| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Use GLuint for bufferId(), not uint. Replace the raw bind()
function with a raw release(), because that's the only useful
case for being able to do a raw glBindBuffer().
Reviewed-by: Daniel Pope
|
|
|
|
| |
Reviewed-by: Rhys Weatherley
|
|
|
|
|
|
|
|
| |
On 16-bit configs, using 16-bit textures gives us quite a bit
of performance extra, so making this extra effort prior
to uploading it seems worth it.
Reviewed-by: Samuel
|
|\
| |
| |
| |
| |
| |
| |
| |
| | |
4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Removed an assert in the print dialog on windows
simple cleanup in QSplitter
Actually use GL texture cache when bindoptions are provided
|
| |
| |
| |
| | |
Reviewed-by: Trond
|
|\ \
| |/
|/|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (147 commits)
Add missing semicolons. moc was confused and positionViewAtIndex not invokable.
Use the correct base URL in resolveUri
Remove timing sensitivity.
Optimize id checking.
Fix examples after 47fb07c9fdf47584ae55f3412102bbeef5576b04.
Don't use QScriptValueIterator to iterate over arrays.
Skip test, to be fixed.
Only release the binding once we're finished with its memory
Make it harder to accidentally delete a binding
Adjust test now that redundant contexts are not create due
Block modifications to internal QDeclarativeContexts
Don't destroy cookie jar until while someone may be using it.
Fix tests after 47fb07c9fdf47584ae55f3412102bbeef5576b04.
Another fix to find
Improve implicit "." import
Fix auto test
Fix type lookup with url
Fix default values on Textinput
Add an implicit import "." to types loaded from a local url
Fix crash
...
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (112 commits)
Verbose unexpected errors.
One url for an *unqualilfied* import is not special.
Fix test failures
Optimization: Don't unnecessarily run VMEStack element constructors
Optimization: Reduce unnecessary QObject allocations
Reset QDeclarativeDeclarativeData::outerContext when the context is removed
Simplify QDeclarativeComponent::creationContext() logic
Optimization: Use id notifier for QtScript bindings
Optimization: Combine QDeclarativeDeclarativeData and QObject allocations
Fixes for the module import
Fix documentation
add alan's tic-tac-toe AI
Remove test in .pro file also
Remove unneeded #include and add needed header to .pri
Add easing changes to QmlChanges.txt
Update more animation on property value source docs.
Doc fixes.
QmlChanges.txt cleanup.
Remove WorkerListModel and integrate its functionality into ListModel.
Split post alpha API changes into a separate section.
...
|
| | |\
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (100 commits)
Remove test in .pro file also
Remove unneeded #include and add needed header to .pri
Add easing changes to QmlChanges.txt
Update more animation on property value source docs.
Doc fixes.
QmlChanges.txt cleanup.
Remove WorkerListModel and integrate its functionality into ListModel.
Split post alpha API changes into a separate section.
Optimize drawPixmapFragments for the GL2 paint engine.
Optimize QRegion::intersects(QRect).
Compile with user defined Qt namespace
Fix regression from previous commit
Import "content" with as qualifier to support network without qmldir
Small fixes to photoviewer demo
Little more doc on QabstractItemModel and QML.
Fix benchmark.
Add basic QUrl benchmarks.
Add busy indicator to photoviewer demo
Set maximumExtents correctly for highlightRangeMode: StrictlyEnforceRange
fix installation of imports libraries
...
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
In this case, we don't need QGL2PEXVertexArray to keep track of min and
max information.
Reviewed-by: Samuel
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
It is awkward for a Qt application to do the equivalent of
glBindBuffer(GL_ARRAY_BUFFER, 0) without knowing the QGLBuffer
that was previously bound, or to bind a raw id obtained elsewhere.
Resolving the extension is annoying.
This change provides a raw low-level version of bind() for directly
resolving and calling glBindBuffer() to assist such applications.
