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* fix warnings on mingw (gcc4.4)Thierry Bastian2009-08-041-2/+3
| | | | | | | basically reordering members initialization in constructors or fixing singed/unsigned checks. Reviewed-by: Trustme
* Fix build on X11/EGL without XRenderTom Cooksey2009-08-031-2/+4
| | | | Reviewed-by: Trustme
* Add qglpixelbuffer_p.h to opengl.pro so Creator finds itTom Cooksey2009-08-031-0/+1
| | | | Reviewed-By: Trustme
* Merge branch 'texture_from_pixmap'Tom Cooksey2009-07-304-93/+330
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| * Fix build on Solaris x86 with old Mesa glx headersTom Cooksey2009-07-291-5/+8
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| * Support EGL_NOKIA_texture_from_pixmap on HarmattanTom Cooksey2009-07-291-8/+163
| | | | | | | | | | Added QGLContextPrivate::bindTextureFromNativePixmap() implementation for X11/EGL.
| * Refactor texture_from_pixmap to not re-create the gl surface each bindTom Cooksey2009-07-294-88/+151
| | | | | | | | | | | | | | | | Make a clear seperation between the GL texture and the GLX pixmap. A GLXPixmap is valid in any GL context and thus does not need to be re-created every time the pixmap has changed. Reviewed-By: Samuel
| * Refactor QImage/QPixmap cleanup hooks into a seperate classTom Cooksey2009-07-282-6/+22
| | | | | | | | | | | | | | The new class alows more than one hook to be installed at a time and, for QPixmaps, the hook is told which pixmap is getting deleted. Reviewed-By: Samuel
* | Unit tests and bug fixes for QGLColormapRhys Weatherley2009-07-301-7/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | QGLColormap::setEntry() was inserting entries instead of replacing them; QGLColormap::setEntries() had an incorrect assert and weird behaviour for the "base". The documentation for QGLColormap::isEmpty() has been updated to reflect that it will also report empty if the colormap has not been set on a QGLWidget even if it has entries in it. This behaviour is required by existing code. Reviewed-by: Rohan McGovern
* | qdoc fix: stencil buffer is enabled by default, not disabledRhys Weatherley2009-07-301-2/+2
| | | | | | | | | | | | | | Stencil buffer has been enabled by default for quite some time (2 years) but the documentation was still saying disabled. Reviewed-by: bnilsen
* | Optimized single-rect clip case in OpenGL 2 paint engine.Samuel Rødal2009-07-292-17/+80
| | | | | | | | | | | | | | | | | | Use scissor based clipping when only dealing with rectangular intersect clips. As soon as we get any more complex clips (or unite/replace clips) we fall back to depth buffer based clipping. Task-number: 258748 Reviewed-by: Tom
* | Port of Qt to VxWorksRobert Griebl2009-07-292-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes Qt work on VxWorks 6.6+ in native (kernel) mode. * compiles with the WindRiver GNU toolchain (Linux only) * works with QWS (tested with the VNC driver only) * tested on PPC hardware and the x86 VxWorks simulator * no q3support, no phonon, no webkit * no QSharedMemory, no QSystemSemaphore, no QProcess * only one QApplication instance (flat address space) * filesystem support depends heavily on the quality of the native driver * QLibrary is just a dummy to make plugins work at all * qmake transparently creates VxWorks munching rules for static ctors * made auto-test cope with missing OS features A special note regarding the Q_FOREACH patch for dcc: when calling foreach(a,c) with c being a function returning a container, the compiler would generate 5 references to some labels (.LXXXX), which are not there (so the linker complains in the end). Seems like dcc doesn't really like the 'true ? 0 : <function call to get type>' statement Reviewed-By: Harald Fernengel
* | Fixed incorrect QGLFramebufferObject documentation.Samuel Rødal2009-07-281-1/+4
|/ | | | Reviewed-by: Gunnar Sletta
* Disable Texture-From-Pixmap on everything other than LinuxTom Cooksey2009-07-281-1/+6
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* Fix build on SolarisTom Cooksey2009-07-271-2/+5
| | | | | Solaris seems to define glXReleaseTexImageEXT rather than let it be resolved as a function pointer.
