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Reviewed-by: Trust Me
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Currently Symbian doesn't support semi-transparent EGL surfaces.
WA_TranslucentBackground attribute is ineffective if set after EGL
surface creation. To enable translucency in this case we need to
recreate backing store to get raster surface which supports translucency.
Task-number: QT-4416
Reviewed-by: Jason Barron
(cherry picked from commit d62e9f4a6fe199ae790b1561fd4ba9ea84bd4d1e)
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Reviewed-by: Trust Me
(cherry picked from commit ac5c099cc3c5b8c7eec7a49fdeb8a21037230350)
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S^3 does not have a client side API to support semi-transparent EGL
surfaces so if this flag is enabled for a particular widget, then we
should return a raster surface instead of a VG surface. Raster surfaces
can still be semi-transparent but will be slower to render to.
Task-number: QTBUG-14400
Reviewed-by: Jani Hautakangas
Reviewed-by: Gareth Stockwell
Reviewed-by: Sami Merila
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This change also moves the EGL support classes from QtOpenGL to QtGui
so they can be shared between OpenGL and OpenVG.
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