summaryrefslogtreecommitdiffstats
path: root/src/opengl/qpixmapdata_gl_p.h
Commit message (Collapse)AuthorAgeFilesLines
* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Introduce QPixmap::fromSymbianRSgImage(RSgImage*) to GL engineJani Hautakangas2011-06-301-5/+10
| | | | | | | | Initial implementation of QPixmap::fromSymbianRSgImage(RSgImage*) on OpenGL graphics system. Task-number: QTBUG-15254 Reviewed-by: Laszlo Agocs
* Simplify texture pooling logic in GL graphics system.Jani Hautakangas2011-06-091-26/+2
| | | | | | | | | | | | | Remove ugly TemporarilyCachedBindOption and use QGLTexture objects as texture pool entries instead of QGLPixmapData. Make texture pooling totally Symbian specific, remove VG like texture pooling code and use common texture binding path which is used on other platforms also on Symbian. QGLPixmapData should be only used to bind SgImage based textures (will be implemented by another commit). Task-number: QTBUG-19180 Reviewed-by: Samuel Rødal
* Update licenseheader text in source filesJyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Native image handle provider support in QGLPixmapDataLaszlo Agocs2011-03-241-0/+10
| | | | | | | | | QGLPixmapData's fromNativeType() accepts QNativeImageHandleProvider pointers with type NativeImageHandleProvider from now on, similarly to OpenVG pixmaps. Task-number: QTBUG-18209 Reviewed-by: Jani Hautakangas
* Change the pooled QGLPixmapData to be backed by QVolatileImage.Laszlo Agocs2011-03-211-0/+9
| | | | | | | | | | This change currently affects QGLPixmapData on Symbian only. Similarly to the OpenVG engine, using QVolatileImage allows more efficient handling of to- and fromSymbianCFbsBitmap, reduces local heap usage, and improves s60 style performance. Task-number: QTBUG-15252 Reviewed-by: Jani Hautakangas
* Initial implementation of GLES2.0 resource poolingJani Hautakangas2011-03-151-1/+41
| | | | | | | | | Keep the implementation in separate qpixmapdata_poolgl.cpp file until the pooling has been verified and confirmed to work ok. Task-number: QTBUG-15253 QTBUG-17850 Reviewed-by: Samuel Rødal
* QPixmap::to/fromSymbianCFbsBitmap() in OpenGL graphics system.Jani Hautakangas2011-02-251-0/+5
| | | | | | | | | Implementation of Symbian specific conversion functions for converting Symbian native bitmap to QPixmap and QPixmap to Symbian native bitmap. Task-number: QTBUG-16977 Reviewed-by: Jason Barron
* Use the 'convertInPlace' versions of QImage in QGLPixmapData load.Jani Hautakangas2011-02-251-0/+4
| | | | | | | | Change QGLPixmapData load functions to use 'convertInPlace' versions of QImage to save memory. Task-number: QTBUG-17256 Reviewed-by: Samuel Rødal
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Major refactoring: creating a new QPixmapData subclass for live textures.Michael Dominic K2010-10-211-0/+1
| | | | | | | Moving code from qmeegopixmapdata there. Merge-request: 2494 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Fixed compilation and API of meego graphics system.Samuel Rødal2010-09-101-0/+1
|
* Some optimizations to the GL pixmap data.Samuel Rødal2010-09-091-1/+1
| | | | | | | - Don't use toImage() / fromImage() to copy when a render FBO is active. - Use raster for rendering to small (< 32x32) pixmaps. Reviewed-by: Trond
* Export the QGLPixmapData so that we can override it in a custom graphics system.Michael Dominic K2010-06-251-1/+1
| | | | | Merge-request: 2422 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Moved 'hasAlpha' property from GL2 engine to GL paint device.Kim Motoyoshi Kalland2010-02-121-0/+1
| | | | | | Got rid of an ugly switch statement. Reviewed-by: Tom
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Compressed texture binding for QtOpenGL: ETC1 and PVRTCRhys Weatherley2009-12-061-0/+4
| | | | | | | | | | | | | | | | The QGLContext::bindTexture(QString) function has been augmented with support for ETC1, PVRTC2, and PVRTC4 compressed textures, in addition to the existing DDS support. The QGLPixmapData class has also been modified to recognize compressed texture formats in fromFile() and fromData(). This change also fixes a bug in bindTexture() that prevented the same compressed texture file from being bound in multiple contexts. There is now a separate file cache for each context group. Task-number: QT-2547 Reviewed-by: Trond
* Added strict size parameter to QGLFramebufferObject pool.Samuel Rødal2009-11-021-1/+1
| | | | | | | The strict size parameter can be used when it's critical that we get the exact size we ask for. Reviewed-by: Gunnar Sletta
* Added QPixmapData::createCompatiblePixmapData() used by QPixmap::copy().Samuel Rødal2009-10-141-0/+2
| | | | | | QPixmap::copy() now returns a pixmap with the same pixmap backend. Reviewed-by: Gunnar Sletta
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Make QGLPixmapData work with the new QGLPaintDevice APITom Cooksey2009-09-081-18/+34
| | | | | | | | | | This patch changes the ordering of QGL2PaintEngine::begin a bit because QGLPixmapData needs to use the paint engine's drawTexture method within beginPaint(). Also, this initialises needsSync to true and removes the setState call. So now all the state initialisation is done in ensureActive rather than begin.