Reviewed-by: Sarah Smith
|
| | | |
| | | |
| | | |
| | | | |
Reviewed-By: TrustMe
|
| | | |
| | | |
| | | |
| | | | |
Reviewed-By: TrustMe
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
The GL2 paint engine sometimes adds a 0.49,0.49 offset when
rendering into a multi-sampled QGLPaintDevice. The problem was that
we weren't updating the QGLContext's QGLFormat with the EGLConfig
so the paint engine thought it was rendering into an surface without
multisampling and thus added the offset.
Reviewed-By: TrustMe
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Seems to have some artifacts when scrolling by 1 pixel, but apart
from that works pretty well.
Reviewed-By: TrustMe
|
| | | |
| | | |
| | | |
| | | | |
Reviewed-By: TrustMe
|
|/ / /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is completely over the top and many of these synchronisation
points should be removed before doing any serious benchmarking.
However, it makes sure any remaining bugs are not due to GPU & CPU
being out of sync.
Reviewed-By: TrustMe
|
| | |
| | |
| | |
| | | |
Reviewed-by: Daniel Pope
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The simplified vertex shader for complex geometry is written
specifically for solid brushes and needs to be disabled when the
brush is anything else. This work-around can be removed later when
QTBUG-9069 is handled, since that removes the extra requirements on
the setPosition() shader.
Reviewed-by: tom
|
|/
|
|
|
|
|
|
|
|
| |
When drawing text, the vertex count will most likely be so high that
using a uniform-based, simpler vertex shader is faster. We implement
the ability to inform the shader manager that the geometry is considered
complex, so that it can choose the simpler vertex shader in these cases.
Task-number: QT-2887
Reviewed-by: tom
|
|\
| |
| |
| |
| | |
Conflicts:
src/gui/styles/qs60style_s60.cpp
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Apparently the driver does some optimization which causes it to behave
erratically when stencil testing is enabled. Multiplying the return
value from the texture lookup by 1.0 disables the optimization.
Task-number: QTBUG-8753
Reviewed-by: Trond
|
| |
| |
| |
| | |
Reviewed-by: Gunnar
|
| |
| |
| |
| | |
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| |
| | |
This also includes changes which allow QGLContext to not own it's
own QEglContext. With X11GL, the QEglContext gets reused by multiple
QGLContexts so it is important QGLContext doesn't delete it.
Reviewed-By: TrustMe
|
| |
| |
| |
| | |
Reviewed-by: Tom Cooksey
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Without clipping, the stroker could consume a huge amount of
memory when scaling up cosmetic, dashed strokes. I also made
QDashStroker clip more aggressively.
Task-number: QTBUG-7832
Reviewed-by: Samuel
|
| |
| |
| |
| |
| |
| |
| | |
Previously, some members of QGLFormat (like alphaBufferSize) would
be left to the initial -1 value.
Reviewed-By: TrustMe
|
| |
| |
| |
| | |
Reviewed-By: Trond
|
| |
| |
| |
| | |
Reviewed-by: Samuel
|
| |
| |
| |
| | |
Reviewed-by: Tom Cooksey
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
We want to make sure 16-bit configs are chosen over 32-bit configs as
they will provide the best performance. The EGL config selection
algorithm is a bit stange in this regard: The selection criteria for
EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard 32-bit
configs completely from the selection. So it then comes to the
sorting algorithm. The red/green/blue sizes have a sort priority of
3, so they are sorted by first. The sort order is special and
described as "by larger _total_ number of color bits.". So EGL will
put 32-bit configs in the list before the 16-bit configs. However,
the spec also goes on to say "If the requested number of bits in
attrib_list for a particular component is 0, then the number of bits
for that component is not considered". This part of the spec also
seems to imply that setting the red/green/blue bits to zero means
none of the components are considered and EGL disregards the entire
sorting rule. It then looks to the next highest priority rule, which
is EGL_BUFFER_SIZE. Despite the selection criteria being "AtLeast"
for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit
configs are put in the list before 32-bit configs. So, to make sure
16-bit is preffered over 32-bit, we must set the red/green/blue
sizes to zero. This has an unfortunate consequence that if the
application sets the red/green/blue size to 5/6/5 on the QGLFormat,
they will probably get a 32-bit config, even when there's an RGB565
config avaliable. Oh well.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| | |
Still not ideal, but this should do for now.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| | |
Note: This changes QX11PixmapData::gl_surface to a void* to enable
build on 64-bit systems where EGLSurface is a pointer.
