| Commit message (Collapse) | Author | Age | Files | Lines |
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Make code more readable by not chaining to QScreenCursor for hide/show.
Since hwaccel is true we don't need the exposeRegion call anyway.
Reviewed-by: TrustMe
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The enabling/disabling of the Cursor belongs in the
QDirectFBMouseHandler class and not in the QDirectFBScreenCursor. Even
if we use the Qt software cursor we need the events to come in from the
mouse handler.
Reviewed-by: TrustMe
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Refactor cursor management code to do. No need to change the cooperative
level four times for each show/hide. Simplify code a little.
Also we used to disable the cursor when we wanted to hide it which meant
that we no longer received mouse events.
Reviewed-by: Donald <qt-info@nokia.com>
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Instead of having multiple bool QDirectFBScreen::.* getters I added
DirectFBFlags QDirectFBScreen::directFBFlags() function.
Reviewed-by: TrustMe
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This is currently the only way I can make QGraphicsView not have to fall
back to the raster engine for all operations. It seems the QRegion
passed to the paintEvent of QGraphicsView also is set as the systemClip
which in the end makes the QRasterPaintEngine's clipRegion equal the
systemClip. By exporting QWS_DISPLAY=directfb:ignoresystemclip you can
now draw without having a complex clip and therefore take advantage of
hw acceleration with DirectFB.
Reviewed-By: Donald <qt-info@nokia.com>
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Allow programmers to select which operations they want to warn
on/disable and which not to.
To warn for DRAW_PIXMAP only you can do this:
DEFINES += QT_DIRECTFB_WARN_ON_RASTERFALLBACKS=DRAW_PIXMAP
To include fillRect you can do:
DEFINES += \"QT_DIRECTFB_WARN_ON_RASTERFALLBACKS=DRAW_PIXMAP|FILL_RECT\"
Reviewed-by: Donald <qt-info@nokia.com>
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All these drawing functions really shouldn't be const even if some of
them can be. They should never be called from const functions and
when/if they change pen/brush stuff they cease being able to be const.
Also make sure fillRegion() uses the right brush.
Reviewed-by: Donald <qt-info@nokia.com>
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Some PowerVR chipsets are unstable if mmap/PVR2DMemWrap is used to map
screen 0 instead of using PVR2DGetFrameBuffer. This change makes the
driver use PVR2DGetFrameBuffer for screen 0 and mmap/PVR2DMemWrap for
all other screens.
Reviewed-by: Julian de Bhal
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Conflicts (version number change in 4.5):
src/corelib/global/qglobal.h
src/qbase.pri
tools/qdoc3/test/assistant.qdocconf
tools/qdoc3/test/designer.qdocconf
tools/qdoc3/test/linguist.qdocconf
tools/qdoc3/test/qmake.qdocconf
tools/qdoc3/test/qt-build-docs.qdocconf
tools/qdoc3/test/qt.qdocconf
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Reviewed-By: TrustMe
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The QIcon::pixmap() call would always load and validate any svg file
that was used for a QIcon, even though there was a cached pixmap
for that particular size.
Task-number: 248848
Reviewed-by: Kim
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Since we have to update the brush for each paint command anyway keeping
the state of the brush and caching the value of simpleBrush makes no
sense.
Also, most times when filling with a brush
QPaintEngineEx::fillRect(const QRect &, const QBrush &) is called in
which we never got a brushChanged() anyway.
Reviewed-by: Donald <qt-info@nokia.com>
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Since we have to update the brush for each paint command anyway keeping
the state of the brush and caching the value of simpleBrush makes no
sense.
Also, most times when filling with a brush
QPaintEngineEx::fillRect(const QRect &, const QBrush &) is called in
which we never got a brushChanged() anyway.
Reviewed-by: Donald <qt-info@nokia.com>
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Conflicts:
src/corelib/global/qfeatures.h
src/gui/painting/qtransform.cpp
util/scripts/make_qfeatures_dot_h
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Ideally we'd let raster pixmap data handle this but QPixmap::fromImage
creates a QPixmapData::PixmapType regardless of the bit depth of the
image so we have to handle this case.
Reviewed-by: Donald <qt-info@nokia.com>
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Reviewed-by: TrustMe
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Refactor two small things so that we don't get warnings when
QT_DIRECTFB_NO_(OPAQUEDETECTION|MOUSE|KEYBOARD) is defined
Reviewed-by: Shane McLaughlin <Shane.McLaughlin@trolltech.com>
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Certain compilers warns on this kind of code:
uchar *mem = ...;
(void**)(&mem)
dereferencing type punned pointer etc.
Since we had this for every call to Lock I put it all into a convenience
function. Also fix some issues where we memcpy'ed more bytes than
necessary (when stride != w * depth() / 8) and fix issue with
QDirectFBScreen::solidFill with pixelFormat == RGB32
Reviewed-by: Donald <qt-info@nokia.com>
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We never resize this surface anyway so it's not necessary. Make it
possible to enable with an option.
