| Commit message (Collapse) | Author | Age | Files | Lines |
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Mac/Cocoa.
Check if the view is visible before attaching it to a context.
Task-number: related to 250066
Reviewed-by: Norwegian Rock Cat
BT: yes
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glpixmapfilter should not be compiled for OpenGL ES 2.0 on nay platform
Reviewed-by: Tom Cooksey
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The NSOpenGLContext seems to be tied to the window. So if the view
changes from one window to another, the OpenGL context needs to be
cleared. We can do this by hooking into the viewWillChangeWindow and
viewDidChangeWindow events and clear and reset the drawable
respectively. We also found out that QCocoaOpenGLView was not being used
at all, so just remove it to get rid of any confusion.
Task-number: 250066
Reviewed-by: Trond
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QGLPixelBuffer::generateDynamicTexture() will bind the texture to the
pbuffer regardless. Why this works on Carbon is a mystery, but if we're
to follow our own docs, we should NOT bind the texture to the pbuffer
by default. An explicit call to ::bindToDynamicTexture() is required for
that.
Task-number: 250664
Reviewed-by: Samuel
BT: yes
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with Cocoa support on Mac.
The Cocoa API doesn't have a concept of Z-ordering of widgets, and it's
implemented by reordering the widget hierarchy for normal widgets. This
does unfortunately not work for GL widgets, and it's not supported by
Apple. This apparently work with the Carbon AGL API though.
Task-number: 244890
Reviewed-by: Gunnar Sletta
BT: yes
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Reviewed-by: trustme
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Reviewed-by: Kim
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Check for Qt::NoBrush and return early in the composite() function.
Task-number: 249628
Reviewed-by: Trond
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