| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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to the LGPL only.
To do this I ran replace-licenses.zsh $QTDIR/src/script release
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Reviewed-by: Simon Hausmann
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This add a hook inside JSC to be able to implement our own comparison function
when comparing objects.
Reviewed-by: Kent Hansen
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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qtscript-jsc-backend
Conflicts:
configure
src/script/qscriptarray_p.h
src/script/qscriptasm.cpp
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptclassinfo_p.h
src/script/qscriptclasspropertyiterator_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptcontextinfo_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmaboolean_p.h
src/script/qscriptecmacore.cpp
src/script/qscriptecmacore_p.h
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptengineagent_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptextvariant_p.h
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptglobals_p.h
src/script/qscriptmember_p.h
src/script/qscriptnameid_p.h
src/script/qscriptnodepool_p.h
src/script/qscriptobject_p.h
src/script/qscriptobjectfwd_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptsyntaxcheckresult_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalue_p.h
src/script/qscriptvaluefwd_p.h
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptvalueiteratorimpl_p.h
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-script (default) and -no-script.
This means we can get rid of the SCRIPT feature from qfeatures,
since it's now handled by the new configure variable.
It also allows us to get rid of all the QT_NO_SCRIPT ifdefs from
the source files, since qmake isn't going to include those files
for compilation when you configure with -no-script.
The QtScriptTools module will be disabled if the QtScript module
is not built. You'll have to build the old QtScript back-end
(will be made available in a separate package), then build the
QtScriptTools module yourself.
Reviewed-by: Simon Hausmann
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With an object created by QScriptEngine::newObject(), it should
be possible to call QScriptValue::setClass() to dynamically
change the behavior of that object. Similarly, it should be
possible to promote plain script objects to QObject (QVariant)
wrappers by calling the overload of QScriptEngine::newQObject()
(newVariant()) that takes a script object as the first argument.
This commit implements this capability.
The premise is the (internal) QScriptObject class, which inherits
JSC::JSObject. It reimplements all the methods for getting/setting
properties etc. Then there's a level of indirection to facilitate
dynamic change of the class: Each QScriptObject can have a
delegate associated with it that will handle operations on the
object. By default there is no delegate, so the object behaves as
a normal JS object, as you expect. However, once a delegate is set
(e.g., when QScriptValue::setScriptClass() is called),
QScriptObject will give the delegate the chance to handle the
object operation.
In addition to a delegate implementation for QScriptClass-based
objects, there are also delegates for QObject and QVariant
wrappers. These replace the QObjectWrapperObject and
QVariantWrapperObject classes.
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call(), construct() etc.
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