Reviewed-by: Donald <qt-info@nokia.com>
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Without this patch Alt-modifiers doesn't work. The extra mappings are
needed for certain keys to work right on atleast one known DirectFB
implementation/hardware combination.
Reviewed-by: Donald <qt-info@nokia.com>
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The reason it failed was that we always expected the height property
of the BMP header to be double the height of the icon. The
kde_favicon.ico did not fulfill this requirement. We can fix that by
simply reading from the ICONDIR entry instead, since that has always
the correct height.
Task-number: 229829
Reviewed-by: alexis
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Reviewed-by: Gunnar
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
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Also add support for setting the width and height of the primary surface
using display arguments (which can be good when debugging performace
issues).
Reviewed-by: Donald <qt-info@nokia.com>
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When this code was written there was never a case when we would not blit
our flips and hence the entire if (!(flipFlags & DSFLIP_BLIT)) business
seems not to have been tested anyway. Since I don't see the point of
this I am taking it out. Might enable us to actually create the primary
surface in video memory more often.
Reviewed-by: TrustMe
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If connect options are set to include videoonly and creating the primary
surface in video memory fails warn even in release mode.
Reviewed-by: TrustMe
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The QVarLengthArray approach makes no sense with DirectFB. Draw.*s is a
regular function call and the receiving function even memcpy's the data
on arrival anyway.
Just call the Draw.* functions one by one
Reviewed-by: TrustMe
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Opacity doesn't play well with PorterDuff so we need to disable the
porter duff when opacity is set. Also the DSBLIT_SRC_PREMULTCOLOR flag
is not the right thing for us.
Reviewed-by: TrustMe
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Reviewed-by: TrustMe
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Reviewed-by: TrustMe
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Try harder to prevent blends by explicitly checking for alpha pixels in
the source image (unless asked not to).
Can be defined out by #defining QT_NO_DIRECTFB_OPAQUE_DETECTION
Reviewed-by: Donald <qt-info@nokia.com>
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Make the paintOnScreen case paint directly on the primary surface if the
size of the window surface == size of primary surface.
Reviewed-by: Donald <qt-info@nokia.com>
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Only enabled in debug builds since it could something that should be
ignored.
Reviewed-by: Donald <qt-info@nokia.com>
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This was rather broken previously.
For example, porterduff mode does not play well with alpha values and
blends. Also, setting the flags to the existing value is a noop in
DirectFB (checked the code) so bool dirty approach buys us nothing.
Reviewed-by: Donald <qt-info@nokia.com>
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Fall back to raster engine for formats not supported by dfb rather than
converting the image to a supported format.
Reviewed-by: Donald <qt-info@nokia.com>
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Drawing operations with DirectFB in RGB32 changes the alpha byte to 0.
This doesn't play well with QRasterEngine.
See 5fb7752ff93b31635e64fa321917749744cc9db6 and
34059fba55816496d2570b3306ac2b631b12a5c6
Reviewed-by: TrustMe
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Make it more flexible. This patch allows people to use DFB without
DSFLIP_BLIT. Also, before this patch the flip= options weren't really
used for anything.
Reviewed-by: TrustMe
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It seems DirectFB doesn't preserve alpha value of a blit unless BLEND is
specified and if it is we need to Clear to transparent first.
Reviewed-by: TrustMe
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
src/gui/graphicsview/qgraphicsitem_p.h
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/painting/qtransform.cpp
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Reviewed-by: TrustMe
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QT_NO_DIRECTFB_LAYER doesn't work unless QT_NO_DIRECTFB_WM also is
defined.
Reviewed-by: TrustMe
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QDirectFBPaintDevice's know their screen. No need to use instance() in
these cases.
Reviewed-by: TrustMe
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DirectFB caches the last source surface in the target surface after a
Blit. This can cause a surface to be kept around longer than desired
since the caching increases the ref-count. Unless it's likely that the
blit will happen again soon we Release the source.
Reviewed-by: TrustMe
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This is essentially a return to the earlier version of toImage(). Use a
preallocated surface that operates on the returned image to do the
conversion. If this causes drawing bugs it is likely a bug in the
directfb driver and can be worked around by compiling with
QT_NO_DIRECTFB_PREALLOCATED.
Reviewed-by: TrustMe
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If we're asking for the stride it's very likely the next thing we'll do
is ask for the bits() so there's no good reason to unlock it again.
In the raster buffer case memory() will be called just before
bytesPerLine() so the code won't be hit but it's still the right thing
to do.
Reviewed-by: TrustMe
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This is not X11. There's no need to create another structure to hold the
DFB rectangles. Verified by DirectFB expert.
Reviewed-by: TrustMe
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Reviewed-by: TrustMe
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