summaryrefslogtreecommitdiffstats
path: root/src/opengl
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Rhys Weatherley2009-09-101-2/+7
|\
| * Fixed crash on shutdown with GL when leaking QGLWidgetsGunnar Sletta2009-09-101-2/+7
| | | | | | | | | | | | | | | | The problem was the QGLContextResource destructor which was called when the QtOpenGL dll was unloaded. At this point in time, the gl driver had already been unloaded so any gl calls at this point in time would crash. It is simply wrong for the destructor to try to clean up, so we instead output a warning if resources are leaked.
* | Return the correct QGLFormat to the OpenGL1 paint engine for FBO'sRhys Weatherley2009-09-103-4/+18
|/ | | | | | | | | | | | | QGLPaintDevice::format() was returning the context's format, not the format of the window surface's FBO. This caused the OpenGL1 paint engine to think that the window didn't have depth and stencil buffers, even though the FBO most certainly did. This change makes QGLPaintDevice::format() virtual and overrides it in QGLFBOGLPaintDevice to return an updated format that includes the context parameters plus the extra features that the FBO supports. Reviewed-by: Tom Cooksey
* Fix font glyph handling for QPF fonts in the OpenGL1 paint engine.Rhys Weatherley2009-09-101-1/+18
| | | | | | | | | Text drawing on OpenGL/ES 1.1 systems using QPF was displaying filled boxes in place of the character glyphs. This is due to the QPF implementation of alphaMapForGlyph() returning a different color table than that expected by QGLGlyphCache::cacheGlyphs(). Reviewed-by: Sarah Smith
* Compile fix for OpenGL/ES 1.1 CommonLite systemsRhys Weatherley2009-09-091-0/+4
| | | | Reviewed-by: trustme
* Suppress warnings in QtOpenGL on OpenGL/ES 1.1 systemsRhys Weatherley2009-09-093-4/+10
| | | | Reviewed-by: trustme
* Compile fix for OpenGL/ES 1.1 systemsRhys Weatherley2009-09-091-0/+1
| | | | Reviewed-by: trustme
* Document why an FBO of 0 needs to be bound in QGLPaintBuffer sometimesRhys Weatherley2009-09-091-0/+6
| | | | Reviewed-by: trustme
* Make QtOpenGL link against EGL for OpenGL ESTom Cooksey2009-09-091-1/+9
| | | | | | | | | | Previously, QtOpenGL assumed that by linking against QtGui, it would automatically also be linked against EGL. However, this is no longer the case after 83940f25dba51a9942ab55ed8475fc7fc8a8da84 which makes sure only QtGui links against EGL and not other libs/apps linking against QtGui. Reviewed-by: Rhys Weatherley
* Fixed a bug in the GL1 engine when using a QBrush(Qt::NoBrush) as a pen.Trond Kjernåsen2009-09-091-1/+1
| | | | | | | This bug was exposed by a change in the QSvg module, and it fixes the framebufferobject and pbuffers2 GL examples. Reviewed-by: Kim
* Fix OpenGL ES 1.x after QGLPaintDevice refactorTom Cooksey2009-09-091-0/+7
| | | | | | QGLPixmapData needs to be #define'd out for OpenGL ES 1.x Reviewed-by: Trustme
* Made GL1 engine have proper y-rotation since qgldrawable refactorGunnar Sletta2009-09-092-10/+23
| | | | Reviewed-by: Tom
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-09-0963-1074/+1566
|\ | | | | | | | | | | | | Conflicts: src/opengl/qgl.cpp src/opengl/qgl_p.h src/opengl/qpaintengine_opengl.cpp
| * Fix build breakage on Mac CarbonTom Cooksey2009-09-091-1/+1
| | | | | | | | | | | | | | A new QGLFramebufferObject constructor was added after the QGLPaintDevice was branched which therefore didn't get patched. Reviewed-by: Trustme
| * Remove duplicate setFBO calls introduced by QGLPaintDevice mergeTom Cooksey2009-09-091-2/+0
| | | | | | | | Reviewed-by: Trustme
| * Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Rhys Weatherley2009-09-0962-248/+248
| |\
| | * Update license headers again.Jason McDonald2009-09-0962-248/+248
| | | | | | | | | | | | Reviewed-by: Trust Me
| * | Clean up shader programs properlyRhys Weatherley2009-09-094-191/+232
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | QGLShader and QGLShaderProgram used to delete the GL object id in the wrong context. But fixing this means we must keep track of when contexts are destroyed so that we don't try to access a context from a shader if it goes away. We also need to transfer ownership from one context to another when they are shared. This change introduces QGLSharedResourceGuard, which keeps track of a context and a GL object identifier. When the context goes away, ownership is passed to a shared context. When there are no more shared contexts, the identifier automatically zeroes. Reviewed-by: trustme
