| Commit message (Collapse) | Author | Age | Files | Lines |
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It has no practical use and is a leftover from when pixmap/image
textures and dds textures used the same cache.
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Up until now the GL 2 engine texture cache did not share glyph textures
between sharing contexts, which is bad. Fix this by using the context
group's context as the cache key.
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The usage of QGLContextResource has changed: You're now have to
subclass QGLContextResource and reimplement the freeResource() function
and add your cleanup code there instead of using a plain callback
function. It's now also possible to delete a QGLContextResource
*before* the QGLContextGroup it refers to is destroyed, as the
resource will remove itself from the context groups it's a member of.
The QGLTextureGlyphCache is no longer a QObject, and it no longer
depends on the aboutToDestroyContext() signal. That concept doesn't
work in a threaded environment, as it relies on an eventloop to
dispatch the signal to the thread. It's common to *not* have an
eventloop running in a thread, which means the signal might never
be delivered. QGLTextureGlyphCache now inherits from
QGLContextResource, and gets cleaned up correctly when the group
context is destroyed. Note that up until now the glyph cache has never
been shared among sharing contexts for the GL 2 engine.
Made the gradient and pixmap blur caches use the new QGLContextResource
scheme.
Added a template that wraps the common init code for paintEngine()
function implementations for QGLWidget, QGLPixelBuffer and
QGLFramebufferObject.
Fixed a bug in QFontCache where the font caches weren't cleared
when a thread other than the main thread exited (backported to 4.6.3),
which caused resource leaks.
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After much back and forth I think we can use this approach for cleaning
up thread-local, shared resources. Main problem has been dealing with
dangling pointers and references, but they should be solved now.
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There are two things that needs to be done when cleaning up those
objects: 1) if the context is destroyed before the specific thread
exits, the shaders that is allocated within that context needs
to be cleanup before the context is destroyed. 2) if the thread
exits before the context is destroyed, the thread needs to clean
up the shaders and then delete the QGLEngineSharedShaders object.
We can't use a QGLContextResouce for that because a) we don't know
if our context ptrs are valid, b) QGLContextResource doesn't remove
themselves from the QGLContextGroups internal list when destroyed,
so we might get a free() call *after* the resource had been destroyed.
Use the contextDestroyed() signal from QGLSignalProxy() instead, which
is cleaner and actually works..
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It's not possible to bind several texture ids to the same surface that
wraps a native X11 Pixmap, which means we can't use it reliably from
more than one thread at a time. For now we limit the usage to the
main thread.
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Removed QObject inheritance from QGLEngineSharedShaders and
made it thread-local, so that paintengines in different threads
can use programs without clashing.
Lifted some restrictions on QPixmap so that they may be used in
threads when the GL2 engine is active. Made the QGLContextGroup
a part of the pixmap and image cache keys.
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Conflicts:
bin/syncqt
src/gui/text/qtextlayout.cpp
tools/assistant/tools/assistant/helpviewer_qwv.cpp
tools/assistant/tools/assistant/helpviewer_qwv.h
tools/configure/configureapp.cpp
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public: (31 commits)
Make symbian/unix shadow builds work again.
Change the files to camelcase as avkon now does that
Update EABI and WINSCW DEF files for Symbian
Fix linking on arm with def files
Updated Harfbuzz from git+ssh://git.freedesktop.org/git/harfbuzz to 4b88f595ab62b7c5f703a286c4f5f13f8784a936
Fixed incorrect parsing of TARGET.EPOCHEAPSIZE.
Fixed make runonphone that looked for the package in the wrong place.
Fixed several problems with the postlinker for Symbian (elf2e32).
Don't crash when cleaning the uninitialized fontdatabase (Symbian)
Revert "Fixing the race condition in event dispatcher implementation on"
Revert "Fixing race condition in qeventdispatcher_symbian.cpp code path"
Updated Harfbuzz from git+ssh://git.freedesktop.org/git/harfbuzz to a80fd59e3b3b18116803a14e6369345933994236
Updated Harfbuzz from git+ssh://git.freedesktop.org/git/harfbuzz to a80fd59e3b3b18116803a14e6369345933994236
Fixed memory restrictions not being passed on to elf2e32.
Allow TLW translucency on Symbian without Qt::FramelessWindowHint
Updated UIDs for spectrum demo
Ensure that compiling with the no debug/warning output defines works
Updated Harfbuzz from git+ssh://git.freedesktop.org/git/harfbuzz to f0dcb906fe56b5dc06aa305b6cfc821d5dd25a28
Clean up HB_Anchor's DeviceTables on failure when loading format 3
Make sure ValueRecord's DeviceTables are cleaned up on failure
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Conflicts:
src/3rdparty/phonon/qt7/mediaobject.mm
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/plugins/phonon/mmf/mmf.pro
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The defines that can be used are QT_NO_DEBUG_OUTPUT and
QT_NO_WARNING_OUTPUT in order to turn off qDebug and qWarning output.
