| Commit message (Collapse) | Author | Age | Files | Lines |
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-script (default) and -no-script.
This means we can get rid of the SCRIPT feature from qfeatures,
since it's now handled by the new configure variable.
It also allows us to get rid of all the QT_NO_SCRIPT ifdefs from
the source files, since qmake isn't going to include those files
for compilation when you configure with -no-script.
The QtScriptTools module will be disabled if the QtScript module
is not built. You'll have to build the old QtScript back-end
(will be made available in a separate package), then build the
QtScriptTools module yourself.
Reviewed-by: Simon Hausmann
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Behave like the old back-end.
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JSC requires that the global object is actually a
JSGlobalObject instance, whereas QScriptEngine::setGlobalObject()
allows any object to be set as the global object. The way we
solve this is by proxying from an internal global object to the
custom (user-set) object.
We need to take care that the internal global object is never
actually exposed through our API; a brilliantly named helper
function, toUsableValue(), makes that happen.
Evaluating "var a = 10" with a custom global object doesn't work
yet; the variable always ends up in the internal Global Object.
For variable assignments, JSC appears to bypass the normal
JSObject::put() and instead use
JSGlobalObject::copyGlobals{From,To}(), which means I can't
intercept and proxy the assignments.
This commit enough to get the Context2D example working. There's
another bug with iteration of the built-in Global Object's
properties (non-enumerable properties are always skipped by the
JSC C++ API, whereas with QScriptValueIterator they should not
be), but that's a totally separate issue.
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With an object created by QScriptEngine::newObject(), it should
be possible to call QScriptValue::setClass() to dynamically
change the behavior of that object. Similarly, it should be
possible to promote plain script objects to QObject (QVariant)
wrappers by calling the overload of QScriptEngine::newQObject()
(newVariant()) that takes a script object as the first argument.
This commit implements this capability.
The premise is the (internal) QScriptObject class, which inherits
JSC::JSObject. It reimplements all the methods for getting/setting
properties etc. Then there's a level of indirection to facilitate
dynamic change of the class: Each QScriptObject can have a
delegate associated with it that will handle operations on the
object. By default there is no delegate, so the object behaves as
a normal JS object, as you expect. However, once a delegate is set
(e.g., when QScriptValue::setScriptClass() is called),
QScriptObject will give the delegate the chance to handle the
object operation.
In addition to a delegate implementation for QScriptClass-based
objects, there are also delegates for QObject and QVariant
wrappers. These replace the QObjectWrapperObject and
QVariantWrapperObject classes.
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