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* Use SSSE3 to convert from RGB888 to RGB32Benjamin Poulain2010-07-261-0/+1
| | | | | | | | | | | | | | | Converting from RGB encoded on 24bits to RGB encoded on 32 bits is quite inefficient. This type of conversion is common for some image format. The patch implement the conversion with SSSE3. This reduce by 3 the number of instructions, pushing the bottleneck to memory bandwidth. On Atom N450, the new benchmark is 40% faster for scanlines of 2000 pixels, 30% faster for scanlines of 32 pixels, and 15% slower for small images (3 and 8px). Reviewed-by: Olivier Goffart
* Restructure tests/benchmarks directory.Bjørn Erik Nilsen2010-02-081-0/+6
We follow the same structure as used in the src directory. This makes it easier to navigate through the jungel, especially now that we are going to add functional tests etc.