Reviewed-by: cduclos
Reviewed-by: Markus Goetz
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Very handy to trace GL issues on a device with broken gdb
Reviewed-by: Trond Kjernåsen <trond.kjernasen@nokia.com>
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Merge-request: 695
Reviewed-by: Joerg Bornemann <joerg.bornemann@nokia.com>
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If a QGLWidget is left on the heap when the QApplication destructor is
called, it will leave the QGLWidget in a broken state.
The widget itself is released and set to a non-created state,
which the associated QGLContext doesn't get notified about.
With this patch the QGLWidget knows when QWidget::destroy() is called
and can act acordingly.
Task-number: QT-3498, QTBUG-10995
Reviewed-by: Paul
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Task-number: releated to QT-3498
Reviewed-by: Samuel
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Task-number: QT-3498
Reviewed-by: Samuel
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The PFNGLXCREATECONTEXTATTRIBSARBPROC typedef isn't defined on all
GLX 1.3 systems, so we use our own.
Reviewed-by: Trond
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
QVarLenghtArray: Add typedefs for stl compatibility.
prefer QElapsedTimer over QTime
Allow to build Qt in static with mingw
Protected call to glXChooseFBConfig with appropriate defines.
Use the new OpenGL 3.* context/profile if asked with X11/GLX.
Splitted attrib_list generation into buildSpec from QGLContext::tryVisual.
Fix QTransform::map(const QPainterPath &) not working with paths that
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Reviewed-by: Trond
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Merge-request: 609
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Merge-request: 609
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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In order to enable use of QGLTextureGlyphCache outside of Qt, it can't
depend on having an initialized paint engine. We use the simple image
fallback for copying the cache texture when it's updated and we need
to export the functions for resolving extensions, so that the gl context
can be initialized properly without calling begin on a paint engine.
Reviewed-by: Kim
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Separate getting the glyph coordinates from actually making and
populating the cache. Calling populate() and fillInPendingGlyphs()
immediately after should be equivalent to the old code, except it might
have fewer reallocations of the texture since you will only create it
one per set of glyphs.
This mainly enables populating the GL glyph cache outside a GL context
and then actually drawing into it later, when the context has actually
been established.
Reviewed-by: Kim
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Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp
src/3rdparty/webkit/WebKit/qt/ChangeLog
src/gui/painting/qpainter.cpp
src/gui/painting/qtextureglyphcache.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
src/s60installs/bwins/QtGuiu.def
src/s60installs/eabi/QtCoreu.def
src/s60installs/eabi/QtGuiu.def
src/s60installs/eabi/QtNetworku.def
src/s60installs/eabi/QtOpenVGu.def
tests/auto/qfontmetrics/tst_qfontmetrics.cpp
tools/linguist/lupdate/main.cpp
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The default GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR, which
means you have to have mipmaps generated in order for it to produce
correct results. We don't use mipmaps when this particular path
is taken, so use texture filters that is in line with what we do in the
non-pixmap_to_texture path.
Task-number: QTBUG-11158
Reviewed-by: Kim
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Since the paint engine now transforms the prerendered glyphs instead of
rendering transformed glyphs as paths, we need to turn on texture
filtering to avoid antialiasing artifacts. In order to do this, we also
need to pad the glyphs in the glyph cache, otherwise you will get
artifacts when sampling the area around the glyph's bounding rect (where
there might be other glyphs.) This done by adding a glyphPadding()
function to the cache which returns the number of pixels to pad between
each glyph.
Updated: This also fixes a general issue where some combinations of font
sizes and transformations will cause the engine to sample neighbouring
glyphs, so this has been backported to Qt 4.6.x.
Task-number: QTBUG-9706, QTBUG-11028
Reviewed-by: Tom
Conflicts:
src/gui/painting/qtextureglyphcache.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
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Merge-request: 2404
Reviewed-by: Trond
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The function is marked internal for now.
Reviewed-by: Gunnar
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If you have two non-sharing GL contexts and try to draw the same
QPixmap in both of them, they will wind up competing for a spot in the
texture cache. Make the context group a part of the cache key to avoid
that.
Task-number: QT-3462
Reviewed-by: Kim
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Since the OpenGL2 paint engine supports transforming the prerendered
glyphs rather than rasterizing the glyphs with the transformation
applied, we don't need to recalculate the QStaticText layout whenever
the transformation changes. This means that we can do fast animated
transforms for QStaticText on this paint engine. A quick test yields
something like 100x speed-up on Windows. This also give visually
better results, as we previously would animate the hinting of the
glyphs, thus causing jittering.
