| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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We need such a concept in place in order to do animations that are driven
by vertical sync rather than QTimer, as vertical sync comes constantly at
16.66 ms. This means that animations do will not be jerking...
Reviewed-by: bnilsen
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Task-number: QTBUG-12994
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4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1:
QIODevice: Fix readAll()
Temporary hackiesh solution to prevent BOM in the xml data.
Fixed qxmlstream autotest when using shadow builds.
Attempt at readding the capital P headers for Phonon
Remove special Phonon processing from syncqt.
Use the lowercase/shortname.h headers for Phonon includes
Fixes a crash when setting focus on a widget with a focus proxy.
Update copyright year to 2010
doc: Clarified activeSubControls and subControls.
Remove warning "statement with no effect"
doc: Clarified that .lnk files are System files on Windows.
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Reviewed-by: Trust Me
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Reviewed-by: thierry
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This could be prevented by a pause animation currently running.
Reviewed-by: Leo
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The timer interval used currently on Windows is 16 ms, but we get ticks
at every 32 ms on average, so the consistent timing is not reliable on windows.
We should use the multimedia timer instead (use 15 ms for QTimer), once
qt is able to handle events while native event loops are running.
When this is done, the ifdefs introduced in this commit should be removed.
Reviewed-by: thierry
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When there are only pause animations running, the timer will stop and
restart when the closest pause animation finishes. While there are only
pause animations running, there are no additional timer ticks, but
if there is at least one animation running that is not a group or a pause,
then the global animation timer will restore it's update interval.
Includes a new auto-test for the QPauseAnimation class.
Task-number: QT-941
Reviewed-by: thierry
Reviewed-by: janarve
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