| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the last patch in the QGLPaintDevice series. Although previous
patches have not been reviewed individually, Samuel's reviewed
QGLPaintDevice API and all the changes as the code stands with this
patch.
Reviewed-by: Samuel
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This patch also refactors QGL2PaintEngineEx::ensureActive() and the
logic which handles multiple paint engines rendering to the same
QGLContext. In a nut-shell:
* QGLPaintDevice::beginPaint() stores the currently bound FBO
* QGLPaintDevice::ensureActiveTarget() makes sure that GL rendering will
end up in the paint device (I.e. the right context is current and the
right FBO is bound). If a different context or FBO was bound, it is
_not_ remembered.
* QGLPaintDevice::endPaint() restores whatever FBO was bound when
beginPaint() was called.
This logic allows interleaved painter rendering to multiple FBOs and
contexts to work as expected. It also allows a stacked begin/end to work
properly when it's mixed with native GL rendering (as far as current
render target is concerened. GL state clobbering is obviously a
different topic).
QGLPaintDevice::context() also had to be made virtual as there's no good
place to call setContext. This might be possible to change in the future
though.
Finally, to make this work, QGLFramebufferObjectPrivate had to be moved
into it's own private header.
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This patch adds a new abstract base class which inherits from
QPaintDevice called QGLPaintDevice. This base class will contain
everything the GL paint engines need to know about the surface they are
drawing onto. As such, new surfaces can be targeted by the GL paint
engines without having to modify QtOpenGL. This is very useful for
plugins, specifically QGraphicsSystem plugins.
To unify things a little, the GL paint engines will use the same
QGLPaintDevice API to render into existing target surfaces (QGLWidget,
QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice
a common ancestor for these surfaces, but obviously that wil break B/C.
This patch only implements QGLWidget using the new interface. Rendering
to other surfaces will be fixed in following patches.
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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issues with flipped pixmaps on X11
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and y-axis inversion and overall less conversion, making significantly faster
for plain usecases
Reviewed-by: Trond
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Reviewed-by: Trust Me
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Make a clear seperation between the GL texture and the GLX pixmap. A
GLXPixmap is valid in any GL context and thus does not need to be
re-created every time the pixmap has changed.
Reviewed-By: Samuel
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This makes Qt work on VxWorks 6.6+ in native (kernel) mode.
* compiles with the WindRiver GNU toolchain (Linux only)
* works with QWS (tested with the VNC driver only)
* tested on PPC hardware and the x86 VxWorks simulator
* no q3support, no phonon, no webkit
* no QSharedMemory, no QSystemSemaphore, no QProcess
* only one QApplication instance (flat address space)
* filesystem support depends heavily on the quality of the native driver
* QLibrary is just a dummy to make plugins work at all
* qmake transparently creates VxWorks munching rules for static ctors
* made auto-test cope with missing OS features
A special note regarding the Q_FOREACH patch for dcc:
when calling foreach(a,c) with c being a function returning a container,
the compiler would generate 5 references to some labels (.LXXXX), which
are not there (so the linker complains in the end).
Seems like dcc doesn't really like the 'true ? 0 : <function call to get type>'
statement
Reviewed-By: Harald Fernengel
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Solaris seems to define glXReleaseTexImageEXT rather than let it be
resolved as a function pointer.
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The conditionals were the wrong way round.
Reviewed-By: Samuel
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Reviewed-By: Trustme
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This fixes the build on older Solaris machines which don't have
the GLX_EXT_texture_from_pixmap defines in glxext.h.
Reviewed-By: Trustme
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~QGLTexture wouldn't make the texture's context current if the current
context was zero, meaning the texture would leak. This also means
deleteBoundPixmap doesn't need to make the context currnet anymore (as
it's only called from ~QGLTexture).
Reviewed-By: Kim
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The patch tries to use texture_from_pixmap extentions on glX to properly
bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,).
Because GL & X have different coordinate systems, the pixmap will be
inverted about the y-axis. The extension does however allow a
GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the
correct way up. If the underlying driver doesn't support this,
texture_from_pixmap can't be used for QGLContext::bindTexture, because
that function expects the resulting texture to be the right way up.
However, it can still be used internally by the paint engine for
drawPixmap operations. For these cases, if the pixmap is inverted, the
paint engine can simply invert the texture coords to compensate. This is
why this patch also moves QGLTexture into qgl_p.h.
QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which
the paint engine can inspect to see if it needs to invert the texture
coords.
Finally, it seems on some (probably all) drivers, deleting an X pixmap
which has been bound to a texture before calling glFinish/swapBuffers
renders garbage. Presumably this is because X deletes the pixmap behind
the driver's back before it's had a chance to use it. To fix this, we
reference all QPixmaps which have been bound to stop them being deleted
and only deref them after we swap the buffer, when they can be safely
deleted.
Reviewed-By: Kim
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Reviewed-by: Trust Me
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This is a compilation fix reported by pulse agent on HPUXi.
Reviewed-by: Samuel
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seem fixable easily)
Merge-request: 594
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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used character operations whenever possible
better usage of QLatin1String
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Conflicts:
tests/auto/qtreeview/tst_qtreeview.cpp
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Task-number: 252491
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This patch enables QGLWidget's to have an ARGB visual on X11, alowing GL
rendering on semi-transparent windows.
Reviewed-By: Trond
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