| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The workaround flags are put into the platform independent section
for now, since there might be a general need for these as we expand
our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag
covers the case where you get a performance penalty on PowerVR hw
if all rendering buffers are not cleared. The
workaround_brokenFBOReadBack flag covers the case where copying pixels
from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't
work.
Task-number: QTBUG-10670
Reviewed-by: Gunnar
|
|
|
|
| |
Reviewed-By: TrustMe
|
|\
| |
| |
| |
| |
| |
| | |
Conflicts:
mkspecs/common/symbian/symbian.conf
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
tools/assistant/tools/assistant/helpviewer.cpp
|
| |
| |
| |
| |
| |
| | |
Got rid of an ugly switch statement.
Reviewed-by: Tom
|
|/
|
|
|
| |
Task-number: QTBUG-7683
Reviewed-by: Tom Cooksey
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
|
|
|
| |
If the user called QGLFramebufferObject::bind()/release() during a
beginNativePainting() callout, the release() would reset the context's
fbo to zero, not the actual window surface fbo.
Task-number: QTBUG-6204
Reviewed-by: Tom
|
|
|
|
|
| |
Enable it by setting QT_USE_X11GL_PIXMAPS environment variable while
using the -graphicssystem opengl
|
|
|
|
| |
Reviewed-by: trustme
|
|
|
|
| |
Reviewed-by: trustme
|
|
|
|
| |
Reviewed-by: trustme
|
|
|
|
|
|
| |
QGLPixmapData needs to be #define'd out for OpenGL ES 1.x
Reviewed-by: Trustme
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
|
|
|
| |
This is the last patch in the QGLPaintDevice series. Although previous
patches have not been reviewed individually, Samuel's reviewed
QGLPaintDevice API and all the changes as the code stands with this
patch.
Reviewed-by: Samuel
|
|
|
|
|
|
|
|
|
|
| |
This patch changes the ordering of QGL2PaintEngine::begin a bit because
QGLPixmapData needs to use the paint engine's drawTexture method within
beginPaint().
Also, this initialises needsSync to true and removes the setState call.
So now all the state initialisation is done in ensureActive rather than
begin.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the paint engine cleared the surface's buffers in begin.
This logic really belongs in QGLPaintDevice::beginPaint as not all paint
devices will want this behaviour (in fact most don't). This also makes
QGLPaintDevice API much simpler as the virtual getters for the clear
color, etc. can be removed. It's much cleaner this way. The only
possible problem is with the GL1 engine, which also cleared the
accumulation & depth buffers in begin. However, the engine will also
clear the depth buffer later as part of it's clipping logic. It also
doesn't use the accumulation buffer, so clearing it seems unnessisary.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch also refactors QGL2PaintEngineEx::ensureActive() and the
logic which handles multiple paint engines rendering to the same
QGLContext. In a nut-shell:
* QGLPaintDevice::beginPaint() stores the currently bound FBO
* QGLPaintDevice::ensureActiveTarget() makes sure that GL rendering will
end up in the paint device (I.e. the right context is current and the
right FBO is bound). If a different context or FBO was bound, it is
_not_ remembered.
* QGLPaintDevice::endPaint() restores whatever FBO was bound when
beginPaint() was called.
This logic allows interleaved painter rendering to multiple FBOs and
contexts to work as expected. It also allows a stacked begin/end to work
properly when it's mixed with native GL rendering (as far as current
render target is concerened. GL state clobbering is obviously a
different topic).
QGLPaintDevice::context() also had to be made virtual as there's no good
place to call setContext. This might be possible to change in the future
though.
Finally, to make this work, QGLFramebufferObjectPrivate had to be moved
into it's own private header.
|
|
|
|
|
| |
Add a new QGLPBufferGLPaintDevice implementation which allows the GL
engines to target QGLPixelBuffers again.
|
|
This patch adds a new abstract base class which inherits from
QPaintDevice called QGLPaintDevice. This base class will contain
everything the GL paint engines need to know about the surface they are
drawing onto. As such, new surfaces can be targeted by the GL paint
engines without having to modify QtOpenGL. This is very useful for
plugins, specifically QGraphicsSystem plugins.
To unify things a little, the GL paint engines will use the same
QGLPaintDevice API to render into existing target surfaces (QGLWidget,
QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice
a common ancestor for these surfaces, but obviously that wil break B/C.
This patch only implements QGLWidget using the new interface. Rendering
to other surfaces will be fixed in following patches.
|