| * Clean up the gradient cache in the right contextRhys Weatherley2009-09-091-0/+1
| | | | | | | | | | | | | | | | | | | | QGLGradientCache for the OpenGL1 paint engine has to destroy the cached gradient textures if the QGLContext changes. Problem is, it wasn't changing back to the previous context to destroy those textures. Task-number: 249919 Reviewed-by: Sarah Smith
| * Cleanup of QGLPaintDevice before it goes inTom Cooksey2009-09-089-430/+38
| | | | | | | | | | | | | | | | | | This is the last patch in the QGLPaintDevice series. Although previous patches have not been reviewed individually, Samuel's reviewed QGLPaintDevice API and all the changes as the code stands with this patch. Reviewed-by: Samuel
| * Make QGLPixmapData work with the new QGLPaintDevice APITom Cooksey2009-09-087-85/+152
| | | | | | | | | | | | | | | | | | | | This patch changes the ordering of QGL2PaintEngine::begin a bit because QGLPixmapData needs to use the paint engine's drawTexture method within beginPaint(). Also, this initialises needsSync to true and removes the setState call. So now all the state initialisation is done in ensureActive rather than begin.
| * Make QGLWindowSurface use new QGLPaintDevice APITom Cooksey2009-09-084-33/+64
| |
| * Move buffer clear out of the paint engine and into the QGLPaintDevicesTom Cooksey2009-09-086-63/+58
| | | | | | | | | | | | | | | | | | | | | | | | Previously, the paint engine cleared the surface's buffers in begin. This logic really belongs in QGLPaintDevice::beginPaint as not all paint devices will want this behaviour (in fact most don't). This also makes QGLPaintDevice API much simpler as the virtual getters for the clear color, etc. can be removed. It's much cleaner this way. The only possible problem is with the GL1 engine, which also cleared the accumulation & depth buffers in begin. However, the engine will also clear the depth buffer later as part of it's clipping logic. It also doesn't use the accumulation buffer, so clearing it seems unnessisary.
| * Make QGLFramebufferObject work again using new QGLPaintDevice APITom Cooksey2009-09-0811-152/+257
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch also refactors QGL2PaintEngineEx::ensureActive() and the logic which handles multiple paint engines rendering to the same QGLContext. In a nut-shell: * QGLPaintDevice::beginPaint() stores the currently bound FBO * QGLPaintDevice::ensureActiveTarget() makes sure that GL rendering will end up in the paint device (I.e. the right context is current and the right FBO is bound). If a different context or FBO was bound, it is _not_ remembered. * QGLPaintDevice::endPaint() restores whatever FBO was bound when beginPaint() was called. This logic allows interleaved painter rendering to multiple FBOs and contexts to work as expected. It also allows a stacked begin/end to work properly when it's mixed with native GL rendering (as far as current render target is concerened. GL state clobbering is obviously a different topic). QGLPaintDevice::context() also had to be made virtual as there's no good place to call setContext. This might be possible to change in the future though. Finally, to make this work, QGLFramebufferObjectPrivate had to be moved into it's own private header.
| * Make QGLPixelBuffer work again using new QGLPaintDevice APITom Cooksey2009-09-084-1/+29
| | | | | | | | | | Add a new QGLPBufferGLPaintDevice implementation which allows the GL engines to target QGLPixelBuffers again.
| * Replace QGLDrawable with a new QGLPaintDeviceTom Cooksey2009-09-0810-83/+481
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds a new abstract base class which inherits from QPaintDevice called QGLPaintDevice. This base class will contain everything the GL paint engines need to know about the surface they are drawing onto. As such, new surfaces can be targeted by the GL paint engines without having to modify QtOpenGL. This is very useful for plugins, specifically QGraphicsSystem plugins. To unify things a little, the GL paint engines will use the same QGLPaintDevice API to render into existing target surfaces (QGLWidget, QGLPixelBuffer & QGLFrameBufferObject). Ideally we'd make QGLPaintDevice a common ancestor for these surfaces, but obviously that wil break B/C. This patch only implements QGLWidget using the new interface. Rendering to other surfaces will be fixed in following patches.