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-311-13/+13
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: demos/boxes/glshaders.cpp demos/boxes/vector.h demos/embedded/fluidlauncher/pictureflow.cpp demos/embedded/fluidlauncher/pictureflow.h doc/src/desktop-integration.qdoc doc/src/distributingqt.qdoc doc/src/examples-overview.qdoc doc/src/examples.qdoc doc/src/frameworks-technologies/dbus-adaptors.qdoc doc/src/geometry.qdoc doc/src/groups.qdoc doc/src/objecttrees.qdoc doc/src/platform-notes.qdoc doc/src/plugins-howto.qdoc doc/src/qt3support.qdoc doc/src/qtdbus.qdoc doc/src/qtdesigner.qdoc doc/src/qtgui.qdoc doc/src/qtmain.qdoc doc/src/qtopengl.qdoc doc/src/qtsvg.qdoc doc/src/qtuiloader.qdoc doc/src/qundo.qdoc doc/src/richtext.qdoc doc/src/topics.qdoc src/corelib/tools/qdumper.cpp src/gui/embedded/qkbdpc101_qws.cpp src/gui/embedded/qkbdsl5000_qws.cpp src/gui/embedded/qkbdusb_qws.cpp src/gui/embedded/qkbdvr41xx_qws.cpp src/gui/embedded/qkbdyopy_qws.cpp src/gui/embedded/qmousebus_qws.cpp src/gui/embedded/qmousevr41xx_qws.cpp src/gui/embedded/qmouseyopy_qws.cpp src/gui/painting/qpaintengine_d3d.cpp src/gui/painting/qwindowsurface_d3d.cpp src/opengl/gl2paintengineex/glgc_shader_source.h src/opengl/gl2paintengineex/qglpexshadermanager.cpp src/opengl/gl2paintengineex/qglpexshadermanager_p.h src/opengl/gl2paintengineex/qglshader.cpp src/opengl/gl2paintengineex/qglshader_p.h src/opengl/util/fragmentprograms_p.h src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp src/script/parser/qscript.g src/script/qscriptarray_p.h src/script/qscriptasm_p.h src/script/qscriptbuffer_p.h src/script/qscriptclass.cpp src/script/qscriptclassdata_p.h src/script/qscriptcompiler.cpp src/script/qscriptcompiler_p.h src/script/qscriptcontext.cpp src/script/qscriptcontext_p.cpp src/script/qscriptcontext_p.h src/script/qscriptcontextfwd_p.h src/script/qscriptecmaarray.cpp src/script/qscriptecmaarray_p.h src/script/qscriptecmaboolean.cpp src/script/qscriptecmacore.cpp src/script/qscriptecmadate.cpp src/script/qscriptecmadate_p.h src/script/qscriptecmaerror.cpp src/script/qscriptecmaerror_p.h src/script/qscriptecmafunction.cpp src/script/qscriptecmafunction_p.h src/script/qscriptecmaglobal.cpp src/script/qscriptecmaglobal_p.h src/script/qscriptecmamath.cpp src/script/qscriptecmamath_p.h src/script/qscriptecmanumber.cpp src/script/qscriptecmanumber_p.h src/script/qscriptecmaobject.cpp src/script/qscriptecmaobject_p.h src/script/qscriptecmaregexp.cpp src/script/qscriptecmaregexp_p.h src/script/qscriptecmastring.cpp src/script/qscriptecmastring_p.h src/script/qscriptengine.cpp src/script/qscriptengine_p.cpp src/script/qscriptengine_p.h src/script/qscriptenginefwd_p.h src/script/qscriptextenumeration.cpp src/script/qscriptextenumeration_p.h src/script/qscriptextqobject.cpp src/script/qscriptextqobject_p.h src/script/qscriptextvariant.cpp src/script/qscriptfunction.cpp src/script/qscriptfunction_p.h src/script/qscriptgc_p.h src/script/qscriptmember_p.h src/script/qscriptobject_p.h src/script/qscriptprettypretty.cpp src/script/qscriptprettypretty_p.h src/script/qscriptvalue.cpp src/script/qscriptvalueimpl.cpp src/script/qscriptvalueimpl_p.h src/script/qscriptvalueimplfwd_p.h src/script/qscriptvalueiteratorimpl.cpp src/script/qscriptxmlgenerator.cpp src/script/qscriptxmlgenerator_p.h tests/auto/linguist/lupdate/testdata/recursivescan/project.ui tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp tests/auto/qkeyevent/tst_qkeyevent.cpp tools/linguist/shared/cpp.cpp
| * Update tech preview license header.Jason McDonald2009-08-311-13/+13
| | | | | | | | Reviewed-by: Trust Me
| * Update license headers.Jason McDonald2009-08-111-1/+1
| | | | | | | | Reviewed-by: Trust Me
* | Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
|\ \
| * | Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | | | | | | | | | Reviewed-by: Trust Me
* | | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffectSamuel Rødal2009-07-281-0/+13
|\ \ \ | |/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/opengl/gl2paintengineex/qglengineshadermanager.cpp src/opengl/gl2paintengineex/qglengineshadermanager_p.h src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h Merge custom shader / GL blur pixmap filter implementation from graphics team repo with implementation from kinetic graphics-team repo.
