| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configure.exe
src/corelib/io/qfsfileengine.cpp
tests/auto/qfile/tst_qfile.cpp
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Move the performance tests from tests/auto/qnetworkreply to
tests/benchmarks/qnetworkreply, because they belong there and they were
crashing from time to time.
Reviewed-by: Markus Goetz
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Conflicts:
dist/changes-4.6.0
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QAbstractAnimation:
currentTime returns the "complete" current time
currentLoopTime() returns the time inside the current loop
add setPaused(bool) for consistency with QTimeLine
stateChanged: newState passed as first paramater (before oldState)
for consistency with the reset of Qt
QAnimationGroup:
rename clearAnimations to clear
rename insertAnimationAt to insertAnimation
rename takeAnimationAt to takeAnimation
QSequentialAnimationGroup:
rename insertPauseAt to insertPause
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Reviewed-by: Sarah Smith
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QScriptProgram encapsulates a Qt Script program (AKA a script).
It retains the compiled representation of the script, so that
repeated evaluation of the same script becomes faster.
An overload of QScriptEngine::evaluate() that takes a QScriptProgram
has been added.
Reviewed-by: Olivier Goffart
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Conflicts:
src/gui/widgets/qmenu_mac.mm
tests/benchmarks/benchmarks.pro
tests/benchmarks/qnetworkreply/tst_qnetworkreply.cpp
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Reviewed-by: Peter Hartmann
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Reviewed-by: TrustMe
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Reviewed-by: Trust Me
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cases
Signed-off-by: Jesus Sanchez-Palencia <jesus.palencia@openbossa.org>
Reviewed-by: Eduardo M. Fleury <eduardo.fleury@openbossa.org>
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Adding a benchmark to compare the use of three nested linear layouts
versus the use of a single anchor layout.
We also test two different anchor layout setups to achieve the
same visual result. In the first one we use the addCornerAnchors API
that, in the way it was used, adds reduntant anchors. The second uses
the basic addAnchor API to create only the essential anchors.
Currently the first setup is way slower than the second. That happens
because the redundant anchors create "zero-sized knots" in the graph,
that are not eaten by the simplification algorithm, thus requiring
the usage of the simplex solver.
Zero-sized knots are groups of three or more vertices that are linked
together by zero-sized anchors. In pratice, these vertices represent
the same place in the graph (remember, the distance between them is
zero), but to the simplification mechanism, they look like three
distinct ones.
Signed-off-by: Eduardo M. Fleury <eduardo.fleury@openbossa.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@openbossa.org>
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The feature had not been implemented yet. Auto-test and benchmark included.
As a bonus, single cell spans are no longer added to the span collection.
Reviewed-by: Thierry
Task-number: 245327
Task-number: QTBUG-3610
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Reviewed-by: Leo
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We're not taking a parameter in updateCurrentTime any more
because that parameter was the total currenttime. So it was taking into
account the currenttime and the currentloop at once. This was inconsistent
Reviewed-by: Leo
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Say hello to QGraphicsAnchor, move the spacing (and removeAnchor)
functionality over to that class.
This also opens up for a cleaner API when we add support for size
policies or min/pref/max sizes for anchors.
Also remove
- addLeftAndRightAnchors()
- addTopAndBottomAnchors()
- addAllAnchors()
in favor of
- addAnchors(itemA, itemB, Qt::Orientations)
API change discussed with Caio and Andreas.
Reviewed-by: Alexis
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Reviewed-by: Trust Me
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Reviewed-by: Leo
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Some concerns were expressed about the float precision of QMatrix4x4,
which this change addresses by using qreal instead.
The QVector2D/3D/4D classes still use float internally, so that they
can be used directly in large arrays of vertex values to be uploaded
to an OpenGL server.
QQuaternion is a client-side class, and it should produce rotations
that are consistent with QMatrix4x4. So its precision was changed too.
A consequence of this change is that the following no longer works
in a portable fashion:
QMatrix4x4 mat;
...
glLoadMatrixf(mat.constData());
The caller must now repack the argument to convert from qreal to GLfloat.
Reviewed-by: Michael Goddard
Reviewed-by: Andreas
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Right now mostly testing the constructor and the parser. The only SVG
to be tested so far is tiger.svg, i.e. the famous Tiger head converted
from tiger.eps found in GPL-ed Ghostscript.