| * Added a public function to enforce usage og the old GL engine.Trond Kjernåsen2009-09-083-9/+72
| | | | | | | | | | | | | | | | | | | | | | Some applications that uses a mix of OpenGL and QPainter code may not work correctly with the new GL 2 engine (e.g. the composition demo). The same is most likely also true for user apps, therefore we need a way to enforce the usage of the old GL 1 engine for the sake of compatibility. Task-number: 260872 Reviewed-by: Samuel
| * Add operator== and != to QGLFramebufferObjectFormatRhys Weatherley2009-09-083-6/+32
| | | | | | | | Reviewed-by: Sarah Smith
| * Texture format must be GL_RGB when pixel type is GL_UNSIGNED_SHORT_5_6_5Rhys Weatherley2009-09-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | QImage::Format_RGB16 textures were broken on some OpenGL/ES 1.1 systems because the "format" was set to GL_RGBA and the "texture_format" was set to GL_RGB, with a pixel type of GL_UNSIGNED_SHORT_5_6_5. OpenGL/ES 1.1, ES 2.0, and desktop GL all require the two format parameters to glTexImage2D() to be GL_RGB if the pixel type is GL_UNSIGNED_SHORT_5_6_5. Reviewed-by: Sarah Smith
| * Make the matrix and viewport logic in renderText() a bit betterRhys Weatherley2009-09-081-50/+137
| | | | | | | | | | | | | | The original renderText() was using the highly unportable (to OpenGL/ES) glGetDoublev() and glGetIntegerv() functions. Reviewed-by: Sarah Smith
| * Convert QGLFramebufferObjectFormat to use implicit sharingRhys Weatherley2009-09-082-16/+59
| | | | | | | | Reviewed-by: Sarah Smith
| * Remove extra invalid semi-colonThiago Macieira2009-09-071-1/+1
| | | | | | | | Reviewed-By: Trust Me
| * Fixed compile failure on Mac OS X.Samuel Rødal2009-09-071-2/+1
| |
| * Fixed crash in print preview dialog with graphicssystem OpenGL.Kim Motoyoshi Kalland2009-09-071-17/+18
| | | | | | | | | | | | | | | | Avoid crashing when framebuffer object created in one context is used in a shared context after the original context is destroyed. Task-number: 260874 Reviewed-by: Samuel
* | Fixed y-inversion of pixmap drawing on gl graphics systemGunnar Sletta2009-09-095-12/+29
|/ | | | Reviewed-by: Trond
* qdoc: improve the QGLFormat documentationRhys Weatherley2009-09-071-17/+20
| | | | Reviewed-by: trustme
* Performance: Convert QGLFormat to use implicit sharingRhys Weatherley2009-09-073-7/+56
| | | | | | | | | | | | QGLFormat was being deep-copied many times per frame because of code like this: if (context()->format().doubleBuffer()) { ... This change modifies QGLFormat to use implicit sharing to reduce the overhead of the above type of checks. Reviewed-by: Sarah Smith
* Update QGLFormat::operator== to include all fields.Rhys Weatherley2009-09-061-1/+6
| | | | | | | The documentation says "Returns true if all the options of the two QGLFormats are equal", but that's not what it was doing. Reviewed-by: Sarah Smith
* Code cleanup: remove friend declarations for non-existent functionsRhys Weatherley2009-09-061-4/+0
| | | | Reviewed-by: Alex
* Make QGraphicsShaderEffect private API for 4.6Rhys Weatherley2009-09-063-13/+24
| | | | | | | The custom shader code in the OpenGL2 paint engine needs time to mature before we make this official public API. Reviewed-by: trustme
* Make QGLFramebufferObject::isBound() check it is the bound fboTom Cooksey2009-09-041-5/+3
| | | | | | | | Previously, it was possible that painting using QPainter to a different GL target (E.g. QGLWidget) would unbind the FBO. In such cases, isBound returned true, even though the FBO wasn't bound to any context. Reviewed-by: Samuel
