From 638b4edeba905facb2ae7a841214b048c0010008 Mon Sep 17 00:00:00 2001 From: Martin Smith Date: Thu, 11 Feb 2010 13:28:09 +0100 Subject: Fixed Mac OS X compile time error by using GLint for temp. The GLint is then returned as an int, which is ok. --- src/opengl/qglshaderprogram.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 170b650..2a86c91 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -3084,7 +3084,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 * */ int QGLShaderProgram::maxGeometryOutputVertices() const { - int n; + GLint n; glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n); return n; } -- cgit v0.12