| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
(cherry picked from commit ac5c099cc3c5b8c7eec7a49fdeb8a21037230350)
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Reviewed-by: Trust Me
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QPaintDevice and QImage used the functions numColors(), setNumColors(),
and numBytes(). However, this is not consistent with the rest of the Qt
API which uses *Count() and set*Count().
Removed all usage of these functions inside Qt and test-cases.
Reviewed-by: Andreas Aardal Hanssen
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Instead of having to call unlockSurface/releaseSubSurface and
releaseSurface to release the surface in QDirectFBWindowSurface make
releaseSurface do all three things.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Trust Me
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This convenience function will be called from whereever the subsurface
is invalidated.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Donald Carr <donald.carr@nokia.com>
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DirectFB allows you to have a locked subSurface that remains valid while
you paint on the unlocked "parent" surface.
The only limitation is that when accessing the locked memory you might
have to call DirectFB->WaitIdle() in case pending GPU operations aren't
finished.
After this we keep the locked surface around at all times (from the
first time it's requested) until the surface dies. Previous calls to
lock() will just call WaitIdle if necessary and previous calls to unlock
now just mark the surface as dirty and in need of a WaitIdle if someone
needs to access its pixel data.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Make sure all files are wrapped in QT_NO_QWS_DIRECTFB
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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If we actually need it locked we'll probably need it locked for
read|write.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Move format into QDirectFBPaintDevice.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Donald <qt-info@nokia.com>
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s/lock/lockFlgs/
lock is also a function in QWSWindowSurface.
Reviewed-by: Donald <qt-info@nokia.com>
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Reviewed-by: Trust Me
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Conflicts:
src/corelib/tools/qsharedpointer.cpp
src/corelib/tools/qsharedpointer_impl.h
src/gui/dialogs/qcolordialog.cpp
src/gui/painting/qwindowsurface_raster.cpp
src/network/access/qnetworkaccessmanager.cpp
tests/auto/qsharedpointer/externaltests.cpp
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Make the engine a member in QDirectFBPaintDevice instead of one in
QDirectFBPixmapData and one in QDirectFBWindowSurface.
Don't use the default screen for the dfbpaintdevices. Pass one
explicitly.
Reviewed-by: Noam Rosenthal <noam.rosenthal@nokia.com>
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Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/3rdparty/webkit/WebCore/generated/JSDOMWindow.cpp
src/3rdparty/webkit/WebCore/page/DOMWindow.idl
src/corelib/io/qdiriterator.cpp
src/plugins/gfxdrivers/directfb/qdirectfbpaintengine.cpp
src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h
tests/auto/qxmlquery/tst_qxmlquery.cpp
tools/linguist/lconvert/main.cpp
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DirectFB declares variables that are bit fields as enums.
E.g.
DFBSurfaceCapabilities caps;
caps |= DSCAPS_LOCK; // doesn't compile in C++
Work around this problem by declaring operators for these operations.
This greatly improves the readability of the code.
Reviewed-by: TrustMe
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Pretty much every paint operation on DirectFB surfaces starts with
a clipping operations which until now would always cause a
IDirectFBSurface->Lock(). This was to make sure QRasterBuffer::prepare
had been called so QClipData::initialize() would allocate a big enough
array for its spans. We can safely not make
QDirectFBPaintDevice::memory() return 0 until we actually fall back.
Reviewed-By: Donald <qt-info@nokia.com>
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Make sure we always set w, h and d.
See fa8030a935acaacee570eee320e7510a4cfdc853
Reviewed-by: TrustMe
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Reviewed-by: Trust Me
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Store the memory address of our last QRasterBuffer::prepare() call to
make sure we reprepare if someone has unlocked and locked the device
behind our back.
Also optimize QDirectFBDevice::memory() since it might get called a fair
bit.
Reviewed-by: Donald <qt-info@nokia.com>
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From benchmarking I've established that surface->Lock(DSLF_READ) is
faster than surface->Lock(DSLF_WRITE) which is faster than
surface->Lock(DSLF_READ|DSLF_WRITE).
This patch will make us Lock for read only, when possible.
Reviewed-by: Donald <qt-info@nokia.com>
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Certain compilers warns on this kind of code:
uchar *mem = ...;
(void**)(&mem)
dereferencing type punned pointer etc.
Since we had this for every call to Lock I put it all into a convenience
function. Also fix some issues where we memcpy'ed more bytes than
necessary (when stride != w * depth() / 8) and fix issue with
QDirectFBScreen::solidFill with pixelFormat == RGB32
Reviewed-by: Donald <qt-info@nokia.com>
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If we're asking for the stride it's very likely the next thing we'll do
is ask for the bits() so there's no good reason to unlock it again.
In the raster buffer case memory() will be called just before
bytesPerLine() so the code won't be hit but it's still the right thing
to do.
Reviewed-by: TrustMe
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Even though these variables couldn't really be used uninitialized GCC
4.3.2 thinks it could. This is nicer, more readable and faster anyway.
Reviewed-by: Donald <qt-info@nokia.com>
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Everything else capitalizes both the F and the B. s/Fb/FB/g
Reviewed-by: TrustMe
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Make sure all QDirectFBPaintDevice surfaces always are created with a
format that is either QScreen::pixelFormat() or
QDirectFBScreen::alphaPixmapFormat().
Also, clean up surface creation by providing more high level functions.
Fix a bug where we would assume that ARGB means
Format_ARGB32_Premultiplied and not Format_ARGB32.
Reviewed-by: Tom Cooksey
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No sense in locking every time we want the bpl. The bpl won't change
Reviewed-by: Tom Cooksey
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