Reviewed-by: Kim
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Conflicts:
config.tests/unix/opengles2/opengles2.cpp
tests/auto/linguist/lupdate/testdata/recursivescan/bar.ts.result
tests/auto/linguist/lupdate/testdata/recursivescan/foo.ts.result
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/windowsmobile/test/ddhelper.cpp
tests/auto/windowsmobile/testQMenuBar/main.cpp
tests/auto/xmlpatternsxqts/lib/ASTItem.cpp
tests/auto/xmlpatternsxqts/lib/DebugExpressionFactory.cpp
tests/auto/xmlpatternsxqts/lib/ErrorHandler.cpp
tests/auto/xmlpatternsxqts/lib/ErrorItem.cpp
tests/auto/xmlpatternsxqts/lib/ExpressionInfo.cpp
tests/auto/xmlpatternsxqts/lib/ExpressionNamer.cpp
tests/auto/xmlpatternsxqts/lib/ExternalSourceLoader.cpp
tests/auto/xmlpatternsxqts/lib/Global.cpp
tests/auto/xmlpatternsxqts/lib/ResultThreader.cpp
tests/auto/xmlpatternsxqts/lib/TestBaseLine.cpp
tests/auto/xmlpatternsxqts/lib/TestCase.cpp
tests/auto/xmlpatternsxqts/lib/TestContainer.cpp
tests/auto/xmlpatternsxqts/lib/TestGroup.cpp
tests/auto/xmlpatternsxqts/lib/TestResult.cpp
tests/auto/xmlpatternsxqts/lib/TestResultHandler.cpp
tests/auto/xmlpatternsxqts/lib/TestSuite.cpp
tests/auto/xmlpatternsxqts/lib/TestSuiteHandler.cpp
tests/auto/xmlpatternsxqts/lib/TestSuiteResult.cpp
tests/auto/xmlpatternsxqts/lib/TreeItem.cpp
tests/auto/xmlpatternsxqts/lib/TreeModel.cpp
tests/auto/xmlpatternsxqts/lib/Worker.cpp
tests/auto/xmlpatternsxqts/lib/XMLWriter.cpp
tests/auto/xmlpatternsxqts/lib/XQTSTestCase.cpp
tests/auto/xmlpatternsxqts/lib/XSLTTestSuiteHandler.cpp
tests/benchmarks/qgraphicswidget/tst_qgraphicswidget.cpp
tools/linguist/tests/data/main.cpp
tools/linguist/tests/tst_linguist.cpp
tools/linguist/tests/tst_lupdate.cpp
tools/linguist/tests/tst_simtexth.cpp
util/qlalr/examples/dummy-xml/ll/dummy-xml-ll.cpp
util/qlalr/examples/lambda/main.cpp
util/qlalr/examples/qparser/qparser.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Calling QScriptEngine::toStringHandle() is dead slow, so don't call it;
use JSC::Identifier directly.
This is the same issue as was fixed for setProperty() in commit
a8574172dd5e6bc11cf6f69b6fad5a063549e88d.
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let QGraphicsScene::_q_polishItems be called so ~QGraphicsItem doesn't
spend all his time cleaning the unpolished list
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version.
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Conflicts:
configure.exe
examples/examples.pro
qmake/Makefile.unix
qmake/Makefile.win32
qmake/Makefile.win32-g++
qmake/Makefile.win32-g++-sh
qmake/qmake.pro
src/script/api/qscriptable.h
src/script/api/qscriptclasspropertyiterator.h
src/script/api/qscriptcontext.h
src/script/api/qscriptengineagent.cpp
src/script/api/qscriptstring.cpp
src/script/api/qscriptstring.h
src/script/api/qscriptvalueiterator.cpp
src/script/api/qscriptvalueiterator.h
src/script/qscriptclass.cpp
src/script/qscriptcontext.cpp
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptvalue.cpp
src/script/qscriptvalue_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/script.pro
src/src.pro
tests/auto/auto.pro
tests/auto/qscriptv8testsuite/tst_qscriptv8testsuite.cpp
tools/configure/configureapp.cpp
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qtscript-jsc-backend
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Reviewed-by: trustme
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qtscript-jsc-backend
Conflicts:
src/3rdparty/webkit/JavaScriptCore/JavaScriptCore.pri
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qtscript-jsc-backend
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Conflicts:
examples/painting/svgviewer/files/bubbles.svg
src/corelib/kernel/qobject.cpp
src/network/kernel/qhostinfo.cpp
tests/auto/qhostinfo/tst_qhostinfo.cpp
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scene bottom-up.
When adding n items, the depth was computed n² times. Adding lazy computation
fixes this performance issue.
Reviewed-by: Andreas
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This is partly done to address a review comment for S60.
Reviewed-by: Marius SO
Reviewed-by: Paul
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Conflicts:
examples/opengl/samplebuffers/glwidget.cpp
src/corelib/io/qfsfileengine_unix.cpp
src/corelib/kernel/qobject.cpp
src/corelib/tools/qsharedpointer.cpp
src/gui/gui.pro
tests/auto/qhttp/tst_qhttp.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
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