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* Use different GL contexts for ARGB & RGB pixmapsTom Cooksey2009-10-191-31/+100
| | | | | | | | | On 16 bpp systems, RGB pixmaps are 16-bit whereas ARGB pixmaps are 32-bit. This means two different EGL configs are used which are incompatable with each other. As a result, we have to use 2 different EGL contexts - one for each config. Reviewed-By: Trustme
* Add a new QX11GLPixmapData which renders to X pixmaps using GLTom Cooksey2009-10-191-0/+183
Enable it by setting QT_USE_X11GL_PIXMAPS environment variable while using the -graphicssystem opengl