The autotest has been updated to reflect the fact that drawText() and
drawStaticText() now go through identical paths on GL, also when
transforms are set on the painter. However, the scale was changed in
one test, because it was so great that drawText() would fall back to
paths. With QStaticText the idea is speed, so you'll get a poor, but
fast result instead, which is better than tricking people.
Reviewed-by: Samuel
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Reviewed-by: Gunnar
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Wrong QGraphicsItem::childrenBoundingRect() when applying effects.
Fix a bug in QDirectFBPixmapData::fromImage
Replace memmove with memcpy
Fixed compilation of QtOpenGL.
Optimize initialization of QStaticText
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Reviewed-by: Eskil
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Task-number: QTBUG-10611
Reviewed-by: joerg
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Conflicts:
demos/demos.pro
mkspecs/features/resources.prf
mkspecs/features/uic.prf
src/corelib/io/qurl.cpp
src/corelib/tools/qlocale_symbian.cpp
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/graphicsview/qgraphicswidget_p.cpp
src/gui/graphicsview/qgraphicswidget_p.h
src/gui/util/qsystemtrayicon_win.cpp
src/multimedia/audio/qaudioinput.cpp
tests/auto/qhostinfo/qhostinfo.pro
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If you forward declare a shader function which takes a sampler as
argument, the shader program will fail to link on ATI cards under
Windows.
Task-number: QTBUG-10510
Reviewed-by: Trond
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There seems to be a driver bug that causes glTexSubImage2D() to not
align data correctly when uploading a GL_ALPHA texture.
Task-number: related to QTBUG-10510
Reviewed-by: Samuel
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When a pixmap is bound using the texture_from_pixmap extension we retain
a reference to the pixmap to stop us destroying it before swapBuffers()
or glFlush() is called. The references were not cleared out correctly
in the GL 1 engine.
Task-number: QTBUG-10529
Reviewed-by: Samuel
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The SGX chip has a limitation regarding FBOs in that it doesn't support
FBO sizes that are POT and less than 16 pixels in width/height.
Since the FBO we use in the GL glyph cache always mirrors the size
of the texture itself, we limit that instead to avoid creating
invalid FBOs.
Task-number: QTBUG-10645
Reviewed-by: Gunnar
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The workaround flags are put into the platform independent section
for now, since there might be a general need for these as we expand
our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag
covers the case where you get a performance penalty on PowerVR hw
if all rendering buffers are not cleared. The
workaround_brokenFBOReadBack flag covers the case where copying pixels
from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't
work.
Task-number: QTBUG-10670
Reviewed-by: Gunnar
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Reviewed-by: Trond
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Reviewed-by: Kim
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4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2: (24 commits)
Stabilize tst_QColumnView::parentCurrentIndex
Really fix tst_QDockWidget::taskQTBUG_9758_undockedGeometry on Linux
Fix typos in Elastic Nodes example documentation.
Made paint engine texture drawing work in GL ES 2 and updated docs.
Opt out of visual-config size checks with extension
Fix off-by-one in text layouts and widget size hints on Mac
Stabilize tst_QDockWidget::taskQTBUG_9758_undockedGeometry
Mark QFileDialog::Options as a Q_FLAGS
fix tst_QDockWidget::taskQTBUG_9758_undockedGeometry on Linux
Fixed scrolling bugs in widget graphics effect backend.
Fixed source pixmap bug in widget graphics effect backend.
Fix crash with stylesheet if widget change style in the changeEvent
Fix textdrawing under GL on N900.
Fixed bug in QIODevice::read after first reading 0 bytes.
Fix auto-test failure on Mac/Linux/QWS.
Some EGL implementations does not return a EGLNativeDisplayType
Fixed the sizing of the dock area with fixed size dock widgets
QSortFilterProxyModel: Warning or assert failure
Performance issue with QGraphicsItem::ItemClipsChildrenToShape.
Fixes crash in QGraphicsItem::mouseMove for untransformable items.
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Now QGLWidget::drawTexture() can be used on OpenGL ES 2.0 when there's
an active painter.
Task-number: QTBUG-10420
Reviewed-by: Trond
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The driver in the N900 doesn't support glCopyTexSubImage
or glReadPixels for FBO's that have a GL_ALPHA or POT
color attachment. The ifdef'ed code in resize() was
a previous attempt to make this work which didn't.
We could have changed the texture to be GL_RGBA and changed
the texture size to be NPOT, but that would have wasted
precious GPU memory and would have been slower, so we
waste a bit of system memory instead, by having a QImage
copy along with the texture.
Reviewed-by: Eskil
Reviewed-by: Trond
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do not consume excessive amounts of memory, and so can still be reasonably kept
cached with the pixmap.
Saves 8K for every pixmaps drawn to on raster paint engine. Saves about 2K for other graphicssystems.
Task-number: QTBUG-10215
Reviewed-by: Gunnar
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