPaintDevice API and all the changes as the code stands with this patch. Reviewed-by: Samuel
* | Move buffer clear out of the paint engine and into the QGLPaintDevicesTom Cooksey2009-09-081-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | Previously, the paint engine cleared the surface's buffers in begin. This logic really belongs in QGLPaintDevice::beginPaint as not all paint devices will want this behaviour (in fact most don't). This also makes QGLPaintDevice API much simpler as the virtual getters for the clear color, etc. can be removed. It's much cleaner this way. The only possible problem is with the GL1 engine, which also cleared the accumulation & depth buffers in begin. However, the engine will also clear the depth buffer later as part of it's clipping logic. It also doesn't use the accumulation buffer, so clearing it seems unnessisary.
* | Replace QGLDrawable with a new QGLPaintDeviceTom Cooksey2009-09-081-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds a new abstract base class which inherits from QPaintDevice called QGLPaintDevice. This base class will contain everything the GL paint engines need to know about the surface they are drawing onto. As such, new surfaces can be targeted by the GL paint engines without having to modify QtOpenGL. This is very useful for plugins, specifically QGraphicsSystem plugins. To unify things a little, the GL paint engines will use the same QGLPaintDevice API to render into existing target surfaces (QGLWidget, QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice a common ancestor for these surfaces, but obviously that wil break B/C. This patch only implements QGLWidget using the new interface. Rendering to other surfaces will be fixed in following patches.
* | Added a public function to enforce usage og the old GL engine.Trond Kjernåsen2009-09-081-9/+1
| | | | | | | | | | | | | | | | | | | | | | Some applications that uses a mix of OpenGL and QPainter code may not work correctly with the new GL 2 engine (e.g. the composition demo). The same is most likely also true for user apps, therefore we need a way to enforce the usage of the old GL 1 engine for the sake of compatibility. Task-number: 260872 Reviewed-by: Samuel
* | Performance: Convert QGLFormat to use implicit sharingRhys Weatherley2009-09-071-1/+20
| | | | | | | | | | | | | | | | | | | | | | | | QGLFormat was being deep-copied many times per frame because of code like this: if (context()->format().doubleBuffer()) { ... This change modifies QGLFormat to use implicit sharing to reduce the overhead of the above type of checks. Reviewed-by: Sarah Smith
* | Split QGLEngineShaderManager into a shared and a per engine part.Kim Motoyoshi Kalland2009-09-021-2/+2
| | | | | | | | | | | | | | | | | | Both the shaders and the engine states were shared between OpenGL contexts, but the states should be only apply to one context, not a group of contexts. This commit separates the shaders and the states. Task-number: 257254 Reviewed-by: Samuel
* | Fixed initialization order in QGLContextGroup constructor.Kim Motoyoshi Kalland2009-08-311-1/+1
| | | | | | | | Reviewed-by: Trond
* | Remove unused variable in GL2 engine.Kim Motoyoshi Kalland2009-08-311-1/+1
| | | | | | | | Reviewed-by: Trust Me
* | Added context pointer to QGLContextGroupResources.Kim Motoyoshi Kalland2009-08-311-14/+27
| | | | | | | | | | | | | | | | | | | | | | | | I renamed QGLContextGroupResources to QGLContextGroup because we are using it to identify context groups. I also added a pointer to one of the contexts in the group. Together with qgl_share_reg(), the pointer can be used to find all contexts in a group. I renamed QGLContextPrivate::qt_get_extension_funcs() to QGLContextPrivate::extensionFuncs() to follow Qt's naming convention. Reviewed-by: Trond