* Really, really fix HPUX this timeTom Cooksey2009-07-271-1/+1
| | | | | | The conditionals were the wrong way round. Reviewed-By: Samuel
* Add an ARGB check for EGL-provided X visualsTom Cooksey2009-07-241-3/+20
| | | | | | | | Don't just assume they're going to be ARGB just because the config has an alpha channel. This makes QGLWidgets with WA_TranslucentBackground set work again on the rx71 when running under xcompmgr. Reviewed-By: Trustme
* Fix build on HPUXTom Cooksey2009-07-241-0/+2
| | | | Reviewed-By: Trustme
* Fix build on HarmattanTom Cooksey2009-07-231-1/+1
| | | | Reviewed-By: Trustme
* Add texture_from_pixmap defines for systems without themTom Cooksey2009-07-231-0/+19
| | | | | | | This fixes the build on older Solaris machines which don't have the GLX_EXT_texture_from_pixmap defines in glxext.h. Reviewed-By: Trustme
* Fix build on MacTom Cooksey2009-07-222-8/+28
| | | | | | | | | The texture_from_pixmap patch removed a bindTexture overload from QGLContextPrivate which is actually needed by all architectures. It was just it's use in the mac compat methods which broke the build and highlighted the issue. Reviewed-By: Trustme
* Plug a texture leak when deleting QPixmaps without a current contextTom Cooksey2009-07-222-16/+9
| | | | | | | | | ~QGLTexture wouldn't make the texture's context current if the current context was zero, meaning the texture would leak. This also means deleteBoundPixmap doesn't need to make the context currnet anymore (as it's only called from ~QGLTexture). Reviewed-By: Kim
* Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-228-174/+422
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch tries to use texture_from_pixmap extentions on glX to properly bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,). Because GL & X have different coordinate systems, the pixmap will be inverted about the y-axis. The extension does however allow a GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the correct way up. If the underlying driver doesn't support this, texture_from_pixmap can't be used for QGLContext::bindTexture, because that function expects the resulting texture to be the right way up. However, it can still be used internally by the paint engine for drawPixmap operations. For these cases, if the pixmap is inverted, the paint engine can simply invert the texture coords to compensate. This is why this patch also moves QGLTexture into qgl_p.h. QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which the paint engine can inspect to see if it needs to invert the texture coords. Finally, it seems on some (probably all) drivers, deleting an X pixmap which has been bound to a texture before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes the pixmap behind the driver's back before it's had a chance to use it. To fix this, we reference all QPixmaps which have been bound to stop them being deleted and only deref them after we swap the buffer, when they can be safely deleted. Reviewed-By: Kim
* Fixed compile with -qtnamespace and MSVC.Rohan McGovern2009-07-221-1/+2
| | | | | When an extern function is declared in the scope of another function, MSVC sometimes ignores the enclosing namespace {}.
* Fixed opacity bug in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-211-0/+1
| | | | | | | When premultiplying a color with the opacity, the color's alpha channel was not set correcly. Reviewed-by: Tom
* Fixed gradient bug in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-211-3/+3
| | | | | | | Texture filtering was set before binding the texture, so the gradient spread was not set correctly. Reviewed-by: Tom
* Corrected the value of GL_MAX_SAMPLES_EXT.Kim Motoyoshi Kalland2009-07-211-1/+1
| | | | Reviewed-by: Tom
* Fixed crash in the GL2 engine's texture glyph cache.Kim Motoyoshi Kalland2009-07-211-4/+12
| | | | Reviewed-by: Tom
* Used QGLContextResource for the gradient cache in the GL2 paint engine.Kim Motoyoshi Kalland2009-07-213-30/+31
| | | | Reviewed-by: Tom
* Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-216-63/+228
| | | | | | | | | | | | | | | | | | I added a QGLContextResource class which can be used internally in Qt for sharing resources between contexts. The QGLContextResource is a hash map where the context is used as 'key', and the resource is the 'value'. All the sharing contexts point to the same resource, and the resource is automatically deleted when it is not referenced any more. Now, the shader manager uses the QGLContextResource class. I also added a pointer to a struct in the QGLContextPrivate class. The struct is shared between all the sharing contexts and is deleted automatically. Currently, the struct only contains the resolved OpenGL function pointers. The shared context register code has been simplified. Reviewed-by: Tom
* Merge commit 'origin/4.5'Oswald Buddenhagen2009-07-201-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/3rdparty/webkit/VERSION src/3rdparty/webkit/WebCore/ChangeLog src/3rdparty/webkit/WebCore/generated/JSDOMWindow.cpp src/3rdparty/webkit/WebCore/page/DOMWindow.idl src/corelib/io/qdiriterator.cpp src/plugins/gfxdrivers/directfb/qdirectfbpaintengine.cpp src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h tests/auto/qxmlquery/tst_qxmlquery.cpp tools/linguist/lconvert/main.cpp
| * Fixed bug where line widths were rounded to integers in the GL engine.Kim Motoyoshi Kalland2009-07-161-1/+1
| | | | | | | | | | | | | | Regression from Qt 4.4. Task-number: 257990 Reviewed-by: Tom
* | Doc: A few cleanups, fixes and improvements.Volker Hilsheimer2009-07-192-3/+2
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* | Doc: add \since 4.6 for new APIsVolker Hilsheimer2009-07-191-24/+0
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* | Fixed text rendering with the GL2 paint engine.Kim Motoyoshi Kalland2009-07-161-2/+5
| | | | | | | | | | | | | | | | | | | | | | When copying a glyph image into the glyph cache, garbage appeared in the glyph cache in the lower part of the destination rectangle. This happened whenever the glyph image's width was not a multiple of four bytes. I suppose this is a driver bug (nVidia). As a workaround, I converted the glyph image to ARGB32 such that the width is guaranteed to be a multiple of four bytes. Reviewed-by: Tom
* | Fix warnings in mingwThierry Bastian2009-07-151-1/+1
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* | Build fix for mingwThierry Bastian2009-07-141-1/+1
| | | | | | | | | | we should include qt_windows.h and not windows.h because we have to define WINVER to 0x500.
