| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-By: TrustMe
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The GL2 paint engine sometimes adds a 0.49,0.49 offset when
rendering into a multi-sampled QGLPaintDevice. The problem was that
we weren't updating the QGLContext's QGLFormat with the EGLConfig
so the paint engine thought it was rendering into an surface without
multisampling and thus added the offset.
Reviewed-By: TrustMe
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This is completely over the top and many of these synchronisation
points should be removed before doing any serious benchmarking.
However, it makes sure any remaining bugs are not due to GPU & CPU
being out of sync.
Reviewed-By: TrustMe
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This also includes changes which allow QGLContext to not own it's
own QEglContext. With X11GL, the QEglContext gets reused by multiple
QGLContexts so it is important QGLContext doesn't delete it.
Reviewed-By: TrustMe
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Still not ideal, but this should do for now.
Reviewed-By: TrustMe
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Note: This changes QX11PixmapData::gl_surface to a void* to enable
build on 64-bit systems where EGLSurface is a pointer.
Reviewed-By: TrustMe
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Reviewed-By: TrustMe
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It's still just as buggy, but at least it allows us to remove a lot
of crud from qgl_x11egl.cpp.
Reviewed-By: TrustMe
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Reviewed-By: Aleksandar Sasha Babic
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This puts the QEgl namespace in a single file which can be used by
both qeglcontext and qeglproperties. Files which need QEglContext
should now include qeglcontext_p.h.
Reviewed-By: Aleksandar Sasha Babic
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Conflicts:
mkspecs/common/symbian/symbian.conf
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
tools/assistant/tools/assistant/helpviewer.cpp
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This basicaly replaces display(), openDisplay() & defaultDisplay()
methods with a single display() and nativeDisplay(), the latter
being implemented in the platform-specific files and everything
else being cross-platform code.
Reviewed-By: Trond
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Task-number: QTBUG-7683
Reviewed-by: Tom Cooksey
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Task-number: QTBUG-7399
Reviewed-By: TrustMe
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Reviewed-by: Trust Me
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On 16 bpp systems, RGB pixmaps are 16-bit whereas ARGB pixmaps are
32-bit. This means two different EGL configs are used which are
incompatable with each other. As a result, we have to use 2 different
EGL contexts - one for each config.
Reviewed-By: Trustme
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Enable it by setting QT_USE_X11GL_PIXMAPS environment variable while
using the -graphicssystem opengl
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