Reviewed-By: TrustMe
|
| |
| |
| |
| | |
Reviewed-By: TrustMe
|
| |
| |
| |
| | |
Reviewed-by: Kim
|
|\ \
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
fix to mainwindow demo
Fix build on Maemo X11
Fix crash on Win with 16bit screendepth when copy/pasting images
Enable cleanup hooks when creating an EGL surface for a pixmap
|
| | |
| | |
| | |
| | | |
Reviewed-By: TrustMe
|
|\ \ \
| |/ /
|/| /
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
configure.exe
examples/multimedia/audioinput/audioinput.cpp
src/corelib/io/qfsfileengine.cpp
src/gui/egl/qegl_wince.cpp
src/gui/egl/qeglproperties.cpp
src/gui/egl/qeglproperties_p.h
src/gui/embedded/directfb.pri
src/gui/kernel/qapplication_win.cpp
src/gui/painting/qdrawutil.cpp
src/opengl/qgl_p.h
src/sql/drivers/odbc/qsql_odbc.cpp
src/sql/drivers/odbc/qsql_odbc.h
tests/auto/auto.pro
tests/auto/qgl/tst_qgl.cpp
translations/assistant_adp_ru.ts
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The global destructor for the clean up hooks might be called before the
global destructor for QPixmap objects. We shouldn't leave pixmaps
around that is destroyed after the QApplication destructor is called.
Task-number: QTBUG-8681
Reviewed-by: Tom Cooksey
|
| |
| |
| |
| |
| |
| | |
As there are no SDKs available for our test device (HTC HD2) that support
OpenGL, we had to construct the libraries by extracting them from the ROM image.
This is still work in progress at this time.
|
| |
| |
| |
| |
| |
| |
| | |
It's still just as buggy, but at least it allows us to remove a lot
of crud from qgl_x11egl.cpp.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| | |
At some point we should fix the include order in all the .cpp files,
however #udef'ing the defines we use elsewhere seems to work for now.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| | |
EGLConfig is an opaque type which we really shouldn't cast to an int.
Instead, we get the config id for the EGLConfig.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The QGLContext only stores the EGLSurface for QWidgets & QGLWidgets,
other device types like QPixmap & QGLPixelBuffer store the surface
themsselves. With this patch it is possible to create a QGLContext
on a QPixmap, make it current and render GL to that QPixmap on X11.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| | |
The old qt_chooseEGLConfigForPixmap & qt_createEGLSurfaceForPixmap
code will remain until QX11GLPixmapData can be re-written properly.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
QEgl::createSurface() on X11 will now check to see if the device's
X11 Visual is compatible with the EGLConfig passed in. If it is not
compatible, the function will re-create the QPaintDevice's native
drawable with a different Visual (one which is compatable with the
EGLConfig). This represented the bulk of the QGLWidget::setContext
method which is now much simpler.
As a consequense of this change, QWidgets with graphicssystem opengl
will behave much more like QGLWidget as most of the code is re-used.
So things like WA_TranslucentBackground should now work with opengl
graphicssystem too.
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| | |
Also renamed qt_egl_set_format->qt_eglproperties_set_glformat
Reviewed-By: TrustMe
|
| |
| |
| |
| |
| |
| |
| | |
QEglProperties::setPaintDeviceFormat() seems to be a copy & paste
of qt_egl_add_platform_config for every platform anyway.
Reviewed-By: TrustMe
|
| |
| |
| |
| | |
Reviewed-By: Trond Kjernåsen
|
| |
| |
| |
| |
| |
| |
| | |
This method has been re-written as QEgl::getCompatibleVisualId()
which is much cleaner code.
Reviewed-By: TrustMe
|