| Commit message (Collapse) | Author | Age | Files | Lines |
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Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Even though we're able to resolve the function pointers, the spec says
we have to check for the GL_OES_mapbuffer extension before we use them.
Fixes a crash on a platform that doesn't advertise the extension but
still resolves the function pointers.
Reviewed-by: Kim
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This is more or less the same as in the
QGLFramebufferObject::bind()/release() case.
Task-number: QTBUG-12319
Reviewed-by: Kim
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Reviewed-by: Gunnar
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Use GLuint for bufferId(), not uint. Replace the raw bind()
function with a raw release(), because that's the only useful
case for being able to do a raw glBindBuffer().
Reviewed-by: Daniel Pope
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Reviewed-by: Rhys Weatherley
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It is awkward for a Qt application to do the equivalent of
glBindBuffer(GL_ARRAY_BUFFER, 0) without knowing the QGLBuffer
that was previously bound, or to bind a raw id obtained elsewhere.
Resolving the extension is annoying.
This change provides a raw low-level version of bind() for directly
resolving and calling glBindBuffer() to assist such applications.
Reviewed-by: Sarah Smith
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Reviewed-by: Olivier
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Reviewed-by: Sarah Smith
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Reviewed-by: Sarah Smith
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