| Commit message (Collapse) | Author | Age | Files | Lines |
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It's very likely that some of the shader objects in required program
will be null, as not all are manditory. Check to see if they exist
before de-referencing them and asking for their log string.
Reviewed-by: Trustme
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Conflicts:
src/network/access/qnetworkaccessbackend.cpp
src/network/access/qnetworkreplyimpl.cpp
tests/auto/qabstractnetworkcache/tst_qabstractnetworkcache.cpp
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Discussed with Ben Meyer.
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any point. Rather then keep a separate pointer to the cache in the
reply use the pointer kept by the manager so the reply never tries
to access a cache pointer that has already been deleted.
Autotest: included
Merge-request: 1124
Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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and when creating a CacheBackend set the manager pointer.
Merge-request: 1124
Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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Thank you Coverity! Thank you Biochemist!
Reviewed-by: joao
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Instead of using operations that shuffle the array of numbers, just
use pointer to iterate the numbers. This reduced the amount of
memory operations during the parsing.
In addition, parse the numbers to QVarLengthArray instead of QVector.
This works well because usually a path element is typically followed by
a short list of numbers.
Loading tiger.svg (tests/benchmarks/qsvgrenderer) is now 8% faster,
mostly due to the time spent in parsePathDataFast is reduced from
26.1 millions instructions to just 20.5 millions (27% speed-up).
Reviewed-by: Kim
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There is really no need to use QString for parsing the matrix, hence
use QStringRef. In a complex SVG, this cuts significantly the time
spent in parseTransform().
Reviewed-by: Kim
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Task-number: 257292
Reviewed-by: Trust Me
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Task-number: 256745
Reviewed-by: Trust Me
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Reviewed-by: Trond
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on gcc
This is necessary to compile applications that are compiled without
exception support (many KDE applications)
Reviewed-by: Thiago
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Call to JSC::Debugger::exceptionCatch when exception is catched were
added for JIT enabled. Few XFAIL were moved.
Reviewed-by: Kent Hansen
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Fix column number in QScriptEngineAgent with JIT enabled and in the same
time with QT_BUILD_SCRIPT_LIB disabled
Reviewed-by: Kent Hansen
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The problem is that deleting the previous model would triggera delayed
reset. This reset could happen after the model has changed and nodes
are expanded. We can now cancel a reset when reset is called from
another place (like when we set a new model).
Note: autotest included
Task-number: 245654
Reviewed-by: ogoffart
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I have seen a performance increase of around 30% for big file transfers
on Linux when having high bandwidth and higher latency.
Reviewed-by: Thiago
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The pixmap was painted at wrong offset.
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In the case of applying an effect to a QGraphicsItem, we have to notify
the scene's BSP that the item's bounding rect has changed. We do this
by calling prepareGeometryChange().
In the case of QWidget, it's sub-optimal that we update its parent, but
there's no other way to solve it at the moment.
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This issue seems to be caused by change a6782030 and was
caused by incorrectly applying paranthesis to the expression.
Task-number: 259515
Reviewed-by: joao
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Instead of using different paths on Mac and Windows we now simply
use ":\icons" on all platforms. It is a little more effort to create
resources but it is certainly the Qt way to do it. :)
Reviewed-by: ogoffart
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Reviewed-by: joao
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In the case of optimized animated gifs, we don't want to discard
the contents of the previous frame, this is handled if needed in the
disposal process.
Task-number: 247365
Reviewed-by: Samuel
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Need to blit into a regular QGLFramebufferObject first to force a
multisample resolve.
Reviewed-by: Trond
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Reviewed-by: Trond
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My earlier cleanup/refactoring of qatomic_windows.h broke things on this
platform. Should be fixed now.
Reviewed-by: Joerg Bornemann
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Reviewed-by: Andreas
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Reviewed-by: Leo
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inactive window.
Task-number: 78707
Reviewed-by: Morten Engvoldsen
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Reviewed-by: ogoffart
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Do not use LockWindowUpdate() in Win CE
Reviewed-by: Trust Me
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Shaved 4K off the size of a release build of libQtGui.
Reviewed-by: Jens Bache-Wiig
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Do it as it was done in dequeueAndSendRequest.
Reviewed-by: TrustMe
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Before this patch we were only able to do 20 or so IntersectClips before
failing, this patch instead adapts to the fixed point nature of typical
depth buffer implementations and lets us do ~2^15 IntersectClip
operations before failing, which should be a reasonable limit for any
real-world application.
Using the following mapping of old floating point depths to integer
depths:
-1.0 -> 0, -0.5 -> 1,
0.0 -> 2, 0.25 -> 3,
0.5 -> 4, 0.625 -> 5,
etc..
Reviewed-by: Tom
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Lock the updates during this call from the activex control.
Task-number: 257593
Reviewed-by: Trust Me
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Attempting to make use of the inlined QList::node_copy without
including <string.h> or <cstring> with gcc 4.4 results in (e.g.)
/usr/lib64/qt4/include/QtCore/qlist.h: In member function "void QList<T>::node_copy(QList<T>::Node*, QList<T>::Node*, QList<T>::Node*) [with T = net::Port]":
/usr/lib64/qt4/include/QtCore/qlist.h:600: instantiated from "void QList<T>::detach_helper() [with T = net::Port]"
/usr/lib64/qt4/include/QtCore/qlist.h:121: instantiated from "void QList<T>::detach() [with T = net::Port]"
/usr/lib64/qt4/include/QtCore/qlist.h:462: instantiated from "void QList<T>::append(const T&) [with T = net::Port]"
/usr/src/ark/BUILD/kdenetwork/kget/transfer-plugins/bittorrent/libbtcore/net/portlist.cpp:54: instantiated from here
/usr/lib64/qt4/include/QtCore/qlist.h:388: error: "memcpy" was not declared in this scope
Task-number: reported, but not yet assigned a number
Merge-request: 1388
Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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The +1 must be added to the version, not the serial number.
Reviewed-by: trustme
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Merge-request: 1383
Reviewed-by: Peter Hartmann <peter.hartmann@trolltech.com>
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Task-number: 251830
Merge-request: 1383
Reviewed-by: Peter Hartmann <peter.hartmann@trolltech.com>
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As reported in merge request 1375
Also use QVarLenghtArray instead of manually allocated char*
Reviewed-by: Thierry
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Also removed four function declarations from QMargins
that had no definitions.
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