* Slightly improved QGLFramebufferObjectFormat API.Samuel Rødal2009-09-045-21/+22
| | | | | | | Renaming setInternalFormat() to setInternalTextureFormat() (and similarly for the accessor) makes the API a bit more explicit. Reviewed-by: Trond
* Modify QMatrix4x4 and QQuaternion to use qreal internallyRhys Weatherley2009-09-041-105/+92
| | | | | | | | | | | | | | | | | | | | | | | | Some concerns were expressed about the float precision of QMatrix4x4, which this change addresses by using qreal instead. The QVector2D/3D/4D classes still use float internally, so that they can be used directly in large arrays of vertex values to be uploaded to an OpenGL server. QQuaternion is a client-side class, and it should produce rotations that are consistent with QMatrix4x4. So its precision was changed too. A consequence of this change is that the following no longer works in a portable fashion: QMatrix4x4 mat; ... glLoadMatrixf(mat.constData()); The caller must now repack the argument to convert from qreal to GLfloat. Reviewed-by: Michael Goddard Reviewed-by: Andreas
* Fixed issues with using GLenum in public API on mac.Samuel Rødal2009-09-035-46/+50
| | | | | | | | | | The type of GLenum was changed between 10.4 and 10.5, so to support compiling on one and deploying on the other we need this hack. Also get rid of the complex QGLFramebufferObjectFormat constructor in favor of a simple default constructor and setters, which is more Qt-ish anyway, and avoids ambiguities on mac. Reviewed-by: Trond
* Fixed bindTexture() on bigendian and older implementationsGunnar Sletta2009-09-032-4/+37
| | | | Reviewed-by: Trond
* Fixed crash in tst_qgl.Samuel Rødal2009-09-031-3/+4
| | | | | | | The shader manager needs to be recreated since the context it was created with might not be valid any more. Reviewed-by: Kim
* Merge branch '4.5' into 4.6Thiago Macieira2009-09-031-0/+40
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: doc/src/frameworks-technologies/dbus-adaptors.qdoc doc/src/qtdbus.qdoc src/gui/accessible/qaccessible_mac_cocoa.mm src/gui/kernel/qapplication_win.cpp src/xmlpatterns/parser/createTokenLookup.sh tests/auto/linguist/lupdate/testdata/good/merge_versions/project.ui tests/auto/linguist/lupdate/testdata/good/mergeui/project.ui tests/auto/linguist/lupdate/testdata/good/parseui/project.ui tests/auto/runQtXmlPatternsTests.sh tests/auto/test.pl tests/auto/uic/baseline/batchtranslation.ui tests/auto/uic/baseline/batchtranslation.ui.h tests/auto/uic/baseline/config.ui tests/auto/uic/baseline/config.ui.h tests/auto/uic/baseline/finddialog.ui tests/auto/uic/baseline/finddialog.ui.h tests/auto/uic/baseline/formwindowsettings.ui tests/auto/uic/baseline/formwindowsettings.ui.h tests/auto/uic/baseline/helpdialog.ui tests/auto/uic/baseline/helpdialog.ui.h tests/auto/uic/baseline/listwidgeteditor.ui tests/auto/uic/baseline/listwidgeteditor.ui.h tests/auto/uic/baseline/mainwindowbase.ui tests/auto/uic/baseline/mainwindowbase.ui.h tests/auto/uic/baseline/newactiondialog.ui tests/auto/uic/baseline/newactiondialog.ui.h tests/auto/uic/baseline/newform.ui tests/auto/uic/baseline/newform.ui.h tests/auto/uic/baseline/orderdialog.ui tests/auto/uic/baseline/orderdialog.ui.h tests/auto/uic/baseline/paletteeditor.ui tests/auto/uic/baseline/paletteeditor.ui.h tests/auto/uic/baseline/paletteeditoradvancedbase.ui tests/auto/uic/baseline/paletteeditoradvancedbase.ui.h tests/auto/uic/baseline/phrasebookbox.ui tests/auto/uic/baseline/phrasebookbox.ui.h tests/auto/uic/baseline/plugindialog.ui