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path: root/src/opengl/qpixmapdata_gl_p.h
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* Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-221-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch tries to use texture_from_pixmap extentions on glX to properly bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,). Because GL & X have different coordinate systems, the pixmap will be inverted about the y-axis. The extension does however allow a GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the correct way up. If the underlying driver doesn't support this, texture_from_pixmap can't be used for QGLContext::bindTexture, because that function expects the resulting texture to be the right way up. However, it can still be used internally by the paint engine for drawPixmap operations. For these cases, if the pixmap is inverted, the paint engine can simply invert the texture coords to compensate. This is why this patch also moves QGLTexture into qgl_p.h. QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which the paint engine can inspect to see if it needs to invert the texture coords. Finally, it seems on some (probably all) drivers, deleting an X pixmap which has been bound to a texture before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes the pixmap behind the driver's back before it's had a chance to use it. To fix this, we reference all QPixmaps which have been bound to stop them being deleted and only deref them after we swap the buffer, when they can be safely deleted. Reviewed-By: Kim
* Speed up QPixmap::width(), height(), isNull() and depth().Andreas Aardal Hanssen2009-06-171-6/+1
| | | | | | | | | | | | | | | | This change moves the w, h, d variables to QPixmapData and introduces is_null to keep track of nullness. This is possible only because QPixmapData is internal API; otherwise we'd have to be smarter. The optimization makes the QPixmap::width() function take 7 instructions, down from 34 before. For the calculator demo in the declarative ui branch this reduces a block of 750000 instructions (out of 30000000) to around 100000-150000 instructions. Tested on Windows, Linux, Mac. Raster, X11 and OpenGL paint engines. Have not tested the DirectFB engine. Reviewed-by: Trond
* Merge license header changes from 4.5Volker Hilsheimer2009-06-161-2/+2
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
| | | | | | | | Reviewed-by: Trust Me
| * Long live Qt 4.5!Lars Knoll2009-03-231-0/+107
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* Made QPixmap autotest pass with -graphicssystem openglSamuel Rødal2009-06-121-0/+4
| | | | | | | | | | | | | | The window surface has been modified to track widget deletion to make sure it doesn't try to access the widget's context data after deletion. QGLPixmapData now also uses GL_RGB instead of GL_RGBA when appropriate, and hasAlphaChannel() has been modified in view of this. A number of other issues have been fixed in QGLPixmapData, and the autotest has been modified to use a more lenient pixmap compare function due to off-by-one pixel errors here and there. Reviewed-by: Trond
* Avoided expensive image upload for GL pixmap backend for QPixmap::fill.Samuel Rødal2009-05-271-1/+11
| | | | | | | In the fill case we can simply set a flag saying the pixmap needs to be filled, and then when painting on the pixmap we start by filling the background using glClear via the existing QGLDrawable::autoFillBackground interface.
* Use GLInt and not uint because of Apple's old header swapMartin Smith2009-05-271-1/+1
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* Prevent copy back from FBO when initializing render FBO from texture.Samuel Rødal2009-04-201-1/+1
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* Correctly handle using GL pixmaps that still have an active engine.Samuel Rødal2009-04-171-2/+5
| | | | | | | | | | | | | | | | | In the case where a GL pixmap is used when there it still has an active engine we need to ensure that the pixmap has been flushed from the render FBO first. The newly added QGLPixmapData::copyBackFromRenderFbo() handles this. In addition, because several GL 2 paint engines can be active on the same context at the same time, we can't make any assumptions and need to call the newly added QGL2PaintEngineEx::ensureCreated() in the beginning of any state-dependent paint engine function. QGL2PaintEngineEx::ensureCreated() correctly transfers control to the current engine if a different engine is active. Running lance with -pixmap and -graphicssystem opengl works correctly with the GL pixmap backend now.
* Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+18
| | | | | | | | We now use FBOs to implement render-to-pixmap for the GL pixmap backend. A multisample FBO is used for rendering, and is then blitted onto a non-multisample FBO dynamically bound to the relevant texture. Reviewed-by: Tom
* Fixes: Enable use of the GL pixmap backend in the GL 2 paint engine.Samuel Rødal2009-04-011-0/+1
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* Long live Qt!Lars Knoll2009-03-231-0/+109