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path: root/src/opengl/qglpixmapfilter.cpp
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* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
* Got rid of unused variable compiler warning.Samuel Rødal2009-12-151-2/+0
* Optimized blur / drop shadow effects for the GL 2 paint engine.Samuel Rødal2009-12-141-581/+173
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-11-131-23/+23
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| * Improvements to graphics effects API after review round.Samuel Rødal2009-11-101-23/+23
* | Fixed drop shadows for opengl graphics systemGunnar Sletta2009-11-101-1/+1
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* Compile on Mac OS XEskil Abrahamsen Blomfeldt2009-11-041-1/+1
* Fixed some compiler warnings.Samuel Rødal2009-11-031-23/+1
* Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-12/+367
* Moved Qt::RenderHint back into QGraphicsBlurEffect and added a hint.Samuel Rødal2009-11-021-14/+14
* Got rid of redundant texture parameter settings in GL pixmap filters.Samuel Rødal2009-10-291-16/+0
* Added some optimizations to the blur and drop shadow GL filters.Samuel Rødal2009-10-291-170/+266
* Made blur and drop shadow APIs use qreal instead of int for blur radius.Samuel Rødal2009-10-271-2/+2
* Implement the drop shadow filter for OpenGLRhys Weatherley2009-10-051-3/+164
* Add Qt::RenderHint to control rendering operations.Bjørn Erik Nilsen2009-09-301-9/+9
* Convert OpenGL convolution filter to OpenGL2 paint engineRhys Weatherley2009-09-301-120/+59
* ifdef out convolution filter for OpenGL/ES 2.0Rhys Weatherley2009-09-281-2/+14
* Added BlurType to blur graphics effect API.Samuel Rødal2009-09-241-10/+10
* Made fast blur in GL 2 engine be radius independent.Samuel Rødal2009-09-241-140/+96
* Reduce overhead of paint engine-specific pixmap filtersRhys Weatherley2009-09-161-8/+13
* Only regenerate pixmap filter source if the parameters have changed.Rhys Weatherley2009-09-151-2/+31
* Remove unnecessary definitions in GL pixmap filter code.Rhys Weatherley2009-09-151-5/+0
* Removed GL1 pixmap filters and ported colorize filter to GL2 engine.Samuel Rødal2009-09-151-45/+22
* Update license headers again.Jason McDonald2009-09-091-4/+4
* Slightly improved QGLFramebufferObjectFormat API.Samuel Rødal2009-09-041-1/+1
* Fixed issues with using GLenum in public API on mac.Samuel Rødal2009-09-031-1/+1
* Fixed rendering bug in blurpicker example with -graphicssystem openglSamuel Rødal2009-08-311-28/+25
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-311-13/+13
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| * Update tech preview license header.Jason McDonald2009-08-311-13/+13
| * Update license headers.Jason McDonald2009-08-111-1/+1
* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-08-271-2/+1
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| * | Improved QPainter API for allowing native painting in GL / VG.Samuel Rødal2009-08-261-1/+0
| * | Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-261-1/+1
* | | New variant of QGLContext::bindTexture that does not require mipmap generationGunnar Sletta2009-08-271-1/+1
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* | Fixed documentation and use of incorrect entry point for custom shaders.Samuel Rødal2009-08-251-1/+1
* | Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * | Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffectSamuel Rødal2009-07-281-2/+275
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| * | Further optimized the GL blur filter by caching the QGLShader.Samuel Rødal2009-07-021-3/+9
| * | Fixed GL blur filter to handle painter translates and larger FBO sizes.Samuel Rødal2009-07-021-1/+17
| * | Made GL blur filter use the new FBO pool for improved performance.Samuel Rødal2009-07-021-12/+16
| * | Added QPixmapBlurFilter with GL implementation.Samuel Rødal2009-06-301-1/+255
* | | Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-221-1/+1
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* | Merge license header changes from 4.5Volker Hilsheimer2009-06-161-2/+2
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
* | improved string operations all over the placeThierry Bastian2009-05-281-19/+18
* | Enabled compilation of both GL and GL2 paint engine.Samuel Rødal2009-05-131-14/+1
* | Merge branch 'shader-api'Rhys Weatherley2009-05-101-1/+1
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| * | Mac OSX compile errors in shader usageRhys Weatherley2009-05-101-1/+1
| * | Import shader implementation from before the history cut.Rhys Weatherley2009-03-231-147/+25
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