| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: I90b7e3f352fb7ceea7befabbab7d3b67213dd45f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Even though we're able to resolve the function pointers, the spec says
we have to check for the GL_OES_mapbuffer extension before we use them.
Fixes a crash on a platform that doesn't advertise the extension but
still resolves the function pointers.
Reviewed-by: Kim
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This is more or less the same as in the
QGLFramebufferObject::bind()/release() case.
Task-number: QTBUG-12319
Reviewed-by: Kim
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Reviewed-by: Gunnar
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Use GLuint for bufferId(), not uint. Replace the raw bind()
function with a raw release(), because that's the only useful
case for being able to do a raw glBindBuffer().
Reviewed-by: Daniel Pope
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Reviewed-by: Rhys Weatherley
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It is awkward for a Qt application to do the equivalent of
glBindBuffer(GL_ARRAY_BUFFER, 0) without knowing the QGLBuffer
that was previously bound, or to bind a raw id obtained elsewhere.
Resolving the extension is annoying.
This change provides a raw low-level version of bind() for directly
resolving and calling glBindBuffer() to assist such applications.
Reviewed-by: Sarah Smith
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Reviewed-by: Olivier
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Reviewed-by: Sarah Smith
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Reviewed-by: Sarah Smith
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