* | Doc: Explicitly declare the module for each namespace to prevent strangeDavid Boddie2009-07-131-0/+1
| | | | | | | | | | | | | | omissions when qdoc is used in certain Windows environments. Task-number: 256415 Reviewed-by: Trust Me
* | Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-034-83/+69
| | | | | | | | | | | | Simplified caching of uniform locations. Reviewed-by: Samuel
* | Enabled double buffering of window surfaces on Windows.Kim Motoyoshi Kalland2009-07-031-1/+1
| | | | | | | | | | | | Without this, QWindowSurface::flush() doesn't work. Reviewed-by: Samuel
* | Made QPainter / OpenGL intermixing in hellogl_es2 work properly again.Samuel Rødal2009-07-011-0/+5
| | | | | | | | | | | | | | Need to call syncState() to let the paint engine set depth clipping state parameters back to their OpenGL defaults. Reviewed-by: Trond
* | Fixed cleanup of glyph cache textures in the GL 2 engine.Trond Kjernåsen2009-07-012-3/+30
| | | | | | | | | | | | | | This could potentially crash when a context was destroyed before the actual font engine holding the QGLTextureGlyphCache was destroyed. Reviewed-by: Samuel
* | src/opengl: Remove QT_WA and non-Unicode code paths, dropping Win9x and NT ↵miniak2009-07-011-8/+4
| | | | | | | | | | | | | | support Merge-request: 604 Reviewed-by: Marius Storm-Olsen <marius@trolltech.com>
* | Fixed some regressions in the OpenGL pixmap backend.Samuel Rødal2009-06-292-4/+13
| | | | | | | | | | | | | | | | Make sure a QPixmap gets an alpha channel when filled with a non-opaque color, and fix issues where shader manager did not active correct shader program. Reviewed-by: Tom
* | Silence trivial warningsThiago Macieira2009-06-261-4/+4
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* | Fixed missing restoration of state after a sync in the GL 2 engine.Samuel Rødal2009-06-252-2/+12
| | | | | | | | | | | | | | | | | | The sync() function properly sets up the state to allow using raw OpenGL commands with an active QPainter, but we also need to properly restore the state after sync() has been called and some other painting operation is done. Reviewed-by: Trond
* | Fixed buggy clipping when using projective transforms in GL 2 engine.Samuel Rødal2009-06-251-14/+4
| | | | | | | | | | | | | | | | | | | | | | The gl_Position x, y, and z coordinates are always divided by the homogenuous w coordinate to yield the final coordinates. Since we want the depth to be constant for the whole item we need to premultiply it by the w-coordinate. We can do this in the main() function in the vertex programs since all the vertex programs use the depth uniform, thus simplifying the programs a bit. Reviewed-by: Trond
* | Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-244-49/+168
| | | | | | | | | | | | | | Keep track of uniform locations for the current shader program in the shader manager. Also don't change texture parameters unless necessary. Reviewed-by: Kim
* | Merge commit 'origin/4.5'Oswald Buddenhagen2009-06-231-7/+13
|\ \ | |/ | | | | | | Conflicts: src/sql/drivers/psql/qsql_psql.cpp
| * Fixed drawTiledPixmap() for the GL paint engine.Trond Kjernåsen2009-06-221-7/+13
| | | | | | | | | | | | | | The offset was completely ignored for the GL 1 paint engine. Task-number: 256608 Reviewed-by: Samuel