| * | Refactored the GL QPixmap backend to use an FBO pool class.Samuel Rødal2009-07-021-0/+13
| | | | | | | | | | | | | | | The FBO pool will be useful in other places as well, plus it makes it easier to deal with graphics memory management issues.
* | | Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-221-2/+4
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch tries to use texture_from_pixmap extentions on glX to properly bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,). Because GL & X have different coordinate systems, the pixmap will be inverted about the y-axis. The extension does however allow a GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the correct way up. If the underlying driver doesn't support this, texture_from_pixmap can't be used for QGLContext::bindTexture, because that function expects the resulting texture to be the right way up. However, it can still be used internally by the paint engine for drawPixmap operations. For these cases, if the pixmap is inverted, the paint engine can simply invert the texture coords to compensate. This is why this patch also moves QGLTexture into qgl_p.h. QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which the paint engine can inspect to see if it needs to invert the texture coords. Finally, it seems on some (probably all) drivers, deleting an X pixmap which has been bound to a texture before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes the pixmap behind the driver's back before it's had a chance to use it. To fix this, we reference all QPixmaps which have been bound to stop them being deleted and only deref them after we swap the buffer, when they can be safely deleted. Reviewed-By: Kim
* | Speed up QPixmap::width(), height(), isNull() and depth().Andreas Aardal Hanssen2009-06-171-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves the w, h, d variables to QPixmapData and introduces is_null to keep track of nullness. This is possible only because QPixmapData is internal API; otherwise we'd have to be smarter. The optimization makes the QPixmap::width() function take 7 instructions, down from 34 before. For the calculator demo in the declarative ui branch this reduces a block of 750000 instructions (out of 30000000) to around 100000-150000 instructions. Tested on Windows, Linux, Mac. Raster, X11 and OpenGL paint engines. Have not tested the DirectFB engine. Reviewed-by: Trond
* | Merge license header changes from 4.5Volker Hilsheimer2009-06-161-2/+2
|\ \ | |/
| * Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
| | | | | | | | Reviewed-by: Trust Me
| * Long live Qt 4.5!Lars Knoll2009-03-231-0/+107
|
* Made QPixmap autotest pass with -graphicssystem openglSamuel Rødal2009-06-121-0/+4
| | | | | | | | | | | | | | The window surface has been modified to track widget deletion to make sure it doesn't try to access the widget's context data after deletion. QGLPixmapData now also uses GL_RGB instead of GL_RGBA when appropriate, and hasAlphaChannel() has been modified in view of this. A number of other issues have been fixed in QGLPixmapData, and the autotest has been modified to use a more lenient pixmap compare function due to off-by-one pixel errors here and there. Reviewed-by: Trond
* Avoided expensive image upload for GL pixmap backend for QPixmap::fill.Samuel Rødal2009-05-271-1/+11
| | | | | | | In the fill case we can simply set a flag saying the pixmap needs to be filled, and then when painting on the pixmap we start by filling the background using glClear via the existing QGLDrawable::autoFillBackground interface.
* Use GLInt and not uint because of Apple's old header swapMartin Smith2009-05-271-1/+1
|
* Prevent copy back from FBO when initializing render FBO from texture.Samuel Rødal2009-04-201-1/+1
|
* Correctly handle using GL pixmaps that still have an active engine.Samuel Rødal2009-04-171-2/+5
| | | | | | | | | | | | | | | | | In the case where a GL pixmap is used when there it still has an active engine we need to ensure that the pixmap has been flushed from the render FBO first. The newly added QGLPixmapData::copyBackFromRenderFbo() handles this. In addition, because several GL 2 paint engines can be active on the same context at the same time, we can't make any assumptions and need to call the newly added QGL2PaintEngineEx::ensureCreated() in the beginning of any state-dependent paint engine function. QGL2PaintEngineEx::ensureCreated() correctly transfers control to the current engine if a different engine is active. Running lance with -pixmap and -graphicssystem opengl works correctly with the GL pixmap backend now.
* Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+18
| | | | | | | | We now use FBOs to implement render-to-pixmap for the GL pixmap backend. A multisample FBO is used for rendering, and is then blitted onto a non-multisample FBO dynamically bound to the relevant texture. Reviewed-by: Tom
* Fixes: Enable use of the GL pixmap backend in the GL 2 paint engine.Samuel Rødal2009-04-011-0/+1
|
* Long live Qt!Lars Knoll2009-03-231-0/+109