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* Update licenseheader text in source filesJyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Incorporate API review feedback for math3d classes.Rhys Weatherley2009-11-041-144/+24
| | | | Reviewed-by: Sarah Smith
* QMatrix4x4::mapVector() to transform by top-left 3x3Rhys Weatherley2009-09-221-0/+61
| | | | | | | | It is useful to be able to map direction vectors by the top-left 3x3 component of a 4x4 matrix, ignoring the translation and projection components. Reviewed-by: Sarah Smith
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Modify QMatrix4x4 and QQuaternion to use qreal internallyRhys Weatherley2009-09-041-71/+54
| | | | | | | | | | | | | | | | | | | | | | | | Some concerns were expressed about the float precision of QMatrix4x4, which this change addresses by using qreal instead. The QVector2D/3D/4D classes still use float internally, so that they can be used directly in large arrays of vertex values to be uploaded to an OpenGL server. QQuaternion is a client-side class, and it should produce rotations that are consistent with QMatrix4x4. So its precision was changed too. A consequence of this change is that the following no longer works in a portable fashion: QMatrix4x4 mat; ... glLoadMatrixf(mat.constData()); The caller must now repack the argument to convert from qreal to GLfloat. Reviewed-by: Michael Goddard Reviewed-by: Andreas
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Move math3d unit tests up one level to tests/autoRhys Weatherley2009-08-182-0/+3385
Some of the platform test infrastructure assumes that all unit tests are sub-directories under tests/auto, and the tests/auto/math3d sub-directory was confusing that infrastructure. Reviewed-by: trustme