From b6275b9dd1a852c86b22b354bfae3c98c8191fda Mon Sep 17 00:00:00 2001 From: Thierry Bastian Date: Tue, 4 Aug 2009 14:26:39 +0200 Subject: Animations: better handling of the timer It could be that if you start lots of animations, they would not be started at the same time and even have their first tick to late. So we needed to only transfer the started animation when receiving the start/stop timer tick. In addition, if the animation timer is already active we don't restart it. This would cause no animation to receive ticks if lots of them are started. --- src/corelib/animation/qabstractanimation.cpp | 30 ++++++---------------------- src/corelib/animation/qabstractanimation_p.h | 3 --- 2 files changed, 6 insertions(+), 27 deletions(-) diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp index ced86d2..1d274c9 100644 --- a/src/corelib/animation/qabstractanimation.cpp +++ b/src/corelib/animation/qabstractanimation.cpp @@ -177,17 +177,6 @@ QUnifiedTimer *QUnifiedTimer::instance() return inst; } -void QUnifiedTimer::updateRecentlyStartedAnimations() -{ - if (animationsToStart.isEmpty()) - return; - - animations += animationsToStart; - updateTimer(); //we make sure we start the timer there - - animationsToStart.clear(); -} - void QUnifiedTimer::timerEvent(QTimerEvent *event) { //this is simply the time we last received a tick @@ -195,15 +184,16 @@ void QUnifiedTimer::timerEvent(QTimerEvent *event) if (time.isValid()) lastTick = consistentTiming ? oldLastTick + timingInterval : time.elapsed(); - //we transfer the waiting animations into the "really running" state - updateRecentlyStartedAnimations(); if (event->timerId() == startStopAnimationTimer.timerId()) { startStopAnimationTimer.stop(); + //we transfer the waiting animations into the "really running" state + animations += animationsToStart; + animationsToStart.clear(); if (animations.isEmpty()) { animationTimer.stop(); time = QTime(); - } else { + } else if (!animationTimer.isActive()) { animationTimer.start(timingInterval, this); lastTick = 0; time.start(); @@ -219,27 +209,19 @@ void QUnifiedTimer::timerEvent(QTimerEvent *event) } } -void QUnifiedTimer::updateTimer() -{ - //we delay the call to start and stop for the animation timer so that if you - //stop and start animations in batch you don't stop/start the timer too often. - if (!startStopAnimationTimer.isActive()) - startStopAnimationTimer.start(0, this); // we delay the actual start of the animation -} - void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation) { if (animations.contains(animation) ||animationsToStart.contains(animation)) return; animationsToStart << animation; - updateTimer(); + startStopAnimationTimer.start(0, this); // we delay the check if we should start/stop the global timer } void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation) { animations.removeAll(animation); animationsToStart.removeAll(animation); - updateTimer(); + startStopAnimationTimer.start(0, this); // we delay the check if we should start/stop the global timer } diff --git a/src/corelib/animation/qabstractanimation_p.h b/src/corelib/animation/qabstractanimation_p.h index 0d8402e..b281aa2 100644 --- a/src/corelib/animation/qabstractanimation_p.h +++ b/src/corelib/animation/qabstractanimation_p.h @@ -135,11 +135,8 @@ public: protected: void timerEvent(QTimerEvent *); - void updateTimer(); private: - void updateRecentlyStartedAnimations(); - QBasicTimer animationTimer, startStopAnimationTimer; QTime time; int lastTick; -- cgit v0.12