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path: root/src/plugins/platforms/eglconvenience/qeglconvenience.h
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* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-18/+18
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Lighthouse: Wayland: Added a xpixmap readback glcontextJørgen Lind2011-03-231-1/+1
| | | | | | It uses a x11 pixmap to render all gl content into, then reads it back using glReadPixels. Then it sends it over the wire like any other shm surface.
* Lighthouse: Wayland, implement gl_integrationJørgen Lind2011-03-231-4/+0
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* Merge remote-tracking branch 'origin/master' into lighthouse-masterJørgen Lind2011-03-171-1/+1
|\ | | | | | | | | Conflicts: mkspecs/qws/macx-nacl-g++/qplatformdefs.h
| * Update copyright year to 2011.Rohan McGovern2011-03-101-1/+1
| | | | | | | | | | Reviewed-by: Trust Me (cherry picked from commit 774a3536b00c4d6e4c4c10b708e31b4373a338e3)
* | Lighthouse: Wayland: Sort out egl includes in pluginJørgen Lind2011-02-111-0/+4
| | | | | | | | | | | | | | We used to include the X part of the eglplatform.h, but now the mesa version of the header file has a WL_EGL_PLATFORM part. This define is defined in wayland-egl.h which thus needs to be included before any egl header file.
* | Add highest pixel format option to q_configFromQPlatformWindowFormatJørgen Lind2011-02-091-1/+1
|/ | | | The default is still the old behavior
* Lighthouse: Adding support for EGL to testliteJørgen Lind2011-01-051-0/+1
| | | | | | | | There is really no good way of detecting if to use EGL instead of GLX using qmake. So this is the behavior for now: if QtOpenGL is compiled with "desktop gl" then use GLX if its compiled with OpenGLES2 then use EGL.
* Fix the license in files for LighthouseJørgen Lind2010-10-281-17/+18
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* Cleaned up in includes in Lighthouse headerfilesJørgen Lind2010-08-061-1/+1
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* Make it possible to view what format a QPlatformGlContext hasJørgen Lind2010-08-031-0/+4
| | | | | | | | QPlatformGlContext has now a pure virtual format getter. The way its intended to work is that the tlw has a QPlatformWindowFormat which is the requested format. Once you get the QPlatformGlContext of the window, you can request the QPlatformWindowFormat of the context to see what you really got.
* Lighthouse egl refactoringJørgen Lind2010-07-121-0/+54
Moved the openkode egl code into a convenience directory so it can be used by other plugins