| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
| |
Now all the window surface autotests pass.
Reviewed-By: TrustMe
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously we were calling all manor of synchronisation calls to
make sure there were no issues. These have been sanitised to just
use eglWaitClient and eglWaitNative and only in places which need
it. There is still a bug where small updates will sometimes result
in small horizontal streaks. However, this has been confirmed to be
a cache flush bug in the X server 2D driver. The driver bug is
tracked in Meamo bugzilla as bug 164941. Hopefully it will be fixed
soon.
Reviewed-By: TrustMe
|
|
|
|
| |
Reviewed-By: TrustMe
|
|
|
|
|
|
|
| |
Seems to have some artifacts when scrolling by 1 pixel, but apart
from that works pretty well.
Reviewed-By: TrustMe
|
|
|
|
| |
Reviewed-By: TrustMe
|
|
|
|
| |
Reviewed-by: Trust Me
|
| |
|
|
|
|
|
|
|
| |
QGLTextureCache installs pixmap cleanup hooks which are used to clean up
the EGL surfaces.
Reviewed-By: Trustme
|
|
The new surface uses XCopyArea to post updates to the window and thus,
supports partial updates.
|