| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove ugly TemporarilyCachedBindOption and use QGLTexture
objects as texture pool entries instead of QGLPixmapData.
Make texture pooling totally Symbian specific, remove
VG like texture pooling code and use common texture binding
path which is used on other platforms also on Symbian.
QGLPixmapData should be only used to bind SgImage based
textures (will be implemented by another commit).
Task-number: QTBUG-19180
Reviewed-by: Samuel Rødal
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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QGLPixmapData's fromNativeType() accepts QNativeImageHandleProvider
pointers with type NativeImageHandleProvider from now on, similarly
to OpenVG pixmaps.
Task-number: QTBUG-18209
Reviewed-by: Jani Hautakangas
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This change currently affects QGLPixmapData on Symbian only. Similarly
to the OpenVG engine, using QVolatileImage allows more efficient
handling of to- and fromSymbianCFbsBitmap, reduces local heap usage,
and improves s60 style performance.
Task-number: QTBUG-15252
Reviewed-by: Jani Hautakangas
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Keep the implementation in separate
qpixmapdata_poolgl.cpp file until the pooling has
been verified and confirmed to work ok.
Task-number: QTBUG-15253 QTBUG-17850
Reviewed-by: Samuel Rødal
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