tests/auto/uic/baseline/plugindialog.ui.h tests/auto/uic/baseline/previewwidget.ui tests/auto/uic/baseline/previewwidget.ui.h tests/auto/uic/baseline/previewwidgetbase.ui tests/auto/uic/baseline/previewwidgetbase.ui.h tests/auto/uic/baseline/qfiledialog.ui tests/auto/uic/baseline/qfiledialog.ui.h tests/auto/uic/baseline/qtgradientdialog.ui tests/auto/uic/baseline/qtgradientdialog.ui.h tests/auto/uic/baseline/qtgradientviewdialog.ui tests/auto/uic/baseline/qtgradientviewdialog.ui.h tests/auto/uic/baseline/saveformastemplate.ui tests/auto/uic/baseline/saveformastemplate.ui.h tests/auto/uic/baseline/statistics.ui tests/auto/uic/baseline/statistics.ui.h tests/auto/uic/baseline/stringlisteditor.ui tests/auto/uic/baseline/stringlisteditor.ui.h tests/auto/uic/baseline/tabbedbrowser.ui tests/auto/uic/baseline/tabbedbrowser.ui.h tests/auto/uic/baseline/tablewidgeteditor.ui tests/auto/uic/baseline/tablewidgeteditor.ui.h tests/auto/uic/baseline/translatedialog.ui tests/auto/uic/baseline/translatedialog.ui.h tests/auto/uic/baseline/treewidgeteditor.ui tests/auto/uic/baseline/treewidgeteditor.ui.h tests/auto/uic/baseline/trpreviewtool.ui tests/auto/uic/baseline/trpreviewtool.ui.h tests/auto/uic3/baseline/about.ui tests/auto/uic3/baseline/about.ui.4 tests/auto/uic3/baseline/actioneditor.ui tests/auto/uic3/baseline/actioneditor.ui.4 tests/auto/uic3/baseline/config.ui tests/auto/uic3/baseline/config.ui.4 tests/auto/uic3/baseline/configtoolboxdialog.ui tests/auto/uic3/baseline/configtoolboxdialog.ui.4 tests/auto/uic3/baseline/connectiondialog.ui tests/auto/uic3/baseline/connectiondialog.ui.4 tests/auto/uic3/baseline/createtemplate.ui tests/auto/uic3/baseline/createtemplate.ui.4 tests/auto/uic3/baseline/customwidgeteditor.ui tests/auto/uic3/baseline/customwidgeteditor.ui.4 tests/auto/uic3/baseline/dbconnection.ui tests/auto/uic3/baseline/dbconnection.ui.4 tests/auto/uic3/baseline/dbconnectioneditor.ui tests/auto/uic3/baseline/dbconnectioneditor.ui.4 tests/auto/uic3/baseline/dbconnections.ui tests/auto/uic3/baseline/dbconnections.ui.4 tests/auto/uic3/baseline/editfunctions.ui tests/auto/uic3/baseline/editfunctions.ui.4 tests/auto/uic3/baseline/finddialog.ui tests/auto/uic3/baseline/finddialog.ui.4 tests/auto/uic3/baseline/formsettings.ui tests/auto/uic3/baseline/formsettings.ui.4 tests/auto/uic3/baseline/gotolinedialog.ui tests/auto/uic3/baseline/gotolinedialog.ui.4 tests/auto/uic3/baseline/helpdialog.ui tests/auto/uic3/baseline/helpdialog.ui.4 tests/auto/uic3/baseline/iconvieweditor.ui tests/auto/uic3/baseline/iconvieweditor.ui.4 tests/auto/uic3/baseline/listboxeditor.ui tests/auto/uic3/baseline/listboxeditor.ui.4 tests/auto/uic3/baseline/listeditor.ui tests/auto/uic3/baseline/listeditor.ui.4 tests/auto/uic3/baseline/listvieweditor.ui tests/auto/uic3/baseline/listvieweditor.ui.4 tests/auto/uic3/baseline/mainfilesettings.ui tests/auto/uic3/baseline/mainfilesettings.ui.4 tests/auto/uic3/baseline/mainwindowbase.ui tests/auto/uic3/baseline/mainwindowbase.ui.4 tests/auto/uic3/baseline/mainwindowwizard.ui tests/auto/uic3/baseline/mainwindowwizard.ui.4 tests/auto/uic3/baseline/multilineeditor.ui tests/auto/uic3/baseline/multilineeditor.ui.4 tests/auto/uic3/baseline/newform.ui tests/auto/uic3/baseline/newform.ui.4 tests/auto/uic3/baseline/paletteeditor.ui tests/auto/uic3/baseline/paletteeditor.ui.4 tests/auto/uic3/baseline/paletteeditoradvanced.ui tests/auto/uic3/baseline/paletteeditoradvanced.ui.4 tests/auto/uic3/baseline/paletteeditoradvancedbase.ui tests/auto/uic3/baseline/paletteeditoradvancedbase.ui.4 