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* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* tests: eliminated usage of qttest_p4.prfSergio Ahumada2011-12-251-1/+3
| | | | | | | | | qttest_p4.prf was added as a convenience for Qt's own autotests in Qt4. It enables various crufty undocumented magic, of dubious value. Stop using it, and explicitly enable the things from it which we want. Change-Id: If1f16810614f7965dc7d5bf680effed911bee114 Reviewed-by: Jason McDonald
* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Modify QMatrix4x4 and QQuaternion to use qreal internallyRhys Weatherley2009-09-041-16/+13
| | | | | | | | | | | | | | | | | | | | | | | | Some concerns were expressed about the float precision of QMatrix4x4, which this change addresses by using qreal instead. The QVector2D/3D/4D classes still use float internally, so that they can be used directly in large arrays of vertex values to be uploaded to an OpenGL server. QQuaternion is a client-side class, and it should produce rotations that are consistent with QMatrix4x4. So its precision was changed too. A consequence of this change is that the following no longer works in a portable fashion: QMatrix4x4 mat; ... glLoadMatrixf(mat.constData()); The caller must now repack the argument to convert from qreal to GLfloat. Reviewed-by: Michael Goddard Reviewed-by: Andreas
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Add some more tests for QQuaternion multiplicationRhys Weatherley2009-08-201-0/+9
| | | | Reviewed-by: trustme
* Move math3d unit tests up one level to tests/autoRhys Weatherley2009-08-182-0/+884
Some of the platform test infrastructure assumes that all unit tests are sub-directories under tests/auto, and the tests/auto/math3d sub-directory was confusing that infrastructure. Reviewed-by: trustme