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path: root/src/openvg/qpaintengine_vg.cpp
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* Support semi-transparent surfaces in the OpenVG graphics systemRhys Weatherley2009-11-221-0/+28
| | | | | Task-number: QT-2026 Reviewed-by: Jason Barron
* API review: Rename numRects() -> rectCount()Marius Storm-Olsen2009-11-091-8/+8
| | | | | | | QRegion::numRects() is marked obsolete. Removed all usage of the old function inside Qt and test-cases. Reviewed-by: Andreas Aardal Hanssen
* Protect the OpenVG engine from null QPixmapData objectsRhys Weatherley2009-11-021-0/+10
| | | | Reviewed-by: Sarah Smith
* Remove drawCursorImage() from the OpenVG composition helperRhys Weatherley2009-10-301-36/+33
| | | | | | | The drawCursorPixmap() function is more efficient and can render the QImage form of the QPixmap directly if necessary. Reviewed-by: trustme
* Fix OpenVG window composition when opacity != 1Rhys Weatherley2009-10-271-20/+16
| | | | | Task-number: QT-2322 Reviewed-by: Sarah Smith
* Use vgClear() to clear the background during screen compositing.Rhys Weatherley2009-10-271-18/+46
| | | | | | | | This fixes an "off by 1" bug in screen compositing with OpenVG that left lines all over the background when windows were moved. Task-number: QT-2322 Reviewed-by: Sarah Smith
* Optimize QVGPixmapDropShadowFilter by removing colorize stepRhys Weatherley2009-10-191-0/+18
| | | | | | | | | | | | | Previously, the drop shadow was colorizing the incoming image and then blurring the colorized version. This change first blurs the image to an alpha-only VGImage and then uses that VGImage as a stencil to draw the drop shadow color. This way, there is only 1 filter step and a draw instead of 2 filter steps and a draw. The result is to make the performance of the drop shadow filter almost identical to the blur filter. Reviewed-by: trustme
* Implement the strength parameter for OpenVG colorize filtersRhys Weatherley2009-10-161-3/+0
| | | | | Task-number: QT-2016 Reviewed-by: trustme
* Improve scissor clipping in the OpenVG engineRhys Weatherley2009-10-131-0/+4
| | | | | | | | If the scissor is being used to clip instead of the mask, use the bounding rectangle of the clip path if it cannot be handled as a simple rectangle. Reviewed-by: trustme
* Implement qDrawPixmaps for the OpenVG paint engine.Rhys Weatherley2009-10-131-0/+115
| | | | | | | Best performance will be acheived with OpaqueHint and drawing the full pixmap rather than sub-regions. Reviewed-by: trustme
* Make QPF's implementation of alphaMapForGlyph() consistent.Rhys Weatherley2009-09-291-14/+0
| | | | | | | | | | | | | | The QPF implementation of alphaMapForGlyph() was returning color values of RGBA = (a, a, a, 255) instead of (0, 0, 0, a), which was inconsistent with all the other font engines. This inconsistency caused some QPF-specific workarounds in the OpenGL and OpenVG paint engines. This change removes the workarounds and makes QPF generate the right colors from the start. Paint engines that ignore the color table or which don't use the alphaMapForGlyph() function (e.g. raster) are not affected. Reviewed-by: Paul
* Fix cubic paths in OpenVGRhys Weatherley2009-09-231-3/+3
| | | | | | | | | | The multitouch/dials example was displaying rendering artifacts on the dials in the default style. This was due to incorrect VGPath construction when sizeof(qreal) == sizeof(VGfloat). It was adding two VG_CUBIC_TO_ABS elements per cubic instead of one. Task-number: QT-2035 Reviewed-by: Sarah Smith
* Calculate scissor correctly in OpenVG engineRhys Weatherley2009-09-211-1/+1
| | | | Reviewed-by: trustme
* Accelerate drawRoundedRect() for the OpenVG paint engineRhys Weatherley2009-09-201-0/+98
| | | | | | | | Previously rounded rectangles were converted into a QVectorPath and then a VGPath. This change creates the VGPath directly without an intermediate step and was made possible by change dd3e4308. Reviewed-by: trustme
* Colorize filter for OpenVG doesn't currently support strength()Rhys Weatherley2009-09-181-0/+3
| | | | Reviewed-by: trustme
* Reduce overhead of paint engine-specific pixmap filtersRhys Weatherley2009-09-161-11/+27
| | | | | | | | | | | | | | | | | | | Engine-specific pixmap filters were being created, used, and destroyed every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter, and so on. This had a heavy performance penalty and made it difficult for the GL paint engine to cache shaders from one request to the next. A generic filter can request an engine-specific filter that matches its parameters. The engine can either create a new one or return a previously allocated filter object. Ownership of engine-specific pixmap filter objects is moved to the paint engine itself. Reviewed-by: Andrew den Exter Reviewed-by: Michael Brasser Reviewed-by: Michael Goddard Reviewed-by: Sarah Smith
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Improved QPainter API for allowing native painting in GL / VG.Samuel Rødal2009-08-261-32/+31
| | | | | | | | Previously we were using QPaintEngine::syncState() which is not ideal naming-wise, since it actually prepares for native painting instead of syncing the painter's state to native state. Reviewed-by: Trond
* Don't dereference VGImage's that come from QVGPixmapDataRhys Weatherley2009-08-251-1/+9
| | | | | | | | | | TexturePattern brushes were sometimes turning all black with OpenVG. This was due to the vgDestroyImage() destroying the cached VGImage in the QVGPixmapData. We only need to use vgDestroyImage() if the QPixmap is not backed up by a QVGPixmapData (bitmaps and pixmaps from other paint engines). Reviewed-by: Sarah Smith
* Implement the blur pixmap filter for OpenVG using vgGaussianBlur()Rhys Weatherley2009-08-251-0/+2
| | | | Reviewed-by: Sarah Smith
* Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* OpenVG: short-cut clipping for QPainterPath's that are just rectsRhys Weatherley2009-07-021-0/+50
| | | | | | | | | If the QPainterPath contains a structure that looks like a simple rectangle, then use the faster clip(QRect) function instead of a full VGPath-based render call. Task-number: QT-64 Reviewed-by: trustme
* OpenVG: override QPaintEngineEx::clip(QRect) and handle specially.Rhys Weatherley2009-07-021-2/+128
| | | | | | | | This change should improve performance of single-rectangle clip regions by avoiding the overhead of creating and intersecting QRegion objects. Task-number: QT-64 Reviewed-by: trustme
* OpenVG: use the correct clip region to detect single-rect clipsRhys Weatherley2009-07-011-2/+2
| | | | | | | | | | "Special case: if the intersection of the system clip and the region is a single rectangle, then use the scissor for clipping." It was doing the intersection but then didn't use the intersection to test for the single-rectangle case. Task-number: QT-64 Reviewed-by: trustme
* OpenVG compile fix - use const_cast instead of static_castRhys Weatherley2009-07-011-4/+4
| | | | Reviewed-by: trustme
* Integrate the OpenVG graphics system into Qt 4.6Rhys Weatherley2009-06-221-0/+3231
This change also moves the EGL support classes from QtOpenGL to QtGui so they can be shared between OpenGL and OpenVG.