| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
| |
Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
| |
Task-number: QTBUG-7683
Reviewed-by: Tom Cooksey
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Get rid of QGraphicsEffectSource from the public API, instead add
convenience functions in QGraphicsEffect. This way we commit to less
API, and are free to introduce a customizable QGraphicsEffectSource
in a future release.
* Move PixmapPadMode into QGraphicsEffect and tweak the names of the
enum values.
* Make QGraphicsBlurEffect::BlurHint into a bit flag, for extensibility.
Reviewed-by: Bjørn Erik Nilsen
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
|
| |
The custom shader code in the OpenGL2 paint engine needs time to
mature before we make this official public API.
Reviewed-by: trustme
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
| |
Graphics effects are no longer in the Graphics View module.
|
|
|
|
| |
Reviewed-by: Kavindra
|
|
|
|
|
|
| |
The precision specifiers need to be there on OpenGL ES 2.0.
Reviewed-by: Tom
|
|
|
|
|
|
|
| |
The entry point has been changed to be customShader, taking source
image and texture coordinates as parameters.
Reviewed-by: Tom
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
| |
See also 39f5298ef2c0424e7b4916d8d1de1d46e534daee
|
|
|
|
| |
Makes QGraphicsShaderEffect compatible with the new QGraphicsEffect API.
|
| |
|
|
|