| Commit message (Collapse) | Author | Age | Files | Lines |
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scene bottom-up.
When adding n items, the depth was computed n² times. Adding lazy computation
fixes this performance issue.
Reviewed-by: Andreas
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This is partly done to address a review comment for S60.
Reviewed-by: Marius SO
Reviewed-by: Paul
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Task-number: 229124
Reviewed-by: TrustMe
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Ensure we test simple and deep constructs of setParentItem(). These
benchmarks don't cover slowness in ancestor flag updating.
QVariant is already identified as a contributor to this slowness, as is
updating of the depth value (a deep tree crawl).
Reviewed-by: Aaron Kennedy
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a6ea9ce6990003856ecadcca8ce9ddf37949363d removed this function; the
benchmark was not updated.
Reviewed-by: TrustMe
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Reviewed-by: Trust Me
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With the new properties it is possible to easily animate.
Setting a transform using setTransform is incompatible with thoses
properties. Accessing thoses propeties if you set previously a
transform will give you the default values.
Acknowledged-by: Code made with Andreas. Documentation written with Thierry.
This still need a more in depth code review and documentation review.
But it is urgent to commit now because the Animation API integration depends on it.
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