| Commit message (Collapse) | Author | Age | Files | Lines |
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find . -path '*/3rdparty/*' -prune -o -type f -print | xargs -L1 sed -i -E 's/Copyright(.*) 2013 Digia/Copyright\1 2014 Digia/g'
Manually patched files:
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.h
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.cpp
src/3rdparty/s60/eiksoftkeyimage.h
tools/qdoc3/test/qt-project.qdocconf
tests/auto/qsharedpointer/nontracked.h
tests/auto/qsharedpointer/nontracked.cpp
Change-Id: I3f9074923b4d6bd4666258ab04f01476cc6e901c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Sergio Ahumada <sahumada@blackberry.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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If you set the duration of any variant or property animation to 0,
its progress will be stuck at 1 (0..1), and its "end" value set on
the target object, after start() has been called. If you change the
direction of the animation to QAbstractAnimation::Backward, you
would expect the progress to be 0 after start. Instead it's still
1; the code seems to assume that if the duration is 0, the
progress must be 1 always.
The fix is that if the duration is 0, the direction is checked to
determine whether progress should be 0 (Backward) or 1 (Forward).
Task-number: QTBUG-27969
Change-Id: Ibeca084bbbce41df1dca7b7d96c15b6b54394996
(cherry-picked from qtbase/f3597af5adcd2275503e9e4bfb425549f9ab3ced)
Reviewed-by: Thierry Bastian <thierryb@filewave.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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qttest_p4.prf was added as a convenience for Qt's own autotests in Qt4.
It enables various crufty undocumented magic, of dubious value.
Stop using it, and explicitly enable the things from it which we want.
Change-Id: I8a0bed9161ea9ac010ef3269f2e9baed7bbc2f41
Reviewed-by: Rohan McGovern
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Task-number: QTBUG-10654
Reviewed-by: Thierry Bastian
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Conflicts:
qmake/generators/symbian/initprojectdeploy_symbian.cpp
qmake/generators/symbian/symmake_abld.h
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Everywhere we have a qWait(duration) followed by a QCOMPARE, there was
the risk that it fails because of the test machine being overloaded.
So I changed them to QTRY_COMPARE.
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Using duration + 100 ms is apparently not sufficient.
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Reviewed-by: Trust Me
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QAbstractAnimation:
currentTime returns the "complete" current time
currentLoopTime() returns the time inside the current loop
add setPaused(bool) for consistency with QTimeLine
stateChanged: newState passed as first paramater (before oldState)
for consistency with the reset of Qt
QAnimationGroup:
rename clearAnimations to clear
rename insertAnimationAt to insertAnimation
rename takeAnimationAt to takeAnimation
QSequentialAnimationGroup:
rename insertPauseAt to insertPause
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We now wait for the animation duration + 100 (instead of 50).
It makes tests more reliable on windows (and probably embedded)
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Timers on windows are not accurate enough to "only" wait for the
animation duration + 50.
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Reviewed-by: Leo
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also improved the autotests
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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updateCurrentTime
That deletion removed the respective animation from the list of running
animations being processed, but not from the copy of the list introduced in
48489988521b818bda8d76e60cb272508e91b490, thus we had a dangling pointer.
Reviewed-by: thierry
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The problem was we were iterating over the list of running animations.
And when calling setCurrentTime(<duration>) on one of them they just
unregister themselves from the timer and we would miss some of them.
Reviewed-by: leo
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Reviewed-by: ogoffart
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It is now possible to set a start value and no end value and starting
the animation will pick the default end value from the current value
of the property that's being animated.
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Reviewed-by: Trust Me
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The problem is that when restarting, the time is at the end. So the
current value changes to the end value instead of the initial value.
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Reviewed-by: Trust Me
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the same type as the property
For example, if you set a start value of 0 (integer) for a qreal
animation, it would not work.
Reviewed-by: janarve
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The current value was udpated on setKeyValueAt, but not on setKeyValues
and this was leading to a semantic inconsistency.
Reviewed-by: janarve
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If we have less than 2 key values, we should neither try to interpolate
nor set the current value.
Reviewed-by: janarve
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of the object
Task-number: 251763
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The default start value is updated when the animation changes from
Stopped to Running state.
Reviewed-by: Jan-Arve
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When the start value is not explicitly defined, the property animation
will set the default start to be the current property value when updating
the animation's state to Running.
Reviewed-by: Jan-Arve
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