| Commit message (Collapse) | Author | Age | Files | Lines |
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This is more or less the same as in the
QGLFramebufferObject::bind()/release() case.
Task-number: QTBUG-12319
Reviewed-by: Kim
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Reviewed-by: Gunnar
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Use GLuint for bufferId(), not uint. Replace the raw bind()
function with a raw release(), because that's the only useful
case for being able to do a raw glBindBuffer().
Reviewed-by: Daniel Pope
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It is awkward for a Qt application to do the equivalent of
glBindBuffer(GL_ARRAY_BUFFER, 0) without knowing the QGLBuffer
that was previously bound, or to bind a raw id obtained elsewhere.
Resolving the extension is annoying.
This change provides a raw low-level version of bind() for directly
resolving and calling glBindBuffer() to assist such applications.
Reviewed-by: Sarah Smith
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Reviewed-by: Sarah Smith
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Reviewed-by: Sarah Smith
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