tests/auto/uic3/baseline/pixmapcollectioneditor.ui tests/auto/uic3/baseline/pixmapcollectioneditor.ui.4 tests/auto/uic3/baseline/pixmapfunction.ui tests/auto/uic3/baseline/pixmapfunction.ui.4 tests/auto/uic3/baseline/preferences.ui tests/auto/uic3/baseline/preferences.ui.4 tests/auto/uic3/baseline/previewwidget.ui tests/auto/uic3/baseline/previewwidget.ui.4 tests/auto/uic3/baseline/previewwidgetbase.ui tests/auto/uic3/baseline/previewwidgetbase.ui.4 tests/auto/uic3/baseline/projectsettings.ui tests/auto/uic3/baseline/projectsettings.ui.4 tests/auto/uic3/baseline/replacedialog.ui tests/auto/uic3/baseline/replacedialog.ui.4 tests/auto/uic3/baseline/richtextfontdialog.ui tests/auto/uic3/baseline/richtextfontdialog.ui.4 tests/auto/uic3/baseline/settingsdialog.ui tests/auto/uic3/baseline/settingsdialog.ui.4 tests/auto/uic3/baseline/sqlformwizard.ui tests/auto/uic3/baseline/sqlformwizard.ui.4 tests/auto/uic3/baseline/startdialog.ui tests/auto/uic3/baseline/startdialog.ui.4 tests/auto/uic3/baseline/statistics.ui tests/auto/uic3/baseline/statistics.ui.4 tests/auto/uic3/baseline/tabbedbrowser.ui tests/auto/uic3/baseline/tabbedbrowser.ui.4 tests/auto/uic3/baseline/tableeditor.ui tests/auto/uic3/baseline/tableeditor.ui.4 tests/auto/uic3/baseline/topicchooser.ui tests/auto/uic3/baseline/topicchooser.ui.4 tests/auto/uic3/baseline/variabledialog.ui tests/auto/uic3/baseline/variabledialog.ui.4 tests/auto/uic3/baseline/wizardeditor.ui.4 tests/auto/uiloader/baseline/batchtranslation.ui tests/auto/uiloader/baseline/config.ui tests/auto/uiloader/baseline/finddialog.ui tests/auto/uiloader/baseline/formwindowsettings.ui tests/auto/uiloader/baseline/helpdialog.ui tests/auto/uiloader/baseline/listwidgeteditor.ui tests/auto/uiloader/baseline/mainwindowbase.ui tests/auto/uiloader/baseline/newactiondialog.ui tests/auto/uiloader/baseline/newform.ui tests/auto/uiloader/baseline/orderdialog.ui tests/auto/uiloader/baseline/paletteeditor.ui tests/auto/uiloader/baseline/paletteeditoradvancedbase.ui tests/auto/uiloader/baseline/phrasebookbox.ui tests/auto/uiloader/baseline/plugindialog.ui tests/auto/uiloader/baseline/previewwidget.ui tests/auto/uiloader/baseline/previewwidgetbase.ui tests/auto/uiloader/baseline/qfiledialog.ui tests/auto/uiloader/baseline/qtgradientdialog.ui tests/auto/uiloader/baseline/qtgradienteditor.ui tests/auto/uiloader/baseline/qtgradientviewdialog.ui tests/auto/uiloader/baseline/saveformastemplate.ui tests/auto/uiloader/baseline/statistics.ui tests/auto/uiloader/baseline/stringlisteditor.ui tests/auto/uiloader/baseline/tabbedbrowser.ui tests/auto/uiloader/baseline/tablewidgeteditor.ui tests/auto/uiloader/baseline/translatedialog.ui tests/auto/uiloader/baseline/treewidgeteditor.ui tests/auto/uiloader/baseline/trpreviewtool.ui tools/assistant/compat/mainwindow.cpp tools/assistant/tools/assistant/mainwindow.cpp tools/designer/src/designer/versiondialog.cpp tools/linguist/linguist/mainwindow.cpp tools/linguist/shared/make-qscript.sh tools/qdbus/qdbusviewer/qdbusviewer.cpp
| * Add missing license headersJason McDonald2009-09-031-0/+40
| | | | | | | | Reviewed-by: Trust Me
* | Fixed reparenting OpenGL widgets on Windows.Kim Motoyoshi Kalland2009-09-031-6/+1
| | | | | | | | | | Task-number: 260697 Reviewed-by: Trond
* | Fixed bug where QGLContext::isSharing() returned false while sharing.Kim Motoyoshi Kalland2009-09-021-1/+3
| | | | | | | | | | | | | | When creating a QGLPixelBuffer with context sharing, the sharing flag was only set on the pixel buffer, not the other context. Reviewed-by: Trond