Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright year to 2010 | Jason McDonald | 2010-01-06 | 1 | -1/+1 |
| | | | | Reviewed-by: Trust Me | ||||
* | Add an image allocation pool to the OpenVG paint engine | Rhys Weatherley | 2009-12-15 | 1 | -0/+215 |
Some OpenVG GPU's have limitations on the amount of memory available to create VGImage's. When the memory runs out, vgCreateImage() will fail. This change introduces QVGImagePool, which keeps track of all QVGPixmapData image allocations and ejects least-recently-used pixmaps when GPU memory is exhausted. Task-number: QT-2554 Reviewed-by: trustme |