From 85695ff1643be61eb0ef0dbae89c46ebad06c84d Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Wed, 2 Jun 2010 13:50:13 +0200 Subject: Added static version of QGLFramebufferObject::release(). The function is marked internal for now. Reviewed-by: Gunnar --- src/opengl/qglframebufferobject.cpp | 30 ++++++++++++++++++++++++++++++ src/opengl/qglframebufferobject.h | 2 ++ 2 files changed, 32 insertions(+) diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 890b029..deffc20 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -1024,6 +1024,36 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const } /*! + \fn bool QGLFramebufferObject::bindDefault() + \internal + + Switches rendering back to the default, windowing system provided + framebuffer. + Returns true upon success, false otherwise. + + \sa bind(), release() +*/ +bool QGLFramebufferObject::bindDefault() +{ + QGLContext *ctx = const_cast(QGLContext::currentContext()); + + if (ctx) { + bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); + if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx))) + return false; + + ctx->d_ptr->current_fbo = ctx->d_ptr->default_fbo; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->default_fbo); +#ifdef QT_DEBUG + } else { + qWarning("QGLFramebufferObject::bindDefault() called without current context."); +#endif + } + + return ctx != 0; +} + +/*! \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects() Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h index 306b6ff..6ff6645 100644 --- a/src/opengl/qglframebufferobject.h +++ b/src/opengl/qglframebufferobject.h @@ -108,6 +108,8 @@ public: QPaintEngine *paintEngine() const; GLuint handle() const; + static bool bindDefault(); + static bool hasOpenGLFramebufferObjects(); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); -- cgit v0.12